RimWorld

RimWorld

Star Wars - The Force (Continued)
187 Comments
MrXarous 7 Jan, 2024 @ 12:34pm 
@joker2dope420 if you read you could see the original is 1.4 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=918226861
joker2dope420 7 Jan, 2024 @ 12:22pm 
can we get a 1.4 update plz
smokauweeds 4 Dec, 2022 @ 3:10pm 
Thank you Mlie, for keeping these alive for so long!
Ryoma 24 Oct, 2022 @ 4:17pm 
Hello all,

Thank you again to Mlie for keeping the mod updated in my absence.
Here is the link to the current mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=918226861

Warm regards,
-Jec
Mlie  [author] 23 Oct, 2022 @ 10:34am 
Since the original is updated this mod will no longer get updates
rolldo4 21 Oct, 2022 @ 10:52am 
Will this get an update for 1.4?
Alexander Zagirov 24 Sep, 2022 @ 4:44pm 
I think there is a mistake in how much it costs to learn force powers. Lite ones only cost 1 point for each level while Dark ones go from 1 to 3.
CAPNxCHAR 18 Sep, 2022 @ 2:32pm 
I'm getting jobdriver errors when my Jedi goes into combat with CE. There's no deflecting anymore. Here's the github [gist.github.com]
Arey Vermillion 6 Sep, 2022 @ 4:12am 
@Elforia You should be able to use dev mode to alter force levels
Elforia 8 Aug, 2022 @ 3:46pm 
Is there a way to give pawns force levels? I want to start a playthrough with a stranded Jedi Master, but If I add the trait it doesn't seem to give force levels.
Mlie  [author] 7 Aug, 2022 @ 10:45pm 
@GoingBatty I have no gfx skill for those kinds of additions
CyberBatty7 7 Aug, 2022 @ 9:54pm 
Can you please add the Bothan race with bothan spy stuff please?
Geno 31 Jul, 2022 @ 8:51am 
i went to dark side after going to light but i cant use any of my light abilitys is there any way to go back to light side
AznTheoryz 25 Jul, 2022 @ 9:23pm 
Are the meditation pads cosmetic?
Mlie  [author] 24 Jul, 2022 @ 9:52am 
@spec02alex Lightsabers is another mod, some features in this requires it
spec02alex 24 Jul, 2022 @ 9:15am 
Hi guys. Does this mod require the lightsaber mod to be fully functional or does it come with its own lightsabers? The force powers suggest that it comes with its own, but I don't see any available to craft or find. Maybe the powers work with whatever melee weapon you have?
j.reaper 22 Jul, 2022 @ 3:32pm 
does this mod add the new sith empire scenario? because my game cant generate a map if i use that scenario
GoSu 4 Jul, 2022 @ 10:05am 
@bear if you have Static Quality mod enabled it will stop them from gaining force exp.
Portal 2 Jul, 2022 @ 3:23pm 
yes, i had the same problem. my force sensitive colonist was the focal point of the run, and almost 3 years in STILL no force powers. How much time does it actively take for them doing double passion work to get the force pool?
Mlie  [author] 2 Jul, 2022 @ 3:17pm 
@Bear It takes time
Mlie  [author] 2 Jul, 2022 @ 3:16pm 
@Ginger This is not the light-saber mod
Bear 2 Jul, 2022 @ 1:45pm 
and i don't have the force pool
Bear 2 Jul, 2022 @ 1:45pm 
Ive had a force sensitive colonist for a year now, and they've been doing things they have a passion for. they still havent awakened in the force. I even turned down the exp multiplier, even still no. what am i doing wrong?
Hextra Lettuce Plz 23 Jun, 2022 @ 6:33pm 
Why is the saber part of the lightsaber off center from the actual hilt?
Rold Gold Cockrings 10 Jun, 2022 @ 1:26pm 
Are there any actions you can take with this mod in debug mode? Like force level up in force powers, add more force points, add more skill points, etc? I've been looking around in the debugmode trying to find it but I've had no luck thus far
colbyfang 28 May, 2022 @ 4:06pm 
Hey, I want to ask if I am able to change the alignment between both side. Or I can use both alignment power?
Can you add that function in the mod setting?
for example if you choice dark, then your character will not be able to learn light side.
or if your character is Sith master and you use gray power and you will be able to use light power again.
(I try to learn all the power, and it only turn out one side only)
FiftyAdonis 22 May, 2022 @ 8:42pm 
