Total War: SHOGUN 2

Total War: SHOGUN 2

Fourstrider's Promotion
49 Comments
fourstrider  [author] 10 Jul @ 6:54pm 
Unfortunately the bodyguard size mods are not like the other stats, it recreates the unit when the size changes. When a general is wounded he is recreated as a regular general with all the same stars except size mod.
Detective Flaw 10 Jul @ 4:49pm 
Hi! Sorry if it's not the right mod topic to ask: i'm using one of your mods for general skills namely the skill that increases amount of bodyguards, i've encountered a case when enemy ninja wounded my experienced general and after the recovery this general's bodyguard was reduced to the initial value despite the skill still being active in the skill tree. Is there a way to fix that?
attiladuran123 9 Jun @ 9:00am 
I see , thanks for the response
fourstrider  [author] 9 Jun @ 8:58am 
Those only unlock the abilities for units that have that ability. Generals will never learn hold firm.
attiladuran123 9 Jun @ 3:09am 
I am back with quick question , how to unlock the general abilities , like " Hold Firm etc ... "
Because my general have only the Inspire
fourstrider  [author] 31 Oct, 2024 @ 9:41am 
The AI gets all the xp buffs that the player gets. The AI still didn't level up as fast because they're not that smart so I created that script to give them a boost in xp so you faced off against higher level generals more often than not.
Rampage 31 Oct, 2024 @ 1:44am 
@fourstrider I have returned with a questions. Could you explain the bit of coding in there about the Ai's buff to experience. [[ F_general_ai_buff ]] how much exactly does that number effect them?
Rampage 30 Oct, 2024 @ 10:06am 
Bet, thank you sir. I'll be back if I break something :D
fourstrider  [author] 30 Oct, 2024 @ 5:55am 
Yes and yes but it may be easier to find the experience required per level in pack file manager and just double that so you don't have to edit a bunch of script.
Rampage 29 Oct, 2024 @ 11:00pm 
@fourstrider I'm enjoying this mod a lot, but I think i would like it more if I could cut the xp gain in half. I see the script you have in discussions for reference, and I'm assuming "export_experience.lua" is the file I need to edit. Am I just looking for every instance of "effect.add_character_experience" and need to change the number that follows it? Also, would the change work mid game?
Smoked Bacon 3 Aug, 2024 @ 2:30am 
Be wary of Yari wall being locked by skills.
fourstrider  [author] 5 Apr, 2023 @ 12:16pm 
I haven't played moss in years. My guess is most things are going to conflict with his mod as it changes everything similar to my overhaul. You may be able to get the traits working with some tweaks in his mod but I'm pretty far out of the mod game at this point so it would take too much work for me to figure it out.
crazysamuel999 5 Apr, 2023 @ 3:18am 
is it possible to somehow combine your add-ons with Weierstrass Master of Strategy mod?
In terms of everything regarding battle and roleplaying (especially Generals with traits) your mods are superb, but i also do like the settlement expansions ( really vast Building variety) that were created with the Master of Strategy mod, e.g. Holy Sites and some specialised province buildings, and the fact that every high-tier building gives a small garrison force to play with.

Sorry if it sounds like bickering on your mod, i do love your mod very much.
falchon 27 Dec, 2022 @ 3:58am 
@Fatty Puss Yes it is and this is normal, you can learn it in the tree of skills and then it appears
Lappland Ark-kitten 25 Dec, 2022 @ 6:36pm 
Strange, yari wall ability disappear when use this mod
fourstrider  [author] 3 Dec, 2021 @ 5:27am 
It creates an obstacle to overcome early game. I personally find it more enjoyable. Thank you for your feedback though.
🥵 3 Dec, 2021 @ 1:46am 
kind of a bad idea, defending with yari wall's the main way to win when outnumbered against the ai early game
fourstrider  [author] 2 Dec, 2021 @ 3:08pm 
Yep. Only a general with the first skill in the first 2 trees can use yari wall so you can still get it very early game. You will still need to fight the first 2-3 battles w/ a general that has no yari wall. Also if you get my retainer mod there's some retainers that will unlock it. Also my agents mod if you max an agent out it will unlock certain skills faction-wide.
🥵 2 Dec, 2021 @ 12:04pm 
this mod disables yari wall in campaign, tested it several times
fourstrider  [author] 31 Oct, 2021 @ 11:46am 
New update change notes copy/paste:

