Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
I experienced this when I had a "throw intruder" job happening, the guard performed the task, threw the intruder out, but then returned near the post but not close enough to trigger the 'guard" task, so manually moving the guard a bit got it to work again.
If having a local copy in Kenshi's MOD folder no longer prevents updates, then I'm not sure what will, as I haven't looked at all this in a while, sorry.
I have this oddity of some files being identified as "disc image file"...
It happens with most Kenshi mods...
Thank you for the patch.
Do you know if this mod-patch bundle requires an import btw?
And, as a side note, is there a way to prevent a mod from updating, like transferring the Steam Workshop mod folder into the mod folder in kenshi? (to limit compatibility issues)
Did it in 2019 tho, but it doesn't seem to work anymore...
Looking forward you reply!
IF YOU USE THIS MOD, you do NOT need the "Idle Stands - Patch" mod that turns them all into chair-type idlenodes, and in fact you should not use both at the same time cause it will do Weird Ish.