Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I will ensure the mod meets good standards and create new and entertaining ways of playing!
I'm not running any other mods, so I know it's not a compatibility issue.
Thanks for being here guys and girls!
- manufactories seem to want the vanilla version of the building
- marketplaces don't take in factor their modded upgrades
- another building chain that I can't remember right now relating to modded upgrades
Another thing is that higher level buildings feel like they take too much time (if that makes sense)
Can you let me know which estate agendas?
and I will work on protestant reformation kicking off on a fixed date :)
- AI doesn't seem to build forts
- Certain estate agendas relating to buildings don't really make sense or are impossible to complete
-The protestant reformation hasn't appeared yet despite the year being 1528
In doing so - I am also going to take the approach that every nation should have their own missions, instead of the approach of group missions for group tags, so when I get permissions again, I will set things in motion to set up individual nations with missions! I am keeping a spreadsheet for my devs and helpers to keep track of, where the missions are from (Base game, Viking Mod, or Missions Expanded), and when to be updated, as we will be working on the approach of region by region!