Sid Meier's Civilization V

Sid Meier's Civilization V

Isolation
77 Comments
Snake  [author] 22 Dec, 2023 @ 6:54pm 
This is already known. Look at the recommended mods.
Trappist 13 Dec, 2023 @ 6:58pm 
Looks like there's an issue with the generation. The lakes don't generate with coasts, so any resources in them cannot be claimed under any circumstances cuz' you can't build work boats.
Snake  [author] 27 Feb, 2023 @ 12:42am 
Probably unlikely this script's fault, it only generates the map. It doesn't touch anything done during turns.
Novantis 25 Feb, 2023 @ 6:14am 
This script seems bugged? Settling a city gives an immediate deficit of GPT making it unplayable.
Snake  [author] 6 Nov, 2022 @ 3:08am 
Yeh, that would be cool, but they still give tile yields, so the AI just starts putting sh*tty little cities everywhere. Check out the version of this script for Beyond Earth for a little bit more variety.
vesper63 4 Nov, 2022 @ 3:14am 
i love this map script.
I would love to have more choices besides Snow and Desert. Such as tundra, swamps, fallout, flood planes...
Snake  [author] 4 May, 2021 @ 11:22am 
Don't have Civ 6, so...
DragoonBlade 27 Feb, 2021 @ 8:02pm 
Can you make a version of this mod for Civ 6? There's one for CivBE so...
Trappist 15 Oct, 2019 @ 9:10pm 
I cannot get this map to work. Cannot find the file for it anywhere after downloading.
Lord Vesporeon 12 May, 2019 @ 10:59am 
Hey Snake, could you make an option to make it where along with desert and snow, you could add water as "wasteland"?
Snake  [author] 9 Aug, 2018 @ 5:34pm 
This map script is designed to work with or without Gods and Kings, so the vanilla tag is accurate.
Heartsii 29 Jul, 2018 @ 9:06pm 
get rid of the vanilla tag. If it's DLC, it's not Vanilla.
A Random Etruscan Noble 22 Nov, 2017 @ 1:18pm 
how do i activate it, i turned on the mod and it wouldnt work, the games would start but it would not be isolated it would be a normal map
NiArh 14 Oct, 2017 @ 10:06am 
Thank you for answer! :happy_creep::happy_creep::happy_creep:
Snake  [author] 14 Oct, 2017 @ 8:48am 
See the protips above about playing this script in multi.
NiArh 13 Oct, 2017 @ 12:38am 
Is it possible to play it online?
A Random Etruscan Noble 3 Jun, 2017 @ 10:34am 
how do i activate the script
mount_dreamer 13 Aug, 2016 @ 3:44pm 
Oddity -- just started, researched Archers. Scout finds a Barb Battleship in a one tile lake surrounded by Moai. Poor Scout had no understanding for what was about to happen.:Uranium:
ihwip 23 Aug, 2015 @ 6:32pm 
I absolutely love this map script. Anyone wanting to play against a maddening number of barbarians needs to try this out. Also: Adding the Barbarians Evolved mod will make this...hell on Earth. You have to try it!
gwyn 21 Aug, 2015 @ 7:29pm 
Get Petra.
Brake the game.
Lel.
Vancient 20 Aug, 2015 @ 2:51pm 
This is probably one of my favourite maps ever! :D
Vi 24 May, 2015 @ 5:13am 
I am new to this how I use after subscription I cant find the map
et37 17 May, 2015 @ 9:00am 
This is epic.
Snake  [author] 4 Jan, 2015 @ 12:49pm 
why thank you. i call it eyesolation. ;)
Tiamat 1 Jan, 2015 @ 4:59pm 
good photoshop work for icon/thumbnail
Star-X 27 Oct, 2014 @ 3:23pm 
Dumb question time. Is there any way to modify this to replace the "wasteland" with pure, unadulterated ocean? That would quite literally fix my only remaining beef with Civ V, that being isolated island maps.
inahut 23 Sep, 2014 @ 2:39pm 
This is a very good idea. Thank you. I will try it out.
Awful 6 Aug, 2014 @ 9:36am 
Just when I think I'm out, along comes a mod that sucks me right back in!
thiotes 1 May, 2014 @ 8:20am 
I'd like to suggest putting some coast in there because pearls and the like in lakes can't be harvested. Also how about some mountains?
LittleIntellect 23 Apr, 2014 @ 9:59am 
whats the recommended amount of civilizations in this?
{T's Ts} Traitors Are Us 2025 13 Apr, 2014 @ 1:47pm 
Nicely done.
Snake  [author] 12 Apr, 2014 @ 3:13am 
Eh, not really feeling it. The purpose of this map is for your emphasis to be on your one main city. Exploration should be limited to locating other players, city-states, and maybe a few ruins if you're lucky.
pawpatrol 11 Apr, 2014 @ 3:34pm 
What if there were an option to spawn more fertile areas without cities on them to put an even greater emphasis on exploration?
Snake  [author] 7 Apr, 2014 @ 5:51pm 
Interesting feedback, Novu. I must have missed supporting a disable ancient ruins option--will put it on the todo list.

