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local init_check_flag = "grabbing_init_done"
if GameHasFlagRun( init_check_flag ) then
return
end
GameAddFlagRun( init_check_flag )
I think that same button also throws items, but the trigger will also throw items that are just carried without special actions.
Can't you just replace the call for the drop function with the call for the throw function for the grab spell, and leave the controls as is?
Can you separate the dropping from the picking up action, or would they both have to be moved? Grabbing with the trigger still feels natural, it's just the dropping that feels out of place.
Btw, it's great that you're tweaking the mod so quickly to try my suggestions, I really appreciate it :)
Hm, I forgot, when we get those spiderlegs perk, are we able to move upwards without pressing the jetpack key/button?
grab is on the fire button,
increase range is on kick,
and decrease range is on down/eat