Invisible, Inc.

Invisible, Inc.

Agent: Schysm
9 Comments
wk37781 15 Mar, 2022 @ 5:40pm 
Love this mod
-=[Апокалипсис]=- 15 Mar, 2022 @ 4:13pm 
Go to the frontpage
Skezicks 28 Dec, 2020 @ 11:00am 
great work there
per.ludos.vita 19 Dec, 2020 @ 1:07pm 
Neat mod that add some interesting strategic possibilities. I seem to have encountered a bug, however. The mod worked properly for the first few stages of my playthrough, but, in one stage, both versions of Schysm vanished, not just the double. Now, whenever I use his augment, only the past version spawns, and the present version vanishes. When the past version vanishes, the agent is gone entirely.


I have found that when I save and exit after this happens, then reload the save file, I get an error and have to regenerate the level – in my headcanon, I just tell myself that Schysm's augment shifts you to an alternate timeline altogether (lol). If it happens again, I'll save the log file to send to you.
wk37781 8 Nov, 2020 @ 2:18pm 
Are you planning on making more tactical looking characters?
Could I suggest one with a helmet and backpack, armed with a armor piercing rifle, or smg, and programmed with lockpick & door shock trap
wk37781 27 Oct, 2020 @ 2:28pm 
Play though is sweet. I like the tactical look to him.
Good work
Hekateras 27 Oct, 2020 @ 3:12am 
Congrats on the release :D
Puppetsquid  [author] 26 Oct, 2020 @ 3:31pm 
thankyou! Let me know how your play-through goes!
wk37781 26 Oct, 2020 @ 1:06pm 
AWESOME ....been waiting for a character like this!! Good addition.