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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2882055423
note that many of the auras i created, I did so thinking that the aura should have drawbacks and so generally affects ALL ships in the system. Hoping this creates a dynamic where you need to smartly choose your auras so you do not sway the battle in the favor of your enemy.
i added you because i wasn't able to contact you via discord. i would like to ask you for permission to rework your mod for ACG since i am running into graphical issues with vanilla strikecraft combined with ACG but i think your way of modifying strikecraft could be a solution to my issues. i would give full credit to you of course. please let me know if you are fine with me reworking your code for my ACG overhaul project. thank you in advance!
in the meantime here is a sneak peak at some modules the buildable ECM strike craft will be able to use.
New unique required components for ECM craft only -
System Wide Sensor Jam
System Wide Sensor Cloak
System Wide Weapons Dampening
ECM specific computers to help with the ECM craft power and defense.
ECM craft are being designed to provide system wide sensor jamming and weapons dampening using a double edged sword idea - they are great for helping to hide flanking maneuvers or just limiting intel in general; and giving a damage edge if you are paying attention to the opposing forces damage type. The catch is for the more powerful modules, it affects both sides. I am calling them Omni Auras.
Titans will gain an ECCM module to automatically counter any ECM effects in the system. ECCM is also an Omni Aura. Titan and Juggernaut auras will not be affected by ECCM.
"* Fixed a bug where system wide auras sometimes persisted after leaving a system."
its on.
- compatible with vanilla 3.3.1
@K41RY - yeah this whole idea is gonna be put to the test with large carrier fleets. once I catch up to the aquatics patch I'll re-assess to see what I can do. NSC specific fleets i would assume are gonna be crazy anyway haha.
@lordfil - yeah this particular version of the mod will need specific sub mods to have the dsc fighters work with general ship components.
or you can check out the alternative version listed in the collection link at the top of this mod description.
the particular issue i have with dadinator mods is every time Stellaris patches, a new mod from a different author pops up and there is no consistent source to know when / if i integrated with it ... when to update it.