Changed some skill stats.
Prep for new agent mod.
fourstrider  [author] 29 Aug, 2021 @ 11:07am 
I currently don't have an xp mod without the general tree. All xp is modded through scripting. You're welcome to use my script to make your own mod and upload it if that's something you wanted to do.
Mr.G 29 Aug, 2021 @ 11:01am 
Is there a version without any new general skill trees I see that you might be the only modder out there with anything related to character earned xp
Haze Feeder 15 Aug, 2021 @ 11:15am 
thx much !!!
fourstrider  [author] 15 Aug, 2021 @ 10:05am 
To remove the AI xp buff you will need to open this mod with pack file manager and export the 'export_experience.lua' file. Once you export it you can open it up with notepad and remove the following lines of code.

--[[ F_general_ai_buff ]]--

events.CharacterTurnEnd[#events.CharacterTurnEnd+1] =
function (context)
if conditions.CharacterType("General", context) and not conditions.FactionIsHuman(context) and not conditions.CampaignName("jap_boshin", context) then
effect.add_character_experience("F_general_ai_buff", 12, context)
return true
end
return false
end

Once removed, save the .lua file on notepad, delete the .lua on my mod then add the edited file back to it. That will remove the AI xp buff script and keep everything the same.
Haze Feeder 15 Aug, 2021 @ 3:12am 
any tutorial on how to disable their xp buffs? or at least balance a little?
Haze Feeder 14 Aug, 2021 @ 9:34pm 
they start appearing in masses post round 90+ on hard+ difficulty
fourstrider  [author] 14 Aug, 2021 @ 1:20pm 
Thanks! the AI has a buff to XP gains. It makes the game more fun for me personally, I agree it does make it more challenging to go up against another 5-6 star general but that's what I was going for. The vanilla game I rarely go up against a general that's 3-4 stars and never a 5-6 star.
Haze Feeder 14 Aug, 2021 @ 9:50am 
this is simply making the game super difficult to play, but its an AMAZING JOB, i like all the traits and skills, i like every single piece that you made, but apparently, the IA become too strong, in every campaign i play, hattori ikko ikki hojo and takeda become monsters with 3 armys of 5 star generals turn 10, which is impossible to beat
fourstrider  [author] 4 Aug, 2021 @ 7:32am 
I forgot about the All abilities unlocked effect. You can also unlock kneel fire right now by becoming shogun. If you spend 4-6 turns with your Daimyo in Kyoto then he will earn the Shogun trait which will unlock all abilities. Also Chancellor of the Realm which only your commissioner of war can earn by spending 1 turn as the top general in Kyoto.
fourstrider  [author] 4 Aug, 2021 @ 7:25am 
F3_trait_general_efficient_1 - 4% chance when character created - does not activate if certain traits are applied first so more like less than 1% chance to get.

F3_trait_general_innovative_1 - 4% chance, same as above.

F1_trait_general_soldier_1 - 1% chance per tern. this is one of the few traits that are only obtainable with a new building in my overhaul mod. I'm going to work on an update and attach it to the last siege building since most of you don't play my overhaul.

In summary, with this current update, you can only get kneel fire with luck when a general is created.
iPan 4 Aug, 2021 @ 5:58am 
Yeah I also got your traits and models mod, and so many more mods simultaneous so It was hard to troubleshoot which one did the trouble on a saved game, but your's was the most recent update. I just did not know which one did it.

