Arma 3
40k Imperial Tetrarch Heavy Lander
16 Comments
𝕋𝕌ℝ𝔽𝕐  [author] 23 Dec, 2024 @ 5:57am 
the ship itself is from the E.P.S.M ExoMod Remastered mod, you'de have to ask them, i just 40k-ified it.
Qwerty2jam 20 Dec, 2024 @ 1:05am 
Know this is a long shot, but this mod is really one of the only ones like it for 40k. Would it be possible to swap the control scheme to VTOL? Or adding the ability to auto hover?

We'd really like to be using this as a moving fortress in the air, but without the ability to hover, launching and returning anything in the air is difficult.
Bry-J 9 Jan, 2023 @ 8:25am 
Okay. Thank you
𝕋𝕌ℝ𝔽𝕐  [author] 7 Jan, 2023 @ 12:50am 
just tested and it spawns in fine, maybe a mod conflict. though unless you have a mod that enables you to, i dont think you can spawn it in with zues.
Bry-J 6 Jan, 2023 @ 10:02am 
I am trying to spawn this in with Zeus during a mission and it is just exploding upon spawn. Is there a way around this?
Lying Sack Of Fun 20 Feb, 2022 @ 8:43pm 
'AI is very very dumb' is a pretty big understatement. I can't get them to function at all. But it's hard for a player to even fly it so it's a given I suppose.
𝕋𝕌ℝ𝔽𝕐  [author] 20 Jan, 2022 @ 5:30pm 
make sure you have all the required mods downloaded & installed
Numb 20 Jan, 2022 @ 4:52pm 
their isnt any walls or structure'
Rkames517 10 Dec, 2021 @ 4:50pm 
Thank you that fixed it
𝕋𝕌ℝ𝔽𝕐  [author] 10 Dec, 2021 @ 12:51pm 
You need to click off Terrain Level before spawning this and most comps
Rkames517 10 Dec, 2021 @ 11:19am 
For some reason it keeps spawning with all the seats uneven and floating
Generic 28 Nov, 2021 @ 8:49am 
Figured it out. Used an invisible platform to make it stationary in the sky, and simply removed all the fuel
𝕋𝕌ℝ𝔽𝕐  [author] 27 Nov, 2021 @ 11:44pm 
yea or just sit it on an big invisable platform like the one from optre first contact. you may be able to have the ai actually sit there hovering with a flyinhight script ( https://community.bistudio.com/wiki/flyInHeight ) but the ai is really bad at fly it
Generic 27 Nov, 2021 @ 9:58pm 
I meant stationary in the air in order to use the drop pods? Should I just disable the simulation and place everyone in the drop pod room since doors wont work at that point?
𝕋𝕌ℝ𝔽𝕐  [author] 27 Nov, 2021 @ 9:55pm 
it should just land and sit still like any heli or plane if the ground is flat enough, but you can always disable simulation or make it a simple object if needed
Generic 27 Nov, 2021 @ 7:50pm 
How do you get it to remain stationary?