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Through your comment, I figured out the problem I was having and it was the same mod conflict as you!
Thank you for telling me what you have encountered, because it allows me to avoid the painful "find the conflict" when I meet the same problem. Thank you! Hope you have a good life!
What can I do to fix this, does anyone know about all this, thank you.
Machine translation. Sorry if it's wrong
The mod "Delta Strike Redux" is the cause of the problem and you don't even need to activate the second wave option for the issue to manifest.
Thank God I added the tag "New 2025" to all new active mods in my modlist... without it would be a nightmare to find the conflict.
Its affecting both soldiers and SPARK armors (all 3 tiers)
I'm trying to narrow down the culprit but no success yet... I even unsubscribed and resubscribed to be loaded last and nothing.
The interesting thing is that after looking for a possible issue, I remembered of the SHIV mod and added its entry to XcomDefensiveOverhaul.ini and for this armor its working properly.
Everytime I try to pair this mod with WIO I always get crashes on the first mission after Gatecrasher but when I swapped this mod with your "Vest and Plating Overhaul" I no longer suffered any crashes.
25 on first and second
50 on third and fourth
100 on fifth and sixth.
my target at the end of it all, is as you calculated if it were additive, 250 total ablative. which in my personal config, isnt much, lest of a sectopod wrath cannon damage of 800, and even on a tanky spartan-ii soldier with 300 HP and 250 Ablative and 50 Armor, thats only 600 maximum survivability only.
For instance, can I have a mix of hp and shields with those mods or would the hp be converted to ablative and their shield config add even more? Or do those hp configs get ignored from the conversion full stop and I can only get shield/ablative from their mod configs specifically?
I hope my question makes sense. :)
so if you have 2 armour, the first two points of damage are removed before ablative damage occurs? like a 4 damage blast (no pierce, no shred) hits a soldier with (2 armour and 4 ablative), = the resulting damage would be 2 to ablative?
leaving the soldier with 2 armour and 2 ablatives remaining?
It "works", but doesn't make any changes.
Okay, so you seemingly have a mod conflict and you know that it's a mod conflict? Not sure what you expect me to do about it.
Prototype Armory requires config or bridge mods that add said config to convert squad upgrades into individual schematics, but this mod isn't really set up for a possibility like that.
Second. I feel like I am missing something really obvious. (I was with five tier weapons (its in the readme...) and spark arsenal (theres a bridge i missed the link to), so it is completely possible.)
Is the expected behavior that the ablative upgrade is always going to be a squad upgrade even if you are using individual schematics for all other upgrades such as with prototype armoury? If so great. If not, back to the drawing board.
; [WOTC] Proxian Soldier Unit : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2961938793
+PatchArmorItems = ProxianArmor_CNV
+PatchArmorItems = ProxianArmor_PLT
+PatchArmorItems = ProxianArmor_PWD
I use mods like
[WOTC] Prototype Armoury
[WOTC] Iridar's Vest and Plating Overhaul
Strategy Overhaul Bridge: Vest and Plating Overhaul
[WOTC] Energy Shield Overhaul
[WOTC] Iridar's Armor Overhaul 2.0
etc.
It's a long list, but it's just a display of information, functionally everything is fine
Thank you for any information and I apologize in advance if this has been addressed here before
[WOTC] Iridar's Armor Overhaul 2.0
[WOTC] Prototype Armoury
[WOTC] Armour Upgrades > WotC Mod Everything Reloaded
[WOTC] Proving Ground Overhaul V2
Other than that everything is great and working as expected, using most of your workshop.
; Playable XCOM 2 Aliens For [LWOTC] : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2294109674
+PatchArmorItems = BerserkerArmor
+PatchArmorItems = PlatedBerserkerArmor
+PatchArmorItems = PoweredBerserkerArmor
+PatchArmorItems = AndromedonArmor
+PatchArmorItems = PlatedAndromedonArmor
+PatchArmorItems = PoweredAndromedonArmor
+PatchArmorItems = ArchonArmor
+PatchArmorItems = PlatedArchonArmor
+PatchArmorItems = PoweredArchonArmor
+PatchArmorItems = MutonArmor
+PatchArmorItems = PlatedMutonArmor
+PatchArmorItems = PoweredMutonArmor
+PatchArmorItems = MutonStrikerArmor
+PatchArmorItems = PlatedMutonStrikerArmor
+PatchArmorItems = PoweredMutonStrikerArmor
+PatchArmorItems = PlatedMutonStalkerArmor
+PatchArmorItems = PoweredMutonStalkerArmor
+PatchArmorItems = ViperArmor
+PatchArmorItems = PlatedViperArmor
+PatchArmorItems = PoweredViperArmor
+PatchArmorItems = SectoidArmor
+PatchArmorItems = PlatedSectoidArmor
+PatchArmorItems = PoweredSectoidArmor
+PatchArmorItems = FrostNecromancerArmor
+PatchArmorItems = PlatedFrostNecromancerArmor
+PatchArmorItems = PoweredFrostNecromancerArmor
+PatchArmorItems = FacelessArmor
+PatchArmorItems = PlatedFacelessArmor
+PatchArmorItems = PoweredFacelessArmor
This mod is updated to version 2.0, now it works slightly differently. Please read the updated description for details. In short:
- New upgrade costs (see pictures)
- The remaining +1/+2 HP bonus on all affected armor is replaced by +1/+2 Ablative HP.
I.e. with this mod, armor only grants Ablative HP.
Yes, you can add support for more armors in this mod's config.
the template names are ShadeArmor, FortressArmor, and OrionArmor
The default armor bonus is +2 Armor for WAR Suit and +1 Armor for Warden Armor. This mod does not change these values, only the health bonuses. You are either mistaken or are using some other mod that affects the Armor bonus.
Got 1 issue though: The W.A.R. Suit gives only 1 point of armour, while the Warden Armour gives 2 points.
This feels really weird, as the whole point of the W.A.R. Suit is that it's meant to be the beefiest armour available. And yeah it gives the wrist mount but you lose a utility slot for it - to have it also lose an armour point makes it an undesirable choice as well as being not very thematic. Could you update this or offer instruction on how to do so myself? Thanks!