RimWorld

RimWorld

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Star Wars - The Force
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
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8.820 MB
3 May, 2017 @ 1:46am
8 Apr, 2024 @ 4:47pm
33 Change Notes ( view )

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Star Wars - The Force

In 1 collection by Ryoma
Star Wars - A RimWorld Series
7 items
Description
Adds RPG-leveling, alignment, and force powers to RimWorld.

A17 GitHub Branch -> https://github.com/jecrell/Star-Wars---The-Force/tree/A17

::::: NOTICE :::::
::::: THIS MOD REQUIRES JECSTOOLS ::::::
Download
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=932008009


::::: NOTICE :::::
::::: LOAD ORDER ::::::
Star Wars mods need to go below JecsTools.
Putting Cults below The Force fixes alignment issues.

Thanks to Jedi Master Ailan for his direction and inspiration in the creation of this mod. Without his help and support this would have never happened.

Quick start notes:
For a character to gain force powers, they must start with the force sensitive trait. After spending time working, they will discover their force powers through gaining force XP. Low level force powers can be used by both dark and light sides of the force. Penultimate powers are restricted for pure dark or pure light force wielders.

Special thanks to all those that support me (and help me pay the rent) on Patreon (August 2017):
Jedi Master Ailan, Shane Malley, Dakota Pohlman, Falloutmonk, Slick Liquid, Thom Black ShotgunFace, Fredric Sundberg, Dan Winn, Toss Antilles, Sarah Banks, Undead Jackel, Michin, Chelsea, Caine Detueur, Yewty Oxman, Jerod Clayton, Arty Kubin, Ashleigh Miller, infinity421, TheDayDude, Jacob Duga, Ryan Brock, Evan Hwang, Moshat, Christopher, Don Butterblume, John Boehr, George Chong Chuang Ming, Oliver White, Helpful Bot, vincent de keijzer, roxxploxx, Legless, Christopher Abel, Karol Rybak, Mathias Broxvall, Mark, Tim Stillson, Lachlan Easton, Nemuri Hime, Sera, Christian Hermansen, NiNe Bottles of Rum, Populous25, Steven James, Marcus Siraenu, Michael Lauder, meatface.

  • Programming by Jecrell.
  • Assets and XML by Xen.
  • Logo/Art designed by Harrison Gaushell (Website[www.harrisongaushell.com])
  • Nackblad (Jedi robes)
  • Cpt. Ohu (Code - Ability Verb)
  • Spanish translation by Bub.
  • French translation by MrFootman.
  • German translation by Lauri7x3

Known Mod Conflicts
  • Static Quality Plus -- Disables Force XP.
  • Step away from the medicine - Characters can't be tended after force heal.
  • Hand me that brick - Errors
  • Camping - Errors]
  • Leadership & Teachers - Makes Force XP go up too quickly
  • Cleaning area - Errors

Problems? Questions? Comments?
Join us on Discord: https://discord.gg/aDjWBBk

Pssst, Jecrell here. Still there?
Want more Star Wars mods? Support me here: https://www.patreon.com/jecrell
If you've got extra to spare, be sure to help out Xen: https://www.patreon.com/user?u=5938820
Popular Discussions View All (83)
53
28 Jul, 2024 @ 6:21am
Gameplay Questions & Tips
Jirikisunta
15
16 Apr, 2024 @ 5:08pm
star wars mod, force ghost not doing anything
Admiral_R2D2
17
25 Dec, 2024 @ 9:45am
Force Powers not appearing?
Ace
1,626 Comments
AzoorFox 23 Jun @ 4:28am 
UPDATE WHEN??????????????????????
Magnetcross 20 Jun @ 2:28pm 
this also goes for the star wars project jedi factions and lightsabers mod atm apparently
Magnetcross 20 Jun @ 2:28pm 
Apparently this mod needs a patch for idelogy? im getting a "Namerdeitychristian" freeze when loading planets so cant even pick a place to live. I used chatgbt and got this

Option 2: Patch the Missing RulePack
If you want to keep those mods and just avoid the crash, here's a drop-in XML patch mod that re-creates NamerDeityChristian to stop the error:

xml
Copy
Edit
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<RulePackDef>
<defName>NamerDeityChristian</defName>
<rulePack>
<rulesStrings>
<li>name->The Almighty</li>
<li>name->The Divine One</li>
<li>name->The Lord</li>
<li>name->The Eternal Flame</li>
</rulesStrings>
</rulePack>
</RulePackDef>
</Defs>

Option 3: Ask the Mod Author to Patch It
Jecrell's mod or ProjectJedi ideally needs to:

Include a fallback rule pack or stop referencing NamerDeityChristian.

You can comment on their mod page (e.g. Steam Workshop) and link this issue.

If yall can figure this out? idk
Vexithan 10 Jun @ 11:47pm 
Looking at the UI for finding the force tab on pawns I do not see the button to open the Force tab at all. Is there a reason for this? is this a new bug or has it been occuring?
CHCYQTXFS 7 May @ 7:17am 
Summoned Force Ghosts from the 'Force Ghost' skill make the game crash when selected.
Zakool 8 Mar @ 3:10pm 
Hey love the mod and was wondering if player pawns are able to cast force ability on their own like in Rim of Magic? i'm looked at the code and saw that its there but haven't had my pawns cast Heal Other at all or Force Speed let alone any of the offensive ability's
Miss Massacre 24 Feb @ 1:50pm 
Ayo, I'm (As far as I can tell) fully Dark Side aligned yet I still can't get the Storm ability, it keeps telling me to spend 9 Dark Side points, which I have.
Plutonic0wl 16 Feb @ 1:00am 
Hey I'm facing an issue where the Force Sensitive trait isn't showing up either in the Xenotype editor nor the pawns whatsoever. is there a fix for this or am i missing something?
proklik 5 Feb @ 9:02pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=918200645 @lumiere this is the compatiable/recommended lightsaber mod for this mod
charlieo123 15 Jan @ 5:17am 
Hi, I'm facing a problem where one of my pawns grew up, and gained a Sith Lord trait, but he doesn't have force sensitive trait, anything I can do to fix it?