Stellaris

Stellaris

Real Space - Planetary Exploration
101 Comments
Johnny Groggins 21 Nov, 2024 @ 9:42am 
many gamers are, unfortunately, illiterate
tilarium 24 Oct, 2024 @ 12:05pm 
You’d think the fact that the description literally says that the mod hasn’t been supported for 14 versions of the game would be a clue not to use the mod.
F242 24 Oct, 2024 @ 10:49am 
DON'T INSTALL THIS MOD!... Artificers and Metallurgists are empty and can't be assigned
The Green One 18 Oct, 2024 @ 10:23am 
@PremiumPvP Steam changed the way it selects what mods end up on the front page so a lot of older mods are randomly getting thrown up. It's stupid and hopefully will get reverted
PremiumPvP 17 Oct, 2024 @ 4:09pm 
Why is this now on the front page?
Annatar  [author] 31 Oct, 2021 @ 5:44pm 
@Angry marines 4 You can read about it on Patreon in one of the diaries I wrote before update 2.9 for new frontiers.
Angry marines 31 Oct, 2021 @ 12:48pm 
why was is unsupported?
Annatar  [author] 4 Aug, 2021 @ 4:59am 
WARNING After update 2.9 for New Frontiers, this submod is no longer supported.
Jiki Scott 24 Jul, 2021 @ 7:22pm 
@Annatar thank you for the information!
Annatar  [author] 24 Jul, 2021 @ 6:26pm 
After update 2.9 for New Frontiers, this mod will lose its relevance and will not be updated.
Jiki Scott 24 Jul, 2021 @ 12:01am 
Is this mod compatible with 3.x? In the icon, it says "v 3.0.3", but in the description, it only mentions 2.8
shabbyrabby 16 Jun, 2021 @ 1:50pm 
This mod makes it so certain origin buildings do not spawn in. Like the mechanist's robot assembly plant.
Zeddigger 4 Jun, 2021 @ 6:47am 
@Annatar Спасибо
Annatar  [author] 4 Jun, 2021 @ 2:47am 
@Натуралист сомневаюсь.
Zeddigger 3 Jun, 2021 @ 12:33pm 
Annatar будет ли данный мод совместим с модом planet modifiers and features?
30 year old virgin 31 May, 2021 @ 1:50pm 
im not getting the new jobs
Narcocapivara 29 May, 2021 @ 6:13pm 
The depleted world art doesn't work, it is glitched
Sir Rolin 26 May, 2021 @ 5:57am 
logan.jewell that's the real space - new frontiers mod that does that:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2475617894

After an update the other day that happened for me too.
(in case you're curious I am was looking at this mod, haven't tried it yet)
also the ingame planets that existed before the update, has black backgrounds. don't know habitability since my empire was syntetics.
XLogan0Jewell0X 25 May, 2021 @ 12:57pm 
When i loaded the mod none of the planets showed up, i still have all the base planets exept Tidally locked worlds
Annatar  [author] 16 May, 2021 @ 8:44am 
Не влезает текст всех эффектов депозита. В данной версии все изменения интерфейса в окне планеты отключены. В будущем буду принимать решения как быть дальше, потому что этот мод может претерпеть большие изменения.
Vhodnoylogin 14 May, 2021 @ 2:28pm 
Непонятно также это: "The interface of the list of deposits has been changed."
Есть замечательный мод UI Overhaul Dynamic (https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1623423360) , который только заменяет интерфейс.

