Total War: SHOGUN 2

Total War: SHOGUN 2

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1.776 MB
18 Oct, 2020 @ 6:34pm
8 Oct, 2024 @ 1:18pm
13 Change Notes ( view )

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Description
If you like this mod, please click the thumbs up.👍

General skill tree mod.

WARNING: If you do not subscribe to Fourstrider's Traits mod then you will miss out on critical XP bonus traits.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2149809891


This mod takes the General skill tree from Fourstrider's Japan and allows you to use it with the vanilla version of the game or another overhaul mod.

This mod was balanced around a challenging overhaul mod and may be considered overpowered for the vanilla version of the game.

Almost every ability is unlocked in the general skill tree. This includes Yari wall. If you're using my retainer and agent mods then you will get additional opportunities to unlock these skills.

Some rifle abilities are unlocked via traits only. (Fourstrider's Traits)

New ways to earn xp.

A general in ambush position earns small xp.
A general sieging a castle earns small xp.
Daimyo earns the most xp while garrisoned.
Family members earn half xp while garrisoned.
A commissioner earns half xp while garrisoned.

Battle xp

Secondary commander xp increased.
Bonus xp if your general personally fights in battle.
Bonus xp if you lose half your army and still win.
Bonus xp if you lose 90% of your army and still win.

When you're outnumbered and win the battle you will get a major xp buff. If outnumbered 1:1.5 = 150xp, 1:2 = 300xp, 1:3 = 500xp 1:4 = 800xp. If you win enough battles while outnumbered you can work your way up the new trait tier. Famous > Legend > Myth. The ratio is decided by units, not soldiers. 3 player units vs 5 AI units is a 1:1.5 ratio. This only gives bonus xp to the primary general.

Requires traits to earn xp - Fourstrider's Traits mod

Governor trait adds additional half xp to general.
Collaborator trait gives secondary commander additional xp after battle.
Bold trait gives xp to general in enemy territory.
Of the sea trait gives any general in a ship xp.

Xp tiers have been significantly raised.

The AI gets a large xp bonus every turn in addition to the ways listed above.

Governor traits cannot be learned by the daimyo or family members of the daimyo. Once a general earns a governor trait at a specific province they will not be able to learn one from a different province. The xp bonus will only work while garrisoned in that specific province named on the governor trait. The tax bonus on the trait will work at any province.


Fourstrider's Japan: Power & Influence - Overhaul collection
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2749345560

Fourstrider's Add-ons - A collection of my mods that will play well with other mods.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2261979473

Want to edit this mod or learn how?
https://youtu.be/WppSjXOAJOI

You have my permission to use my mods however you see fit.

Have fun!


If you value the time and effort I put into my mods and wish to pay me back, then I ask you donate to the DCCH Center for Children and Families. They are a local(to me) residential treatment center that provide care for children. You can donate by following the link below.

https://www.dcchcenter.org/give-a-gift/donate-today
Popular Discussions View All (1)
0
19 Apr, 2021 @ 6:39pm
Experience script
fourstrider
49 Comments
fourstrider  [author] 10 Jul @ 6:54pm 
Unfortunately the bodyguard size mods are not like the other stats, it recreates the unit when the size changes. When a general is wounded he is recreated as a regular general with all the same stars except size mod.
Detective Flaw 10 Jul @ 4:49pm 
Hi! Sorry if it's not the right mod topic to ask: i'm using one of your mods for general skills namely the skill that increases amount of bodyguards, i've encountered a case when enemy ninja wounded my experienced general and after the recovery this general's bodyguard was reduced to the initial value despite the skill still being active in the skill tree. Is there a way to fix that?
attiladuran123 9 Jun @ 9:00am 
I see , thanks for the response
fourstrider  [author] 9 Jun @ 8:58am 
Those only unlock the abilities for units that have that ability. Generals will never learn hold firm.
attiladuran123 9 Jun @ 3:09am 
I am back with quick question , how to unlock the general abilities , like " Hold Firm etc ... "
Because my general have only the Inspire
fourstrider  [author] 31 Oct, 2024 @ 9:41am 
The AI gets all the xp buffs that the player gets. The AI still didn't level up as fast because they're not that smart so I created that script to give them a boost in xp so you faced off against higher level generals more often than not.
Rampage 31 Oct, 2024 @ 1:44am 
@fourstrider I have returned with a questions. Could you explain the bit of coding in there about the Ai's buff to experience. [[ F_general_ai_buff ]] how much exactly does that number effect them?
Rampage 30 Oct, 2024 @ 10:06am 
Bet, thank you sir. I'll be back if I break something :D
fourstrider  [author] 30 Oct, 2024 @ 5:55am 
Yes and yes but it may be easier to find the experience required per level in pack file manager and just double that so you don't have to edit a bunch of script.
Rampage 29 Oct, 2024 @ 11:00pm 
@fourstrider I'm enjoying this mod a lot, but I think i would like it more if I could cut the xp gain in half. I see the script you have in discussions for reference, and I'm assuming "export_experience.lua" is the file I need to edit. Am I just looking for every instance of "effect.add_character_experience" and need to change the number that follows it? Also, would the change work mid game?