Megaquarium

Megaquarium

Artificialis - Silurian Collection
22 Comments
ZENash 4 Nov, 2023 @ 7:59pm 
pterygotus grandidentatus is hard to keep
Anomalocaris canadensis! :] 5 Jun, 2023 @ 6:43am 
Dollocaris lived in the Jurassic
Tenth Architect  [author] 29 Dec, 2021 @ 2:28pm 
Thanks for pointing that out!
ScrubLord9000 26 Dec, 2021 @ 9:53pm 
I think Ainikitozoon's diet needs an update, a slightly recent paper says that it likely was a predator, like Dollocaris (which, by the way, would be amazing in whichever era pack it would belong in)
Tenth Architect  [author] 20 Nov, 2020 @ 7:57am 
A small new update, I've added custom rock compatibility to the smaller scenery items and added era tags to all the animals and scenery. These are based on when the genus was found in the fossil record
Tenth Architect  [author] 30 Oct, 2020 @ 6:35am 
1.3 Is released with the first Rank 12 animal of Project Artificialis, Pterygotus grandidentatus!

This is the last content update for this mod and I'll only be updating for bug fixes and tweaks, I'm researching for the Carboniferous Collection now, which is going to tentatively be set at the Laurentian bay of that is now Bear Gulch Montana between 328-318 MYA. If you have any suggestions from that dig site please send them my way!
Tenth Architect  [author] 23 Oct, 2020 @ 8:59am 
And 1.2 is out, with another cephalopod and conodont! Only one more content update left till I'll be moving on to researching the Carboniferous Collection and polishing up the Devonian Collection I. Better prepare a large tank for next week!
Ezer 19 Oct, 2020 @ 9:44am 
I'm glad of it myself
Tenth Architect  [author] 19 Oct, 2020 @ 8:41am 
Glad to hear you got it working. I didn't do any changes other than the tag in the last update so it must have been on your end
Ezer 19 Oct, 2020 @ 8:23am 
Hey this mod starting normaly
Ezer 17 Oct, 2020 @ 6:00pm 
my game stop crashing
Ezer 17 Oct, 2020 @ 5:59pm 
Hey my game stop but now i just get post processing error
Tenth Architect  [author] 16 Oct, 2020 @ 6:01pm 
Hmm, lack of mod dependencies is the most common problem. If you have both Freshwater Frenzy and Diverse Diets then I'm not sure what it could be without seeing the error log. I'll poke around to see if I can find any issues but if you could send me any additional info you can figure out on your end, that would help
Ezer 16 Oct, 2020 @ 5:46pm 
yes,i subscride ti Diverse Diets
Tenth Architect  [author] 16 Oct, 2020 @ 5:18pm 
Did you also subscribe to Diverse Diets? This mod uses some of the foods added in that and will crash unless you also have Diverse Diets loaded
Ezer 16 Oct, 2020 @ 5:01pm 
Most likely this is my pc problem,but when i run this mod the game crashes...
Tenth Architect  [author] 16 Oct, 2020 @ 10:27am 
Update 1.1 is out, with a new cephalopod and new crinoid!
Tenth Architect  [author] 9 Oct, 2020 @ 12:35pm 
Thank you so much for your kind words and trying out an all prehistoric run!

Marine reptiles are most definitely in the plan as well as a freshwater pack along with a couple amphibians. Land based animals do take a bit longer to make than purely aquatic ones so there will only be a few per collection that use that feature, but they will be coming soon!
WalrusMan 9 Oct, 2020 @ 9:59am 
I'll try to test out doing a playthrough using only prehistoric animals to see how far I can progress and update back, thanks so much for your continued great work!

These are easily some of the most polished and well developed mods for the game, and as you progress through the eras I think it'll be the prehistoric aquarium game a lot of people have wanted for a long time.

I wonder if we'll see marine reptiles down the line? They'd be hard to animate and implement I imagine, especially things like long-necked plesiosaurs, so I can certainly imagine if not. Might we also see amphibians that utilize the freshwater pack's land based feature? Again, I imagine that'd be hard to do well lol and totally understandable if not.

Regardless, these mods add a whole new dimension to the game and I'll be eagerly following along with your progress. Thanks for the great work :)
Theropod_Master 9 Oct, 2020 @ 9:12am 
After a while , It finally came out !
Tenth Architect  [author] 9 Oct, 2020 @ 8:42am 
Also, if anyone is able to do a play through using only the prehistoric animals mods up to rank 12 I'd appreciate knowing when that is possible. Both for personal curiosity but also as to when I should start adding rank 11 and 12 animals to my packs
Tenth Architect  [author] 9 Oct, 2020 @ 8:14am 
And it is out! I'll be adding pictures after a day or so to give players a chance to go in blind. Don't forget that Diverse Diets is required! And lastly a big thanks to Flishster for help with the stats and a thanks to everyone for their art feed back and critique!