Europa Universalis IV

Europa Universalis IV

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Viking Nephilims Shattered World - 1.34 WORKING
   
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182.409 MB
19 Oct, 2020 @ 7:07am
17 Oct, 2022 @ 11:47am
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Viking Nephilims Shattered World - 1.34 WORKING

Description

I felt the game could use more dynamic gameplay. As a result there are some rather unique bits and pieces within this mod that can't be found anywhere else, as well, I developed it! Norse monarchies based on the rulers deities, custom religious icons from CK3 and developed by myself, hundreds of new National Ideas, along with new idea groups and policies that are coming soon! Please note - this mod was designed for a Fully stable MP experience!


More religions - Base game has around 30. This mod has 105!

More tags - 1077 tags to choose from at the start OR form as you play.
More formables - Aksum, Argead, Baltii, East Roman Empire, Ghana, and West Roman Empire to name a few

EVERY SINGLE TAG has unique NIs. Come on the discord, type +vik find TAG (replace TAG with the tag you want to see) and find all the NIs you could hope to see!

More cultures - Many culture groups have been split and tweaked to make them a bit more realistic, including some isolated cultures like Elfdalian!

- Knights for any of the Monastic Orders!

- Artillery available from tech 0
- Tech now going from 0 to 50
- More tech groups (Latin, Germanic, Nordic, Russian, Indochinese etc)


More missions - This is thanks hugely to the Mission Expanded team and Stiopa for allowing this. I butchered them and made many of them work for me....

Join the Viking Mod Discord[discord.gg] to report bugs, suggest changes or help develop the mod! Also on discord is a bot that will help you find any new NIs that we have made. Come on the discord, type +viking find TAG (replace TAG with the tag you want to see) and find all the NIs you could hope to see!

If you want your name as a ruler - if it isn't taken, pop along, drop a name that is culturally appropriate for the tag, and enjoy! Some are already taken though!

Brabant, Flanders, Friesland, Gelre, Holland, Hungary, Luxembourg, Mazovia, Mercia, Nice, Rostov, Scania, Scotland, Sudetan, Taungu and Wales!


-Missions Expanded for letting me butcher their missions!
-Chewyshoot for allowing me to use his idea group rework
-Atlas Novum for letting me use their buildings and tech groups
-Flavour Universalis for letting me use some of their events
-Krschtschn for allowing me to use his Institutions expansion!
-Enhanced Institutions for being kind enough to allow me to integrate this into my mod.
-Xorme AI as I have parts of this in the mod also!
85 Comments
Danwar 24 Jun, 2023 @ 2:00pm 
I'd say that, honestly, the different types of Paganism should really all be reunited into one religious group. Polytheistic religions have never really been quite as hostile toward one another as, say, different branches of Abrahamism: Pre-Christian Rome, for example, had an all-encompassing Pax Deiorum where they tolerated most everything except for Abrahamics. While Old and New World pagans would definitely have very distinct beliefs, they wouldn't be anywhere near as hostile to one another over it as Christians or Muslims were with other belief systems.
Viking_Nephilim  [author] 6 Feb, 2023 @ 12:21pm 
also @e-penguin, I am doing "nightly" runs (I have 4 separate instances of the game running) - and as it stands, each one has gone through from 1355 - Endgame without any issues, so whatever it was, it must have been resolved!
Viking_Nephilim  [author] 6 Feb, 2023 @ 2:29am 
Good news everyone, I am able to do some work on the mod in prep for 1.35

I will ensure the mod meets good standards and create new and entertaining ways of playing!
Viking_Nephilim  [author] 5 Dec, 2022 @ 3:40am 
The mod has been abandoned due to personal circumstances. I will do basic stuff like making it work for next patch etc, but beyond that, no further development. And Penguin, join the discord and upload your save, and error logs for the crash. I will have a bit of a look at it. If it's a quick fix, I will tackle it.
Europa 2 Dec, 2022 @ 7:57pm 
Sad to see the mod get abandoned
E-Pengüin 29 Oct, 2022 @ 8:14pm 
Mod has been crashing randomly around 1420 at different dates. Do you know what could be causing this?
I'm not running any other mods, so I know it's not a compatibility issue.
Viking_Nephilim  [author] 17 Oct, 2022 @ 12:00pm 
Also tech groups have been restored to base game techs, so if there are any discrepancies, please make a note of the nation and let me know!
Viking_Nephilim  [author] 17 Oct, 2022 @ 11:47am 
I have fixed some of these now - many from 1.34 were missing. I also corrected a lot of the buildings issues, and made the requirements simpler.
Viking_Nephilim  [author] 13 Oct, 2022 @ 3:03pm 
I fixed the problem for 1.34 whereby the production / macrobuilder crashed the game
Viking_Nephilim  [author] 26 Aug, 2022 @ 7:46am 
Due to IRL circumstances, I have stopped development of the mod. Happy for someone to take over and make their own (using this as a base and continuing thereafter). Honestly, its sad that I am saying this, but it has to be said so that you guys know. I let my discord know that development has ceased.

Thanks for being here guys and girls!