There is a certain number of connected water tiles that is required for a body of water to be considered ocean and anything below that is a lake. My script only generates lakes, which will not allow you to build any "water wonders" like Collosus or Great Lighthouse. However, I have noticed that city-states will continue to ask you to build these water wonders even when it isn't possible. Not sure if this is a bug with the game or my script.
Novu 7 Apr, 2014 @ 10:16am 
This map script was rather enjoyable but I did find an odd bug. When selecting disable ancient ruins this script will still generate ancient ruins.
Maximum oddities does have some 'balls' to it I got to say.
In terms of feed back there should probably be a few more ocean tiles so I can build the great lighthouse wonder. On a huge map there was only one tile of ocean surrounded by moari statues probably generated from the oddities script.
Snake  [author] 25 Mar, 2014 @ 4:13pm 
You'll just have to see for yourself. ;) I think you'll know them when you see them.
pawpatrol 22 Mar, 2014 @ 7:02pm 
What exactly are oddities?
Torq Anvil 26 Feb, 2014 @ 5:46pm 
This is an awesome map script... thank you! I've been playing on a huge map for the past few days and love the challenges that come with the civs being so widely spread out.
Snake  [author] 22 Feb, 2014 @ 1:48pm 
Havoc, see my reply to Samus a few comments down. I'm sure there are other things to do when mods don't download as well (like clearing the Civ 5 cache), but manual installation seems to be the most foolproof.
Havoc 22 Feb, 2014 @ 12:00pm 
Sorry to be a pain but I subscribed and it doesn't appear in the list, but lake improvements does. Resubscribing hasn't fixed the problem, any ideas? I'm really eager to give this mod a good crack :D
Snake  [author] 22 Feb, 2014 @ 8:20am 
It's actually called fallout and like jungle and marsh, it can be cleared. But see my discussion post for more on ideas using fallout.
Burgerkrieg 22 Feb, 2014 @ 3:15am 
There's a tile that is called "wasteland". It's what happens after you blow a nuke and it's pretty damn devastating.
Snake  [author] 21 Feb, 2014 @ 3:47pm 
"Wasteland" option? What do you mean? Is desert and snow not wasteland enough?
Burgerkrieg 21 Feb, 2014 @ 2:35pm 
I really enjoyed this mod, thoroughly recommend it, 10/10, would get for free again. If you could only add a "wasteland" option to the Dominant Terrain-thing, that would make it great.
Snake  [author] 20 Feb, 2014 @ 12:35pm 
Forgive me, I don't like to put my email address out in the open, so I have a redirector. It works if your browser has the mailto protocol setup for your email client.

@Samus you can try the method given in the tips above to move the map script into your maps directory or alternatively downloading from my site: http://www.snakebytestudios.com/projects/mods/isolation/
ProdigyAlmighty 20 Feb, 2014 @ 12:15pm 
The formatting your website's email link is... foreign to me, so I'm not certain how to send this to you. :/ Apologies if I'm just being ignorant.
Gamge 20 Feb, 2014 @ 11:42am 
i loaded up civ and selected this mod but can't find the map.. help??

Snake  [author] 20 Feb, 2014 @ 11:33am 
You could use a file-sharing service like dropbox, or you know...just email it [www.snakebytestudios.com]. Whatever works for you. Save files are in My Games\Sid Meier's Civilization 5\ModdedSaves\single . Archiving [www.7-zip.org] before you send would be preferred.
ProdigyAlmighty 20 Feb, 2014 @ 11:21am 
Call me silly, but how do I go about sending you the save file?
Snake  [author] 20 Feb, 2014 @ 5:34am 
Wow, what's up with Steam's rating system? 27 upvotes and 2 downvotes = 3 stars??