XCOM 2
[WOTC] Fire in the Hole
25 Comments
Kanario97 12 Oct, 2022 @ 3:18am 
Spanish Translation:

[FireInTheHoleUnlock X2SoldierAbilityUnlockTemplate]
DisplayName="Fuego en el agujero"
Summary="Ranura para granada desbloqueada para todas las unidades."
RustyDios 30 Jun, 2022 @ 12:52pm 
PSA : Redux Version that fixes the issue below
RustyDios 29 Jun, 2022 @ 2:55pm 
PSA: This mod has a template name conflict with a perk from the LW2 Secondaries Mod and LWOTC.
The perk name used here is FireInTheHole which is also the same template name used in the LW2Secondaries/LWOTC mods in, X2Ability_GauntletAbilitySet / X2Ability_LW_GrenadierAbilitySet for a passive that increases rocket aim ...
khumak 1 Apr, 2022 @ 12:56pm 
One option that would be nice to see added would be for this to increase the number of grenades in the grenade slot for soldiers who already had that slot, like the grenadier. I think some of the soldier perks for other classes might also unlock a grenade slot. Currently, grenadiers get zero benefit from this mod. They don't lose anything either though unless you enable the option to restrict grenades to only the grenade slot. Then they lose their 2nd grenade.
Иваныч 15 Oct, 2021 @ 2:34pm 
No, only in the config file.
pabloaram2011 17 Apr, 2021 @ 11:46am 
Hi:
2 question:
1) can you configurate this mod in the mod menu?
2) if you need i can help with the spanish translate?

Nice mod btw:steamthumbsup:
Иваныч 15 Apr, 2021 @ 3:37am 
Russian-language localization:
[FireInTheHoleUnlock X2SoldierAbilityUnlockTemplate]
DisplayName="Слот для гранат"
Summary="Отдельный слот под гранаты для всех классов."
Rtma Eros Paragon 7 Feb, 2021 @ 11:04pm 
I just found it doesn't, would you consider otherwise?
Rtma Eros Paragon 7 Feb, 2021 @ 10:50pm 
Does this work with the Grenadier perk unlock, effectively giving 2 grenade slots combined with this mod?
Siven 6 Feb, 2021 @ 3:13pm 
Nice mod.
Is it possible to do the same thing for a Utility slot? Like the old tactical rigging upgrade in Enemy Within?
I know theres a mod that adds another utility slot as default, but i like the balance of it being a GTS upgrade.
Killerkitty641 1 Jan, 2021 @ 4:45pm 
TODAY ON XCOM:

Lilly re-learns the ancient techniques of putting grenades on belts,
Bradford remembers that all soldiers are trained to use grenades, so maybe they should all have one with them,
And the Commander breathes a sigh of relief as his fighting force becomes a little more capable.
Hotl3looded  [author] 16 Nov, 2020 @ 7:35am 
Update:
- Fixed a slight misalignment with the GTS image
Hotl3looded  [author] 1 Nov, 2020 @ 5:30pm 
@Wanna Hear a Joke? This mod uses a hook from the community HL, if LWOTC has the same hook, it should work.
Hotl3looded  [author] 1 Nov, 2020 @ 5:29pm 
@Forever Dead not with this mod. I honestly don't recommend to use that feature as the grenade is the default item for the utility slot.. I just added the feature as some people requested it.
Tide Pod Connoisseur 1 Nov, 2020 @ 7:24am 
this looks pretty cool is there compatibility with long war of the chosen?
Forever Dead 28 Oct, 2020 @ 8:00pm 
Hi cool mod, is there a way to restrict grenades to the grenade slot for everyone except the grenadier so they can still have extras in the utility slots?
Hotl3looded  [author] 27 Oct, 2020 @ 4:15am 
@MrCloista nothing, it is the same slot so if a class already has it via an ability it will do nothing for them. So it is redundant for Grenadiers or any other custom class that has a grenade slot.
MrCloista 27 Oct, 2020 @ 2:22am 
What will this do to classed that already have a grenade slot?
Redrumm 26 Oct, 2020 @ 7:49pm 
Noice!
Hotl3looded  [author] 26 Oct, 2020 @ 7:48pm 
By default, it will give grenade slot to ANY class including custom classes. You can change this in the configs.
Redrumm 26 Oct, 2020 @ 7:46pm 
hey will this give grenade slot to psi ops?
tastiger841 26 Oct, 2020 @ 6:54pm 
You did it! Thank you Master Hotl3looded :steamhappy:

Sorry to be a bother, would this work with RPGO? Because Grenadier specialization (maybe on top of some mods) has certain abilities for grenades in the utility slot.

PS: since we have 3 Masters here, could we have chewing gum as an item? Say we throw one at an enemy without break concealment, then it would decrease his vision significantly and stays for 2 turns, because to remove a chewing gum takes time and can be distracting.

Ok, my imagination stretches too far, just my silly joke :steammocking:

[六四天安門事件]전승연 26 Oct, 2020 @ 6:13pm 
could make this mode-unlock utlity slot for spark?i need sparks`s slot.i want spark skull-jack play.
neIVIesis 26 Oct, 2020 @ 5:46pm 
It's not over yet. We need a slot for the chewing gum. Otherwise it's very hard to walk and chew it a the same time.
RustyDios 26 Oct, 2020 @ 4:00pm 
Thankyou for completing the trio :)