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Because my general have only the Inspire
In terms of everything regarding battle and roleplaying (especially Generals with traits) your mods are superb, but i also do like the settlement expansions ( really vast Building variety) that were created with the Master of Strategy mod, e.g. Holy Sites and some specialised province buildings, and the fact that every high-tier building gives a small garrison force to play with.
Sorry if it sounds like bickering on your mod, i do love your mod very much.
Changed some skill stats.
Prep for new agent mod.
--[[ F_general_ai_buff ]]--
events.CharacterTurnEnd[#events.CharacterTurnEnd+1] =
function (context)
if conditions.CharacterType("General", context) and not conditions.FactionIsHuman(context) and not conditions.CampaignName("jap_boshin", context) then
effect.add_character_experience("F_general_ai_buff", 12, context)
return true
end
return false
end
Once removed, save the .lua file on notepad, delete the .lua on my mod then add the edited file back to it. That will remove the AI xp buff script and keep everything the same.
F3_trait_general_innovative_1 - 4% chance, same as above.
F1_trait_general_soldier_1 - 1% chance per tern. this is one of the few traits that are only obtainable with a new building in my overhaul mod. I'm going to work on an update and attach it to the last siege building since most of you don't play my overhaul.
In summary, with this current update, you can only get kneel fire with luck when a general is created.
Anyways, I'll try out the kneel fire but will need to search your traits mod change log for its trigger.. thanx.
No, the only mod I have that would remove the Horo is my models mod.
How to access 'Fire by Rank' skill of matchlock ashigaru?
Also, did the update remove every general's Horo?
The AI will now make smarter skill builds.
Changed the look of the skills and color coded for each category.
New experience bonus script was made. If you're outnumbered and win the battle you will get a major xp buff. If outnumbered 1:1.5 = 150xp, 1:2 = 300xp, 1:3 = 500xp 1:4 = 800xp. If you win enough battles while outnumbered you can work your way up the new trait tier. Famous > Legend > Myth. The ratio is decided by units, not soldiers. 3 player units vs 5 AI units is a 1:1.5 ratio. This only effects the primary general.
The 3 new traits Famous > Legend > Myth are scripted into the new outnumbered xp bonus script so they are included in my promotion mod without the use of my traits mod.
Slightly increased xp gains for general and backup general as well as collaborator trait.
Added full xp script in the discussion section.
45% size increase
15 attack
15 defense
15 armor
-3 morale to enemy
30 resistance bonus
6 repression
15 morale
This does not include the 3 naval buffs
It is still a very good mod, very cool to count you on the modding community !