RimWorld

RimWorld

Skrix - An Insect-like Race
114 Comments
Ishchyaboi 17 Jul @ 6:45pm 
Nice! Thanks for the info.
razar1  [author] 17 Jul @ 6:34pm 
Yes
Ishchyaboi 17 Jul @ 5:23pm 
is there a faction?
nine novem 28 Jun @ 11:47pm 
skrix my beloved
razar1  [author] 13 Jun @ 5:19pm 
@Aquilesganno Btw, can I use that image for the mod's preview image?
razar1  [author] 13 Jun @ 5:05pm 
Updated to 1.6 unstable.

For now you need to use the Dev version of HAR on the workshop.

I only did some cursory testing so if you find something broken please let me know.
razar1  [author] 17 Jan @ 7:55am 
Nice
Aquilesganno 16 Jan @ 10:12am 
Hey i love this mod this race is very cool its the perfect middle path in the human and insectoid race https://www.artstation.com/artwork/QKRdX4 i made this fan artwork i hope you like it
Fenragon 25 Dec, 2024 @ 9:25am 
Ah, okay. Makes sense; I had a male royal and my female was a noble :)
razar1  [author] 23 Dec, 2024 @ 7:53pm 
The Female Royals should just do it on their own when the % reaches 100
Fenragon 23 Dec, 2024 @ 8:33am 
How do I get them to lay eggs? I'm rather new to the game x)
razar1  [author] 4 Apr, 2024 @ 5:11pm 
Crawling blood smears should now be colored appropriately
razar1  [author] 27 Mar, 2024 @ 5:08pm 
Updated Skrix to the unstable 1.5 branch. This requires the dev version of HAR to function.

Let me know if you find anything that isn't quite working properly

Known Issues:
- The blood smears when crawling are red instead of bug green.
razar1  [author] 2 Feb, 2024 @ 10:34am 
I made some changes to take advantage of a recent HAR update:
- Pawn and Body addon colors can now be customized at the Styling Station.
- Growth factors have been adjusted to hopefully make it easier to get higher quality growth moments
- Various Age Stat parts have been adjusted (no more having gimped workspeed on an adult Skrix just because they are below age 18)

Check it out and let me know if you encounter any issues.
razar1  [author] 4 Oct, 2023 @ 2:18pm 
Yes.
(≡◉‿‿◉≡) 30 Sep, 2023 @ 2:51pm 
Hello does this mod have a faction?
CTH2004 30 Jun, 2023 @ 4:25pm 
do you plan on eventually making them have their own, specific xenotype/ genotype?
finalshdw 10 Mar, 2023 @ 3:09pm 
This is a great mod, I am going to have to make a colony around it.
razar1  [author] 17 Dec, 2022 @ 11:24am 
Skrix have been updated to support Children. Skrix skip the newborn phase and jump straight to being a Child.

Each caste matures at a different rate with Workers maturing the fastest and Royals maturing the slowest.

Some inappropriate genes (i.e. furskin) have been blacklisted so Skrix will not be able to have those genes.
Bonible 16 Dec, 2022 @ 9:45pm 
fairer! i have to reposition my troops when the skrix start to spit

i don't use a killbox so moving in a free battlefield isn't a problem for me :)
razar1  [author] 16 Dec, 2022 @ 6:52pm 
How are Skrix raids now that the AI can use their Bile Ability?
Bonible 9 Dec, 2022 @ 5:39am 
hi usabaker
i love these bugs too :]
usabaker 21 Nov, 2022 @ 2:16pm 
love this bug race. thank you for all your work :marijaonlooker:
razar1  [author] 28 Oct, 2022 @ 7:31pm 
QoL Changes:
- Skrix Royalty can Lay eggs on their own now. No assistance required.
- All Skrix races can now 'Milk' and 'Shear' themselves. No assistance required.

New Feature:
- Skrix enemies can now use their Bile Ability in combat if they have it.
Bueno Dawg 23 Oct, 2022 @ 5:23pm 
This looks like a really cool race, im gonna give her a whirl.
razar1  [author] 21 Oct, 2022 @ 10:13pm 
Current experiment: Getting the AI to use the Throw Bile ability, so enemy raids will use it.

Pretty neat seeing them all chuck bile everywhere.
razar1  [author] 21 Oct, 2022 @ 8:23am 
The regular HAR mod has been updated, so this mod should now work for base 1.4.

