Starship EVO

Starship EVO

CSV 1337 Rusty Bucket
8 Comments
fenrif  [author] 6 Nov, 2020 @ 12:01pm 
By all means, please do. I did consider having some hidden weapons on it. I did some prototypes of a hidden turret where the cargo grappler ended up, but ended up deciding to keep it entirely civilian.

Can't wait to see what you come up with though.
Amplified 5 Nov, 2020 @ 4:31pm 
It would be cool if there was a illegal weapon mod for the ship, I noticed that you put in a lot of room for expansion in the logic drawers and little empty areas, I might build a turret to attatch to the ship
fenrif  [author] 5 Nov, 2020 @ 11:49am 
Thanks dude, glad you enjoyed it!

I've not seen that one happen myself but thanks for the heads up. I might wait until the collision improvements are patched in before I go back to it though. I can see that causing a lot of problems in the future.
Amplified 5 Nov, 2020 @ 9:28am 
This is a really good ship, the one issue is sometimes when the landing gear or bay door is opened some of the logic doesn't sync up properly and components end up lagging behind and not working properly, but I would probably mostly put the blame on the current jankiness of the game in general, since as long as you cycle it a few times it starts working again
fenrif  [author] 18 Oct, 2020 @ 3:43am 
Ahh, I hadn't noticed that. This was my first time using the gravity blocks. I didn't realise they were cumulitive so I just threw them everywhere to get coverage. I'll have a fiddle with it and fix the issue. Thanks for the kind comment and letting me know! :KneelingBow:
Eliqzar 17 Oct, 2020 @ 11:48pm 
this ship is very beautifully crafted. Excellent work on all the mechanics and logic and craftsmanship. Although i will say when i was exploring this beauty i kept falling through the ship, and I figured out why this was happening. I checked the gravity fields on the ship and noticed some were overlapping. So instead of it being x1 in gravity strength it would be x5 because the fields overlapped. I found 2 ways of going about fixing it. The easiest way is to turn all the gravity fields down to 0 and then just pick one and adjust the boundaries to fit the whole ship, or to carefully adjust the boundaries of each gravity field so that there aren't any overlaps. Other than that gravity field issue causing me to fall through the ship everything worked amazingly and was very well designed.
fenrif  [author] 14 Oct, 2020 @ 9:21am 
Thanks dude! Yeah, the decals took a looong time. Honestly I'm not sure I'd try something like that again. It got very tedious towards the end. Does look cool though, if I do say so myself.
daOyster 13 Oct, 2020 @ 12:50pm 
You sir have far more patience than I do for placing 1000's of decals. Well done! The Window covers are a really neat idea as well. Awesome use of detail and props on the interior too!