Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As Public Transport Unstucker (my other mod) turns out to still be important, I need to disclose that, the legacy "unstuck the buses" feature of this mod was removed during the 1 June update.
Public Transport Unstucker https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2774427140 has the "unstuck the buses" feature, so please also use that instead.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3491515535
As stated in the changenotes, this update has a partial rewrite, and something internal has changed. You will need to also update your copy of the IPT2 plugin and the TLM plugin together with this update.
請同時更新/下載 IPT2 plugin
https://pastebin.com/SXpnBkfx
See https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2774427140 instead; but at least you should deduce whether those "long waiting time" is due to unbunching or due to a vanilla bug fixed by the above linked mod
tbf I dont even know what's going on, so there's no way for me to suppress the error message
The problem with trolleybuses seem to just persist after many attempts to fix it, so idk what's actually going on, but still I will write it down for future investigation
Like, it doesn't happen with articulated buses, and it doesn't happen with trams, but only with trolleybuses.
https://github.com/Vectorial1024/ExpressBusServices/issues/38
Simulation error: Object reference not set to an instance of an object
at ExpressBusServices.Patch_PublicTransportExtraSkip.ExtraSkippingLogic (VehicleAI,uint16,Vehicle&) <0x009bb>
...
https://pastebin.com/FDQubgh5
我初步完全見唔到囉
我需要你用 Extended Error Reporting 然後再用一次 aggressive mode trolleybus 直至出事, 然後將 error log 貼出
無log的話, 我就當作無事發生
為能順利解難, 請同時安裝 Extended Error Reporting, 並將問題貼出 (可以係呢度)
To assist debugging, please also install Extended Error Reporting, and paste the stacktrace (here or elsewhere)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2055465280
至少先確定已經係用緊11月嘅更新?
應該已經支援的
Simulation error: Object reference not set to an instance of an object
我當時set左行Aggressive mode,無論有冇中途收車再出車都彈呢句野,轉返做Legacy先暫時無彈出來,想問你個mod係咪無支援到trolleybus,所以就有咁既問題呢?
Re 2: Cities Skylines 公共交通路線上限255條, 未確定乘客嘅固定需求之下 (尤其是同時使用 Real Time), 唔建議浪費限額去開短棍新線, 我寧願你繁時加車就算, 等本mod自動調節
另外, 私牌回車主要係針對單向通勤, 同短棍並無太大直接關係, 當然本mod係容許私牌中載的
Re 3: 好複雜的, 建議使用盟友mod Transport Lines Manager (t1a2l) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3007903394
Re 1: 輕微哲學: 我首先要認識香港電車/輕鐵嘅實際運作, 然後先可以描述各自嘅內在模式, 正如要先認識物理上嘅"紅", 先可以描述概念上嘅"紅"
我唔會有充足時間去認識/確定世界各地嘅所有例子, 但至少我聽講中國公交係必須站站停 (引致近年香港境內愈嚟愈多乘客搞事事件), 日本巴士太早到站係強制停留至表定時間先再開出, 早幾年亦有一位外國(美國?)網友, 於本留言區大力炮打本mod飛站功能, 因為佢十分相信飛站會"降低行車效率" (?????), 你可以自己翻查
輕率假設全世界都係按照同一原則運作, 然後因此不解釋, 是很危險的
1. 說明果度太多香港例子,用輕鐵/電車模式做例子,人哋未必能夠理解,全世界亦唔係只得香港會無人撳鐘/揮手就飛站
2. 私牌回車功能睇落好似多餘,開多條中途折返嘅路線已經有短棍效果
3. 會唔會考慮加返個日/夜限定路線要行足全程先回廠嘅選項,次次行到中途就走好似幾無癮
未試過, 要先研究點整
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3007903394&searchtext=transport+lines+manager
The t1a2l TLM contains some bugfixes that may have solved the trolleybus problems.
Disclaimer: I do not have Sunset DLC; I will just open a new GitHub issue for now
I'm assuming it might also be OK to use Aggressive or Experimental, as long as you remember to switch to Prudential when modifying trolley lines. This would likely not be very possible if you use the scheduling features of TLM, though.
I can revisit later when I have more time to re-read my code, etc.
Similar seems to occur with TLM, especially if you force despawns with the "remove all models not allowed..." option on the Model Select tab. In this case it seems to result in "Confused" trolleys which throw the error.
Do check your IPT2 and the plugin settings; the recommended setup using fewest clicks is to enable IPT2 unbunching, disable unbunching at start/end stops, then invert the readings in the plugin.
What I still don't understand though, is why is it still doing the EBS unbunching when the IPT2 unbunching is enabled with the IPT2 plugin installed? Is this not a bug in the IPT2 plugin?
With the IPT2 plugin installed and IPT2's unbunching disabled it doesn't do either type of unbunching from what I've seen.
The intended playstyle is to tear down a small corner of a neighbourhood to plop/build a bus terminus to let buses turn around, just like irl.
Vanilla uncunching sucks greatly, seeing that it only holds buses for a constant amount of time. The bus ushering feature in this mod is arguably an upgrade, but it has its game-imposed limits: there is a max duration to uncunch buses.
But unbunching is basically required here, otherwise buses simply bunches too much.
The IPT2 unbunching is a lot more controllable, and thanks to you can even be reversed which could prove useful in my situation with too many buses in one bunch. I just can't use it due to it being combined with the overly-aggressive vanilla unbunching.
It only seems to happen without the IPT2 plugin or when I enable IPT2's unbunching. I just witnessed one count up to 3000% and it completely backs up my traffic and buses. As far as I've observed it only happens at the main stop, like you've described with the vanilla unbunching. It also only happens to maybe 1 in every 5 buses.
This is something you need to think about: perhaps you should split the bus stops/bus lines a bit? Perhaps you should upgrade to eg trams? Or something else to alleviate the intense queue?
Currently same as "aggressive", but was intending to test something new through it.
Unfortunately did not have enough time to think about how to do the new feature.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2296003260
It may be that it is conflicting with an existing mod. in my case it was the ITM 0.2
Simulation error: Object reference not set to an instance of an object
at ExpressBusServices.Patch_PublicTransportExtraSkip.ExtraSkippingLogic (VehicleAI,uint16,Vehicle&) <0x009fe>
.....
at (wrapper dynamic-method) CarAI.CarAI.SimulationStep_Patch1 (CarAI,uint16,Vehicle&,Vehicle/Frame&,uint16,Vehicle&,int) <0x009bd>
at TrolleybusAI.SimulationStep (uint16,Vehicle&,Vehicle/Frame&,uint16,Vehicle&,int) <0x0012b>
at (wrapper dynamic-method) VehicleAI.VehicleAI.SimulationStep_Patch1 (VehicleAI,uint16,Vehicle&,uint16,Vehicle&,int) <0x00598>
at TrafficManager.Patch._VehicleAI._CarAI.SimulationStepPatch.Prefix (CarAI,uint16,Vehicle&,UnityEngine.Vector3) <0x006c0>
at (wrapper dynamic-method) CarAI.CarAI.SimulationStep_Patch1 (CarAI,uint16,Vehicle&,UnityEngine.Vector3) <0x00057>
.....
at SimulationManager.SimulationThread () <0x0018a>