Arma 3
[1-8 SP/COOP] Operation Swift Retribution
19 Comments
Partaholic  [author] 20 Aug, 2022 @ 12:53am 
The location of the base have not been moved
Kirgiz 11 Aug, 2022 @ 10:32pm 
But you moved the house with the leader (or did it seem to me?)? In my opinion, the enemy base was to the north before.
I understand that the details are randomized, but the location of the base, I still do not understand, can the base be in different places. In any case, this is one of the best missions in the community. Soon we will be trying other ways to complete the task including a direct assault.:steambored:
Partaholic  [author] 11 Aug, 2022 @ 12:39pm 
Any member should be able to identify (although if you play on singleplayer it might not work if the player is killed and team switch is used after that). Some aspects of the enemy compound are randomized (for example holes in the walls around the complex, enemy and target locations, booby traps and so on) so the compound itself might be a bit different every time you start the scenario. The compound is also randomized in a similar way in Swift Reckoning.
Kirgiz 31 Jul, 2022 @ 2:13pm 
Hello, we did it again! It looks like you have changed the location of the enemy base:steambored:. Or did you do position randomization? If so, then that's great! And yes, there is no mortar, it's great, I had to do everything myself!!!:steamhappy:
Thank you!:steamthumbsup::steamthumbsup::steamthumbsup:

In a single game, I also tried it when the team leader died, got stuck in the stones at the goal, very close. The rest of the team was at the height of the cover. The trigger worked that the mission failed because the corpse was not identified, I had to replay even though everyone except the leader was alive !!! Is there a condition that only the leader can identify?:steamsad:
Partaholic  [author] 15 Jan, 2022 @ 7:51am 
If you like this scenario, be sure to try a similar assault scenario - Operation Swift Reckoning: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2663324726 :steamhappy:
Partaholic  [author] 22 Sep, 2021 @ 3:31am 
Thanks Leo121, It's always nice to get positive feedback
Leo121 21 Sep, 2021 @ 3:27pm 
GREAT! scenario. Very immersive, love the idea of giving the player(s) the choice of Dynamic/Stealth execution of the mission. (Having watched Zero Dark Thirty recently, I went with stealth, haha) . The author must put an insane amount of time and effort into these scenarios. Briefings feel realistic with intel photos etc. Two trigger fingers up for this!! @Partaholic
Kirgiz 26 Nov, 2020 @ 8:21am 
A. Yes, I'll do it much quieter and neater next time!
After all, I dream of cutting the scalp :steammocking: personally from this scoundrel who dared to commit a terrorist attack against the great United States!:steambored:
Although it's hard for me to deny myself the pleasure of stocking up on a mortar in the Arsenal and making a moonscape):steamhappy:
Partaholic  [author] 26 Nov, 2020 @ 6:13am 
Haha Kirgiz. That's one way to do it I guess :steamhappy:
Kirgiz 26 Nov, 2020 @ 2:39am 
FlashPoint But I don't think so, big bird has a minigun to suppress! and so a head-on assault . And even I would give a helicopter attacking for power support! And artilleriiskii blow a smokescreen at target!:steamhappy:

Thanks to the author for correcting the start time, but don't get too carried away! That would not spoil the mission!

Played interestingly, mined the approaches of reinforcements and left a heavy sniper and PTO at a height, and a group of 5 people cleaned houses using Karl Gustav, a sea of blood):steammocking:
FlashPoint 24 Nov, 2020 @ 2:59pm 
Nice mission but I think u should swap helicopter types for each plan, those little birds are more sensible for plan A and the bigger helicopter for plan B where u have to walk more.
Partaholic  [author] 21 Nov, 2020 @ 4:13am 
Thanks for your comment Kirgiz. I will surely take a look at those aspects and consider them when I have time to update this scenario! :steamhappy:
Kirgiz 21 Nov, 2020 @ 3:44am 
You did a good job, that's great!

However, I will allow a couple of comments:
1) Change the mission time to 01.00. Since stealth, flight, and pick-up time are running out in the Arsenal, we lose the advantage of night vision devices.
2) you need to remove the Arsenal, and give the box with the necessary. I can just take a couple of mortars and make a genocide of the entire army very simple)
Either put a trigger on the destruction or death of civilians, so that the bi player could not just bomb in the style of a Yankee B-52.:steamhappy:
Partaholic  [author] 9 Nov, 2020 @ 10:33pm 
Glad to hear it Streetylite
streetylite 9 Nov, 2020 @ 7:43pm 
I LIKED IT PLAYED BETTER THAN GOOD NICE
Partaholic  [author] 3 Nov, 2020 @ 2:00pm 
Thanks Rik67
Rik67 3 Nov, 2020 @ 10:04am 
great mission as usual.thx.
Partaholic  [author] 28 Oct, 2020 @ 12:07am 
Glad to hear it. I hope you like it
Creatical 26 Oct, 2020 @ 6:23am 
Looks interesting, looking forward to playing this with some friends!