RimWorld

RimWorld

101 ratings
Skrix - An Insect-like Race
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
71.458 MB
24 Oct, 2020 @ 5:29pm
17 Jul @ 2:48pm
38 Change Notes ( view )

Subscribe to download
Skrix - An Insect-like Race

Description
Skrix - An Insect-like Race
This mod adds the Skrix, an Insect-like Humanoid race to the game.

Any balance related feedback is appreciated. particularly about the race abilities.

Skrix come in four variants: Worker, Soldier, Noble, and Royal, each with their own backstories and Quirks.


== 1.6 UPDATE PROGRESS ==
  • Skrix has been updated to function for 1.6 unstable


== General Race Information ==
In General, Skrix work faster than normal Pawns, but they require more food each day.
  • Workers are better at menial tasks such as digging and cleaning.

  • Soldiers are adept at combat.

  • Nobles are fast movers that are good socializers, artists, crafters, and researchers.

  • Royals combine the good of the other variants, but refuse to Haul or Clean.

Skrix generate harvestable resources over time:
  • Carapace, which can be used both as a building material and as a Leather in apparel crafting.
  • Bile, which is used in Skrix specific crafting.
  • Noble essence, which is used in Skrix specific crafting.
  • Unfertilized eggs, which can be crafted together with the other harvestable resources at a Drug Lab to create fertilized Eggs that will hatch Pawns of the desired variant.

Skrix do not get negative mood debuffs from eating Corpses, Raw food, Rotten food, Kibble, Humanoid meat, Insect meat, etc. and do not get food poisoning. They also do not care about butchering or harvesting organs from other Humanoids.

== Royalty Features ==
If you have the Royalty Expansion then Soldiers, Nobles, and Royals all get inherent abilities. These abilities have a limited number of charges that automatically regenerate over time:
  • Soldiers get an ability to spit a projectile of acidic bile. This projectile explodes and does Chemical Burn damage. In addition, it leaves behind clouds of acidic mist, which damage any Pawns who stay in the mist.

  • Nobles get a Jump ability similar to the Jump Pack, though of a reduced distance. Unlike the Jump Pack line of sight is not required and so Pawns can use this ability to jump over walls and mountains.
    Note that if the Pawn or the desired jump destination are under a roof, then the Pawn will not be able to Jump there. The Pawn will also not be able to jump to any location that they could not walk out from.
    So you won't be able to accidentally trap your pawns.

  • Royals get both the Soldier and Noble abilities.
== Biotech Features ==
Children are supported if you have Biotech.
  • Worker: Growth Moments at Age 1,2, and 3. Fully Grown Adults at 4.
  • Soldier: Growth Moments at Age 1, 3, and 5. Fully Grown Adults at 6.
  • Noble: Growth Moments at age 4, 8, and 12. Fully Grown Adults at 15.
  • Royal: Growth Moments at age 5, 10, and 15. Fully Grown Adults at 20.

== Additional Features ==
  • Bile can be used to craft Acidic Spears. These weapons have slightly higher armor penetration than regular spears and have a chance to deal extra chemical burn damage.

== Changelog ==
See the Change Notes.

== Credits ==
Preview image by Aquilesganno

== My Other Mods ==
MonsterGirl Races: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1992614103
Ankha Race: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2981130163
Craftable Mechanoid Weaponry: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3227986775
114 Comments
Ishchyaboi 17 Jul @ 6:45pm 
Nice! Thanks for the info.
razar1  [author] 17 Jul @ 6:34pm 
Yes
Ishchyaboi 17 Jul @ 5:23pm 
is there a faction?
nine novem 28 Jun @ 11:47pm 
skrix my beloved
razar1  [author] 13 Jun @ 5:19pm 
@Aquilesganno Btw, can I use that image for the mod's preview image?
razar1  [author] 13 Jun @ 5:05pm 
Updated to 1.6 unstable.

For now you need to use the Dev version of HAR on the workshop.

I only did some cursory testing so if you find something broken please let me know.
razar1  [author] 17 Jan @ 7:55am 
Nice
Aquilesganno 16 Jan @ 10:12am 
Hey i love this mod this race is very cool its the perfect middle path in the human and insectoid race https://www.artstation.com/artwork/QKRdX4 i made this fan artwork i hope you like it
Fenragon 25 Dec, 2024 @ 9:25am 
Ah, okay. Makes sense; I had a male royal and my female was a noble :)
razar1  [author] 23 Dec, 2024 @ 7:53pm 
The Female Royals should just do it on their own when the % reaches 100