RimWorld

RimWorld

Age Matters 2.0 [1.2+]
393 Comments
Thundercraft 19 Mar, 2024 @ 1:34pm 
Any chance of an update for 1.4 (...or for the soon-to-be released 1.5)?
Witch ~ 7 Feb, 2024 @ 3:51am 
Bruh
qwilsneb 7 Feb, 2024 @ 1:59am 
you should add the rimhammer end times skaven if you already have the dwarfs and beast men
Witch ~ 15 Nov, 2023 @ 3:08am 
Guys its never going to get updated wuth the dlcs
Itsuji Hayashi 15 Nov, 2023 @ 2:35am 
@Evenstar, another +1.
velcroboy333 3 Jul, 2023 @ 9:19pm 
@Evenstar, +1 to that.
Evenstar 3 Jul, 2023 @ 8:31pm 
It's not even just that though, this mod has some features that Biotech just doesn't have, so it would still be nice to have an update or a new mod just for the things that Biotech doesn't include. Like with the Children School and Learning mod, you could argue 'whats the point of that now', but it has lots of extra content, so there's still people like us who would be excited by updates :)
Kaisty 3 Jul, 2023 @ 7:34pm 
They want an update because not everyone has the funds to buy the latest DLC or wants to get it.
Witch ~ 29 Jun, 2023 @ 3:43pm 
Why yall want an update when its in the game now?
stellar_kitty 29 Jun, 2023 @ 3:41pm 
Any word on an update? @Mlie, maybe…?
Ferchutroll [ESP] 17 Feb, 2023 @ 1:28pm 
1.4 pls
ElPapaDeTu 21 Jan, 2023 @ 7:36am 
1.4 Pretty please!
Biscotti 14 Dec, 2022 @ 12:34pm 
does the biotech mod include age as a killing factor? I'm not too sure if biotech kills your pawn of old age so this mod is still useful for that
Witch ~ 4 Dec, 2022 @ 3:01am 
We do. Now stfo and enjoy
toradrow777 3 Dec, 2022 @ 9:36pm 
Do we even need mods like this anymore?
TheRealLemon 29 Oct, 2022 @ 4:31pm 
subscribe to thread
AzoorFox 29 Oct, 2022 @ 7:02am 
UPDATE WHEN????
Crimson 28 Oct, 2022 @ 11:12am 
Any champs feel like snatching that source code and updating the mod?
SunGod 26 Oct, 2022 @ 3:41pm 
FYI all, top line of the mod description: "Updates to 1.4 will be postponed until further notice. If someone wants to update to 1.4 you are welcome to do so. Source code is available on github. Link in description."
SunGod 22 Oct, 2022 @ 4:22pm 
Curious if this is still relevant with 1.4?
VelxraTV 21 Oct, 2022 @ 1:54pm 
Please update to 1.4
Hazardous 6 Oct, 2022 @ 7:27pm 
Hey apparently the new DLC adds children, have you looked into how the new system interacts with your mod or are you waiting for the full release?
VolatileGlitchAviator 11 Aug, 2022 @ 12:20am 
Should these be affecting animals to?
Veggito Fumando 27 Jul, 2022 @ 11:10am 
@katanaofsubterfuge there is a mod called ambrosial longevity that does just that but with ambrosia instead.
Maybe there is a proper mod that changes luciferium
katanaofsubterfuge 22 Jul, 2022 @ 3:26am 
If luciferum could cure ageing I would use this mod.
Doc 21 Jul, 2022 @ 1:47am 
Asking for a bit of help here. I am using the mod "Fallout Races: Playable Ghoul (Continued)". The race in that mod is supposed to be completely immune to all forms of age-related disease, and yet at the age of 38 a ghoul colonist I have has developed an artery blockage, a brain carcinoma, alzheimer's, and has had a heart attack in the span of about a year.