Anyways, I'll try out the kneel fire but will need to search your traits mod change log for its trigger.. thanx.
fourstrider  [author] 1 Aug, 2021 @ 9:06am 
I've removed rank by fire and replaced it with kneel fire which I believe is a more effective ability. I have also made that ability only activated by 3 different traits which are potentially gained by matchlock buildings. You would need to have my traits mod active for these abilities.

No, the only mod I have that would remove the Horo is my models mod.
iPan 1 Aug, 2021 @ 3:55am 
Ahmm.
How to access 'Fire by Rank' skill of matchlock ashigaru?

Also, did the update remove every general's Horo?
fourstrider  [author] 25 Jul, 2021 @ 11:03am 
New update change notes copy/paste:

The AI will now make smarter skill builds.
Changed the look of the skills and color coded for each category.
angel_1914 16 May, 2021 @ 8:18pm 
Great mod. Thanks
fourstrider  [author] 19 Apr, 2021 @ 7:21pm 
New update change notes copy/paste:

New experience bonus script was made. If you're outnumbered and win the battle you will get a major xp buff. If outnumbered 1:1.5 = 150xp, 1:2 = 300xp, 1:3 = 500xp 1:4 = 800xp. If you win enough battles while outnumbered you can work your way up the new trait tier. Famous > Legend > Myth. The ratio is decided by units, not soldiers. 3 player units vs 5 AI units is a 1:1.5 ratio. This only effects the primary general.

The 3 new traits Famous > Legend > Myth are scripted into the new outnumbered xp bonus script so they are included in my promotion mod without the use of my traits mod.

Slightly increased xp gains for general and backup general as well as collaborator trait.

Added full xp script in the discussion section.
[YEET] Jey Uso! 7 Apr, 2021 @ 7:15am 
15 Defense in first skill tree ??? Wow that so good and really cool .
fourstrider  [author] 7 Apr, 2021 @ 7:08am 
30 charge
45% size increase
15 attack
15 defense
15 armor
-3 morale to enemy
30 resistance bonus
6 repression
15 morale

This does not include the 3 naval buffs
[YEET] Jey Uso! 7 Apr, 2021 @ 6:38am 
Can you tell me the specific stats of Warrios skill tree?
[YEET] Jey Uso! 7 Apr, 2021 @ 6:37am 
Warrios skill tree is better vanilla ?
fourstrider  [author] 28 Feb, 2021 @ 12:48pm 
Thank you! I'm not sure why it would stop working with MoSS unless he did an update.
Oberlion 17 Feb, 2021 @ 10:19am 
The combo Fourstrider's Traits and Fourstrider's Promotion used to work so goddamn well with MoSS, but it doesn't work anymore for me.
It is still a very good mod, very cool to count you on the modding community !:steamthumbsup:
Sorin_von_Otomo 9 Nov, 2020 @ 10:33pm 
Unless I’m losing my marbles, I do believe the added skill points per level effects agents as well.
fourstrider  [author] 24 Oct, 2020 @ 8:46am 
David Benzal. He's incredible. Unless you're talking about the new icons then that's me. I'm not so incredible.
The Sayaritan Author 24 Oct, 2020 @ 12:13am 
Hello! I'd like to ask about the source of that art piece which you used for this part of your mod package. Anyway, thank you for making mods for the game. I am having great fun with the game, but I am still quite new to mods. Do keep up the generous work :)
fourstrider  [author] 21 Oct, 2020 @ 7:11am 
I'm glad you're enjoying it ☺️
RedBandit3791 21 Oct, 2020 @ 1:47am 
Hi, I've been playing with this mod. so far I've had a lot of fun! much better than vanilla. Battles are much exciting and the generals are much more useful. Now there a point to make your general an admiral and i like that them staying in one place gives them more XP so they can be better governors.
fourstrider  [author] 19 Oct, 2020 @ 7:55am 
Thank you! I'm not sure yet. There's not much left to mod except maybe the agents skill tree but they're hard because they don't do much.
RedBandit3791 18 Oct, 2020 @ 11:23pm 
This looks awesome! I'll give it a shot! Keep up the good work! What other fantastic mods and ideas do you have it store?