Зачем в контентном моде изменять графику и интефейс?
Vhodnoylogin 14 May, 2021 @ 9:22am 
А можно обновить зависимости, чтобы этот мод ссылался на новый NF?
Theodosius 6 May, 2021 @ 9:33pm 
How is this mod with the AI? like how are they able to handle it? And do ai mods like mods like starnet work?
Pitlos Tails 5 May, 2021 @ 3:40am 
works with planetary diversity?
Sophist88 3 May, 2021 @ 3:18pm 
Okay. Sounds good!
Annatar  [author] 3 May, 2021 @ 3:15pm 
@Sophist88 For now, this works with both. The old and new version of NF does not differ until the first update.
Sophist88 3 May, 2021 @ 11:19am 
So the requirement is for the old version of the new frontiers or can the new version work?
Chilly Fox 1 May, 2021 @ 2:11am 
actually it still works
ChaosOmega98 18 Apr, 2021 @ 6:27pm 
I hate auto correct
ChaosOmega98 18 Apr, 2021 @ 6:27pm 
New from tiers is in limbo with steam at the moment so no one knows when it will be usable again
mhariz1993 18 Apr, 2021 @ 5:34pm 
Steam is saying that Real Space - New Frontiers is incompatible with the game ?
tilarium 16 Apr, 2021 @ 4:34pm 
In due time
LexieLaochra 16 Apr, 2021 @ 3:52pm 
Will this and new frontiers be updated?
Rowan Skye 6 Apr, 2021 @ 4:50pm 
Hey, I think the localisation for Dune Sea isn't working, it just shows for me as dune_sea_desc.
Chilly Fox 25 Mar, 2021 @ 4:09am 
yeah that would be cool
aspherical 17 Mar, 2021 @ 9:26am 
This mod makes some great changes to deposits, and the new jobs add some interesting challenges to the early stages of the game and to colony development. The only real issue I see is that pioneers/smugglers spawn off of blockers on worlds inhabited by primitive civilizations. This causes these planets to generate collectible trade value like a normal trade deposit would, which doesn't make much sense. Either there needs to be some primitive-equivalent job that replaces them, or primitive civilizations should not be able to employ them.
Teamson 14 Mar, 2021 @ 11:53am 
@Lance Vance, thx but i already use this mod. And the author said his mod isnt compatible with PE :( Or can you say otherwise? ^^
Lance Vance 14 Mar, 2021 @ 11:35am 
@Theamson

check out 'Diverse new frontiers'
Teamson 14 Mar, 2021 @ 5:57am 
I use a combination of planetary diversity, APSR real space frontier - and those arent compatible said some author^^
tilarium 14 Mar, 2021 @ 1:19am 
Why can't you use this mod?
Teamson 13 Mar, 2021 @ 6:44pm 
i wish there was a mod with a resource balance like this. sadly i cant use this mod. If anyone can recommend a resource balance mod?
tilarium 13 Mar, 2021 @ 2:32am 
? Unless things have changed since I last played, both UI Overhaul and Guili's work fine with RS and it's subs.
bascott83 12 Mar, 2021 @ 6:50pm 
a patch for both UI Overhaul Dynamic and Guilli's Planet Modifiers for all Real Space content would be Wonderful, if possible.
Teamson 9 Mar, 2021 @ 7:42am 
To be precise: "Guilli's Planet Modifiers" and "Features & Planetary Curios".
Teamson 8 Mar, 2021 @ 6:21pm 
Does this work with mods which add planets or planet modifier?
Punished Dwight 8 Mar, 2021 @ 11:07am 
Is there any patch or work around for this and UI Overhaul Dynamic? I'd love to get this to work with extra building slots.
Alekseyev/JtL 9 Feb, 2021 @ 2:27pm 
This allows for primitive civilisations to also use jobs like Pioneer... which means those planets suddenly generate a lot of trade value. That does not seem right.
xXAntrexXx 9 Feb, 2021 @ 1:58am 
nah thats abyssalite
jman 7 Feb, 2021 @ 3:40pm 
@White_wolf87

I'm seeing the same thing, but it's fixable. For some reason, it seems to be setting tech/tradition cost to 3x as the default. Change that back to 1x in the initial settings and you should be good.
white_wolf87 6 Feb, 2021 @ 4:28pm 
This mod is causing initial science costs to be 300% heavier than usual. For instance Biodiversity Studies normally costs 2000 society research, but when this was activated it ended up costing 6000.

Tested it extensively, and it is indeed this mod.