RimWorld

RimWorld

Jernalk's Skeletal Legion (continued)
14 Comments
Nanks 12 Nov, 2021 @ 7:41am 
1.3?
also, playable once would been awsome :D
CrackaJack 18 Oct, 2021 @ 10:32am 
looks interesting, u gonna update? :P
Jernfalk 27 Jun, 2021 @ 9:59am 
Hey @shakeyourbunny
Thanks for keeping the mod alive! Cheers
shakeyourbunny  [author] 25 May, 2021 @ 8:58am 
@delta29: They indeed don't care, but at the right temperature, bones will burn, so...
Mc_Dyno 24 May, 2021 @ 7:16pm 
Necromancy maybe? Can we see that?
delta29 2 Feb, 2021 @ 11:21am 
hey just wondering but why would skeletons care about temperature? makes no sense
brucethemoose 9 Jan, 2021 @ 2:50pm 
Ah, I think "worldIconPath" should be changed to "settlementTexturePath"
brucethemoose 9 Jan, 2021 @ 2:40pm 
This mod appears to have an XML error: https://gist.github.com/c76738db3ca88b94b2800b9fa2ef933a
PaulBr 16 Oct, 2020 @ 9:33am 
It is now according to the CE compatible list
SpiceTravel 16 Oct, 2020 @ 4:52am 
Is it CE compatible?
Gooby King 15 Oct, 2020 @ 9:23am 
should not include i meant to write
Gooby King 15 Oct, 2020 @ 9:22am 
have had this in my sights for a while, just a heads up though. The mod throws a single error on start up because the faction def includes a "homeiconpath" which it should do because its a hidden faction. when removed it stops the error and should work fine (when i can get the rest of my damn load order fixed lol)
MonkeyMummyMoney 14 Oct, 2020 @ 3:37am 
Just when my Eldritch colony couldn't be any more love-craftian this mod comes out. lol
AGingersaurusRex 13 Oct, 2020 @ 8:55am 
Just in time for spooky season!