I have the mods listed below installed as well, though they are loaded AFTER the Ghoul mod:
Age Matters 1.2+
Babies and Children 1.3
Children, school and learning fertility operations
Faster Aging 1.3


Could these mods be the reason why? Thanks in advance for your help.
EmuLegs 20 Jul, 2022 @ 9:47pm 
I would also like to know what happens with immortal pawns and this mod o.O
HoopsCityTTV on YT 16 Jul, 2022 @ 4:52pm 
can you make a remake of humanlike life stages- age matters 2???? please!
qux 18 Jun, 2022 @ 3:58am 
Hi ! is it possible to create a keyed file for mod settings please ? for let us translate it, thanks !
BOT Ghostie 14 Jun, 2022 @ 2:30am 
whats the load order when used together with babies and children, children school and learning, and that other mod? :)
Killface 8 May, 2022 @ 2:18am 
Almost all of my biologically 20 and chronologically 60+ year old colonists received the Elderly state, any way to set the age manually?
Mordael 4 May, 2022 @ 6:01pm 
Can this be loaded mid-save?
CheeseWheelGuy 28 Apr, 2022 @ 2:57pm 
what happens if say, a pawn is a 150 yr old immortal, does he get a major decrease to stats or does it count as regular elderly
solidsnake8608 16 Apr, 2022 @ 6:41pm 
@Anonymous - Use RIMMSqol and make sure the Baby hediff has Movement set to 0 under Capacities.
Anonymous 16 Apr, 2022 @ 1:42pm 
How do I make them bed ridden again?
The fact that a 2 hr old baby can run around my colony and put on clothes by themselves bothers me
meowcatmeowkitty 30 Jan, 2022 @ 1:16pm 
I have some ideas that could be neat Ideology integrations.

Maybe you could make children and teenagers a lot easier to influence in terms of ideoligion while elders are harder?

I'm not sure how feasible it would be, but what if teens could (rarely) suddenly decide to try out a different ideoligion with some chance to stick with it permanently or go back to their old one after a certain period of time? That would have some really interesting story potential.
Khabib Mourinho 4 Jan, 2022 @ 4:56am 
I have 'Babies and Children' and 'Children, school and learning'. Where should I place this mod? After all of them?
LoboOscuro 30 Dec, 2021 @ 10:48am 
does this mod control how quickly babies/children age? or is it reliant on the child species?
SaikoKay 20 Dec, 2021 @ 11:19am 
That is a sad news to hear ( at least for me ) but i understand thx you for your answer
troopersmith1  [author] 19 Dec, 2021 @ 8:38pm 
@MIGALAX La chose taré

I likely will not be implementing the Newborn stage into this version of Age Matters. There were some serious limitations to having a colonist born helpless due to the way Rimworld functions, that I frankly don't have the time/ability to code around. Particularly since not everyone using this mod actually *wanted* that feature ported over. More to the point, there are other mods (such as BaC, CaP, etc) that better implement a similar functionality that can be used alongside this mod, and this mod works well alongside them for additional flavor.
SaikoKay 19 Dec, 2021 @ 8:32am 
Hello there first of all i'm really happy to see one of my favorite Rimworld mod came back but i saw that the newborn life stage isn't there yet and i would like to know if it will become available and if it will when will it be ?
troopersmith1  [author] 28 Nov, 2021 @ 6:15am 
@all

Updated. Added compatibility for Epona Renaissance
Eshminima 15 Nov, 2021 @ 9:45pm 
I haven't noticed it breaking any of my mods yet, but thanks for the warning
troopersmith1  [author] 15 Nov, 2021 @ 4:18pm 
@Lt. Pyrrho

Finishing up the patch now, but you should be aware, you should not use the Anthro Race mod right now. It includes BasePawn in the mod files, which breaks a lot of mods. I notified the mod author, but it seems it has been a thing for a while, I saw that N7Huntsman also mentioned the problem to the author some time ago.
Eshminima 14 Nov, 2021 @ 7:23am 
alright
troopersmith1  [author] 14 Nov, 2021 @ 7:17am 
@Lt. Pyrrho

I will be working on adding some race compatibility and the CnP compatibility today, but in future please use the correct discussions for bugs and patch requests.
Eshminima 14 Nov, 2021 @ 1:22am 
Hey could you do this mod? just asking for a friend
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2455173560
andre444 5 Nov, 2021 @ 9:04pm 
Can this be loaded midsave?
troopersmith1  [author] 24 Oct, 2021 @ 3:39am 
@all

Updated. Patched for the latest Rimworld patch, and added support for Black Widows (Continued)
heychrisfox 15 Oct, 2021 @ 10:14am 
For the elderly person, I don't remember the exact health condition they spawned with. But besides their age, they were perfectly healthy. They were registering as having high amounts of pain, and it crippled them for some reason. It could very well be an extremely weird edge-case.

For the teenagers, it feels a little too frequent, but not detrimentally. I just didn't really understand the trigger for the breaks. But since you explained that's part of the design philosophy, it makes a lot more sense, so I appreciate that! :thejanitor: