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Can you upload this to workshop please?
The alternative created by Roolo unfortunately seems bugged and unusable at the moment, so there is hoping that we'll get an official working update of either mod in the future. Seems important to me that we do not lose on such a useful caravanning feature in RW.
(tested with native and proton )
btw, this mod saved my colony, caravans and quests lots of time and danger, thanks
Anyway, it's not a problem with Forced March, so best to leave the comments for things about this mod now. :)
Guess I'll have to look further into it when I get around to it, somehow figure out when it happens and what might be causing it...
You can destroy ghost caravans by selecting them and ordering to go into base there are they standing by right click.
- Sometimes a "ghost caravan" with no people in it stays around after entering my settlement or after getting a caravan event. It can only be removed by merging with another caravan and causes UI glitches if there's a caravan out otherwise.
- Sometimes caravan battles are immediatly won with no enemies spawning. (I noticed there always would be a ghost caravan when this happens.)
Anyone else experiencing these problems when using this mod?
Can I turn this mod off during a running game without breaking something to test if it is causing these problems?
Nothing's worse than having your robots that don't require sleep stop moving in the middle of the night because Tynan said so.
partly so i can have make raiders drug up before hitting an enemy camp, or to stay away on those long road-marches to get that trade order in
Great information! Wish I could give you an award for it, but sorry, I don't think I can :(