If using Biotech, expect problems and oddities until the HAR framework has a chance to add handling for the various Biotech Features and I can incorporate them into these races.
toradrow777 9 Oct, 2022 @ 11:37pm 
I think I'll wait for a week or two after the official release before trying mods, but that's good news.
razar1  [author] 9 Oct, 2022 @ 11:25am 
I pushed an update out for 1.4. Consider it to be unstable. You must use the Dev HAR mod instead of the regular HAR mod for it (also on the workshop).
toradrow777 12 Jul, 2022 @ 3:46pm 
CE compatible?
Bees 27 May, 2022 @ 2:30pm 
For anyone that might be trying to make sense of the 4 different skrix types for TTK: Royal skrix have 7 honor value, noble has 5, soldier 4, worker 3.
AerosAtar 25 May, 2022 @ 5:48pm 
[Skrix - An Insect-like Race] causes compatibility errors by overwriting Crashlanded in file C:\Steam\steamapps\workshop\content\294100\2267078474\v1.3\Defs\Scenarios\Scenarios_Skrix.xml

You probably want to change the Name attribute to be something specific to the mod to avoid the overwrite.
cerealjerk 16 May, 2022 @ 3:32pm 
Instead of skrix having carapace,why not chitin from vfe insectoid?
marshmellowtree28 22 Dec, 2021 @ 10:22pm 
I bought a bile sac from a merchant however installation of it was impossible as there is no prompt to install it in the medical operation, I tried using dev mod and it was quite fickle so I then just spawned some of the bug race in and recruited them to test launch bile however they animation would happen but they never actually spit, the screen would shake and shake and never stop shaking even when I stopped trying to use the attack now I think I am gonna launch bile.
Natalie6 10 Dec, 2021 @ 9:08am 
@Dragonfly If you're going hardcore, you could make everything out of bone. Otherwise, I would just say to use cobblestone walls from one of the VFEs.
Montu 10 Dec, 2021 @ 8:28am 
I'm thinking about making a hive with these guys. What building material would look best as a hive? Mostly thinking about modded building materials.
razar1  [author] 10 Nov, 2021 @ 11:26pm 
The scenario? It shouldn't be overwriting anything. Just adding an additional ones.
Arendeth 10 Nov, 2021 @ 5:09pm 
just so you know this seems to overwrite crashlanded according to AllYourBase (but it is able to convert it into a patch instead)
Commander 21 Aug, 2021 @ 12:22am 
also cant install inplants from android teirs ether not sure y for this one
Commander 20 Aug, 2021 @ 11:36pm 
so you know if useing Ultratech: Altered Carbon Remastered you cant install Cortical Stack on Skrix because they dont have a neck part
Natalie6 10 Aug, 2021 @ 8:24pm 
Thanks again, was about to delete my comment as I just realized I don't have a handler and that was why.
razar1  [author] 10 Aug, 2021 @ 8:16pm 
Another pawn has to help them lay the egg.
Natalie6 10 Aug, 2021 @ 7:54pm 
Are royals supposed to lay eggs upon reaching 100%? My royal has been sitting at 100% egg progress for a couple days now.
Natalie6 10 Aug, 2021 @ 6:24pm 
I missread that for a second and thought you wrote that any Skrix will be lost.

Thanks for patching it!
razar1  [author] 10 Aug, 2021 @ 4:20pm 
Well it was a painful fix, but eating Skrix should now give proper thoughts with Ideology Precepts.

I also cleaned things up and made it so the 4 skrix variants all use the same Meat.

As a consequence, any Skrix meat in existing saves will be lost.
razar1  [author] 7 Aug, 2021 @ 11:20am 
Thanks for pointing that out. A preliminary investigation indicates that may be a tricky issue to resolve, but I'll see what I can do.
Natalie6 6 Aug, 2021 @ 11:26pm 
Just wanted to let you know about an oversight with Ideology, Cannibal Tunnelers still get the negative "ate insect meat" rather than the tunneler-specific positive "ate insect meat" thought when eating skrix meat.
PAL 25 Jul, 2021 @ 10:16am 
hey Razar? May I friend you about the Skrix? I would like to know the lore of them if that's alright (and if there is lore.)
razar1  [author] 22 Jul, 2021 @ 7:19pm 
There are still changes/updates going into the HAR framework (and the vanilla game for that matter). Issues with Hair/Tattoos/Beards and Ideology have not been fully addressed yet.
democracy's little pogchamp 22 Jul, 2021 @ 5:40am 
Addendum to my comment: I solved it by going into dev mode and manually adding the skrix "hair" styles to the ideoligion the pawn followed, so it's probably more on me than you, lol. That being said... if there's some way to have those automatically included by default in permitted ideoligion hairstyles if any skrix pawns are rolled at the start, that might be good?