Barotrauma

Barotrauma

Surgery Technology Expansion Modification (DERELICT)
277 Comments
washedAwry  [author] 15 Sep, 2023 @ 5:23pm 
fair enough, forgot google lets people look at these things
Shadowboss 15 Sep, 2023 @ 3:41pm 
Looked up barotrauma bionic limbs on Google found it there
washedAwry  [author] 14 Jul, 2023 @ 4:09pm 
TG SS13 in 2021 surgery, haven't played that in a hot minute either so it may have changed
washedAwry  [author] 14 Jul, 2023 @ 4:09pm 
to answer your question, i don't quite remember. it's copied straight out of ss13, the steps for surgery, but i never really did anything with the system and it was genuinely awful anyways.

if you're willing to go through a couple of minor extra steps and use lua, neurotrauma is a more-than-worthy replacement for STEM.
washedAwry  [author] 14 Jul, 2023 @ 4:07pm 
genuine question, how in the hell did you find this mod? it's been unlisted and abandoned for a while now
i'm just trying to find out how people are getting to my unlisted mods because it's happened more than once and i'm just sorta confused. is there a steam collection somewhere?
bestbest45123456 14 Jul, 2023 @ 2:09pm 
um this is probably a dumb question but what EXACTLY does stem do (yes ive played ss13) just want to know what it does here
washedAwry  [author] 9 Aug, 2022 @ 10:52am 
probably not, just use neurotrauma
NEBULA 9 Aug, 2022 @ 1:50am 
is this mod ever getting fixed?
crazyperson225 11 Jun, 2022 @ 8:22pm 
Sorry for the double comment but I forgot to mention, if you host a multiplayer game with this mod
and the edit you must make sure all players connecting have made the previous edit. Attempting to host a multiplayer game otherwise will result in the mod not loading for other players and said other players getting kicked for missing entities. If you are playing with friends it probably won't be an issue but it'd be safe to say that using this mod with my edit to make it load is not multiplayer compatible. That may change depending on whether or not this wonderful mod author ever updates the mod. Love the mod, makes wearing a hard-suit all the time actually bearable.
crazyperson225 11 Jun, 2022 @ 8:10pm 
If you have trouble getting the mod to load try this: locate the mod files for STEM, AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2261916290 (these are the files the game is actually using).
Then locate the file called "sounds.xml".
Remove this line: <ambient file="Content/Sounds/Ambient/Ambient1.ogg" />
Your file should look like this: <?xml version="1.0" encoding="utf-8"?>
<sounds>
<music file="%ModDir%/thunderdome.ogg" type="menu" continuefromprevioustime="true" />
</sounds>
Save your edit and enjoy the mod once again.
washedAwry  [author] 5 Jun, 2022 @ 12:22pm 
unsure
Eagle 5 Jun, 2022 @ 12:17pm 
is this ever getting revamped?
chuishevi><sj 25 Mar, 2022 @ 10:17am 
The music is the best 9/10
washedAwry  [author] 7 Mar, 2022 @ 4:46pm 
the way it works is, the zombies will instantly turn you into another zombie if one of them directly puts you into critical condition so that they are a lot more lethal
it's the closest thing to turning if zombies directly kill you i can implement and it works great in my testing
Sasha Fox #SaveTF2 7 Mar, 2022 @ 4:37pm 
Will give it a go thank you, unsure about a crit instant turning feel an infection would need to spread over the body
washedAwry  [author] 4 Mar, 2022 @ 2:06pm 
do check out some of my other mods sometime, i've particularly poured a lot of work into Functional Necrosis
Sasha Fox #SaveTF2 4 Mar, 2022 @ 12:10pm 
Would be amazing to see I love how this mod stacks so well with others! Look forward to seeing it!
washedAwry  [author] 3 Mar, 2022 @ 6:09pm 
i reply as fast as i can, i check my notifications often
i'll be doing a total rework of this mod from the ground up sometime in the far future, hopefully with help from the thalassophobia developer
Sasha Fox #SaveTF2 3 Mar, 2022 @ 6:07pm 
Also thank you for the quick reply!
Sasha Fox #SaveTF2 3 Mar, 2022 @ 6:07pm 
Fair enough, noted I know who I am letting die in the ocean xD
washedAwry  [author] 3 Mar, 2022 @ 5:31pm 
you don't, it's incredibly imbalanced
Sasha Fox #SaveTF2 3 Mar, 2022 @ 5:31pm 
How do you remove a timed explosive?
washedAwry  [author] 26 Jan, 2022 @ 1:49pm 
hey guys, i'm back, my work is being focused on a legacy restoration project now, check out the 'Legacy Husk Infection' mod I made if you want a preview of the mod
Sans 7 Dec, 2021 @ 1:46am 
Thank you. I just really liked this idea :). Oh yeah, I almost forgot. Pure advice is better to make a video for each operation;):rad_flower:
washedAwry  [author] 4 Dec, 2021 @ 7:44am 
this mod is not functional currently
that's being fixed eventually if things go well
Sans 4 Dec, 2021 @ 7:42am 