Hey there! I have a question about the lightsabers, because somehow my Kolonist with the force cannot use them. Like.. they are not there, even if I skill some aspects of it. No lightsaber, just force wielding. Do I have to skill something special or do I need another additional mod? I love the force wielding, but I would love to do some Vader Hallway scenes haha ;)
Paul 17 May, 2022 @ 12:59pm 
Prepare carefully mod or add it after you started with debug also works
Eldritch Phoenix 6 May, 2022 @ 1:04pm 
I'm pretty sure the force sensitive trait is just super rare. The Character Editor mod is probably the easiest way to get a force sensitive trait
Dis Lexic 3 May, 2022 @ 9:10pm 
Yup, no Force Sensitive colonists seem to be appearing in the selection.
SRGKillz 3 May, 2022 @ 10:15am 
I'm having the same issue as Demolition Man, nobody is spawning with the force traits at all it seems.
Demolition Man 15 Apr, 2022 @ 1:45pm 
My starting pawns don't start with the force sensitive trait, and it doesn't seem to spawn on any pawns. I've only been able to add it through dev mode. Does anyone know how to get it to occur naturally throughout the game? I'd love to look for and recruit force sensitives.
GrimTyk 4 Mar, 2022 @ 6:03am 
I dont even see Jedi as a profession or Force Sensitive listed.
Portal 26 Feb, 2022 @ 11:07am 
He doesn't have a force pool, as he is only force sensitive. He will not awaken as a force user, that is the problem.
Aravox 19 Feb, 2022 @ 12:33am 
To check FORCE POOL click the Jedi/Sith on their needs. It's a bar in there. It fills up when you meditate. You need to make a Meditation pad ,you right click and order pawn to meditate to fill it up.
Portal 10 Feb, 2022 @ 12:11pm 
Ive had a force sensitive colonist for a year now, and they've been doing things they have a passion for. they still havent awakened in the force. I even turned down the exp multiplier, even still no. what am i doing wrong?
Mlie  [author] 20 Jan, 2022 @ 9:54pm 
@Regale I wont be adding any features, if Jecs takes it back perhaps they will.
Regale 20 Jan, 2022 @ 3:18pm 
Any plans on adding a ranged light side power like telekinetic throw? Or throwing rocks with the force?
Fire78 15 Jan, 2022 @ 5:30pm 
Mechanics wise
Eldritch Phoenix 14 Jan, 2022 @ 2:33am 
are the force sensitives in this mod... supposed to get tired alot slower...
Ben'wah 14 Jan, 2022 @ 1:29am 
@Fire78 are you asking like lore wise or mod mechanics wise?
Fire78 13 Jan, 2022 @ 4:09pm 
Do jedi and sith naturally hate each other i started with three force inclined freinds and 2 are going jedi route so far the other seems more of a warrior type that really likes electrocuting enimes so he is really close to sith what will happen
Eldritch Phoenix 11 Jan, 2022 @ 1:21am 
how does the force stack up against psycasts in Royalty, can a pawn be both a force user and a psycaster?
Gortunga ツ 10 Dec, 2021 @ 5:43pm 
half-dragons, not dragonians oops
Gortunga ツ 10 Dec, 2021 @ 5:42pm 
update on my last post, I'm certain force speed is bugged for dragonian or immortal pawns. I used force speed on a force sensitive human i got from an ancient danger on my map and it worked just fine.
ПΛПО Dragoon 10 Dec, 2021 @ 5:18pm 
@The Dutchman actualy thats how grey jedi are made. They use both. in fact thats how a lot of sith are made, they are fallen jedi who were once only of the light.
Gortunga ツ 10 Dec, 2021 @ 4:23pm 
Im not sure what is causing this, but my immortal dragonian pawn with superpowers from the vanilla factions expanded - ancients mod cannot use force speed properly, he gets stunned when he uses it, the prompt shows saying it was cast successfully and if I pause the game the force speed buff appears on his health tab, but it disappears as soon as i unpause. He can use force choke and heal other just fine though.
Axl007 30 Nov, 2021 @ 8:01pm 
meditation pads dont work? Achung keeps saying that the Tools mod interferes with the Force mod..
MrSega13 26 Nov, 2021 @ 12:25am 
Is there a way to check "force pool' of pawn?
The Dutchman 13 Nov, 2021 @ 9:10am 
Thats how its supposed to work... If you go Darkside, you cant use light side skills and vice versa