Sorry, but either I’m doing something wrong or I don’t understand something, but the resuscitation procedure doesn’t work. Is there a corpse registered there, or should the person be dead? So the essence of the problem is when I tried to interact with a dead body, I could not do a load or anything else. And it is also not clear how exactly it appears that the implantation procedure (namely the very first) was successful:steamsad:
skedaddle 23 Nov, 2021 @ 4:35am 
oh this mod's semi-dead then
brilliant
Hammer Goblin 22 Nov, 2021 @ 9:47pm 
Darn. I was in the neighborhood for a good mod. Oh well, best of luck to you. :)
washedAwry  [author] 22 Nov, 2021 @ 6:36pm 
hey all
this may come as a disappointment to you, but
for the sake of my own sanity, my mods are going on an indefinite hiatus
i'll check back in on them whenever an update releases and maybe add a new feature, but don't expect much activity.
apologies
i have some stuff in progress for this mod still that i want released, so STEM will likely still receive semi-frequent updates
i still somewhat enjoy working on it
skedaddle 29 Oct, 2021 @ 3:42am 
with the stem software maintenance tool what does it mean by progressing the stem subversion further
千雫长雨 28 Oct, 2021 @ 2:14am 
Is this mod still compatible with the new version?
washedAwry  [author] 3 Oct, 2021 @ 10:03am 
i don't know if it is now, but after i'm done remaking this it probably will be unless medoverhaul uses the same identifiers
DTown 3 Oct, 2021 @ 9:24am 
hey is this mod compatible with med overhaul?
washedAwry  [author] 27 Aug, 2021 @ 4:29pm 
updated the description
PwnedByDumplings 27 Aug, 2021 @ 3:46pm 
I also have a screenshot of a error in the console if that might help solve the problem.
PwnedByDumplings 27 Aug, 2021 @ 3:37pm 
I put a tank in the diving mask as instructed but it does not make knock out the patient. Also for some reason the bonesaw is greyed out when i try to use it? Can you help me?
CanadianCogs 27 Aug, 2021 @ 11:31am 
Ok thanks for clearing it up. This is exactly what I was hopeing (sounds sarcastic but im not trying to be) I build all my subs with medicine areas and had no idea how much work it would be to have to reconvert for surgery areas instead. This means I dont have to change those. thanks
washedAwry  [author] 27 Aug, 2021 @ 4:23am 
surgery doesn’t replace medicine
it’s an alternative that can be worse or better depending on available supplies
in its current state, it’s a buggy mess, but when it’s in thalassophobia, it will be much more stable and much more fleshed out, with the ability to harvest and replace individual organs, each with their own debuts when removed
there will also be cybernetics
CanadianCogs 26 Aug, 2021 @ 2:57pm 
I dont use this mod because I dont know how much it changes vanila med care but I realy like thalasopia.
CanadianCogs 26 Aug, 2021 @ 2:56pm 
Im just worried it wil change med care to much and il have to ditch a bunch of stuff because I prefer the old med system. is surgery just *another option*?
washedAwry  [author] 26 Aug, 2021 @ 1:22pm 
thalassophobia will have this mod built in to it, and if you just want surgery you can install this mod only and not thalassophobia
i'll make sure installing both won't cause errors, but the only benefit to having both will be compatibility with other mods of mine probably
NoxEternis 26 Aug, 2021 @ 11:44am 
My appreciation, amigo
CanadianCogs 26 Aug, 2021 @ 4:33am 
I have Thalassophobia installed. How will this merge. is there gonna be 2 seperate Thalassophobia mods one with this merged or no? Does this remove the normal medical system?
washedAwry  [author] 23 Aug, 2021 @ 7:02am 
if it works at all, i think it’s compatible but i’m not entirely sure
Caboose 23 Aug, 2021 @ 6:58am 
Does this mod work with ITA? Thanks
washedAwry  [author] 21 Aug, 2021 @ 9:22am 
Sector11 by MashedByMachines
https://www.newgrounds.com/audio/listen/312622
NoxEternis 21 Aug, 2021 @ 8:03am 
Question : What's the song that's playing when i enable the mod in the main menu?
washedAwry  [author] 19 Aug, 2021 @ 7:33pm 
you’re fine
i’m just incredibly stressed, and the comments i just left serve as a general message to keep in mind that i do still work on this
Vuldren 19 Aug, 2021 @ 7:17pm 
Sorry didn't know that
washedAwry  [author] 19 Aug, 2021 @ 7:01pm 
at some point its redone surgery mechanics will be in thalassophobia, along with the organ harvesting and specific debuffs and procedures for removing each organ
even with as simple of a modding platform as xml, it takes time to create sprites and to fix the hundreds of statuseffects involved in surgery itself, which could probably be cut down on following an update to barotrauma itself adding item inheritance
please, just give me time