Kenshi
Idle Stands Placement Fix and Boring Balance Patch
13 則留言
Boner Storm 2023 年 4 月 14 日 上午 7:01 
It does not =_(
Boner Storm 2023 年 4 月 14 日 上午 6:55 
Wondering if anyone has tested this to see if it stops the frequent crashes that happen with the original mod?
Deadmano 2023 年 3 月 19 日 上午 1:10 
Hiya! Thanks for this! I appreciate the sane adjustments. :rbiggrin: Just a quick one; did you ever have an issue with the guard idles locking a character into position so that once they're in it, even if you left-click a move order, they will ignore it, only until you actually cancel the assigned job? They also don't automatically make it back to the marker, I need to "nudge" them a bit until the job kicks in.

I experienced this when I had a "throw intruder" job happening, the guard performed the task, threw the intruder out, but then returned near the post but not close enough to trigger the 'guard" task, so manually moving the guard a bit got it to work again.
spacefiddle  [作者] 2021 年 5 月 15 日 上午 11:09 
To edit the mod, you'd need to use the "Launch Modding Tool" option from Steam when you hit Play. If you mean like textures and such, they are .DDS format images, and you can use Photoshop, GIMP, or Paint.NET but it requires a plugin (Kenshi is old enough that the ancient DDS plugin you can google for GIMP will work just fine).

If having a local copy in Kenshi's MOD folder no longer prevents updates, then I'm not sure what will, as I haven't looked at all this in a while, sorry.
avolkovsk 2021 年 5 月 5 日 下午 11:22 
And also, what app do you recommend to use to view and edit the mods files?
I have this oddity of some files being identified as "disc image file"...

It happens with most Kenshi mods...
avolkovsk 2021 年 5 月 5 日 下午 10:58 
Hello, Spacefiddle.

Thank you for the patch.


Do you know if this mod-patch bundle requires an import btw?

And, as a side note, is there a way to prevent a mod from updating, like transferring the Steam Workshop mod folder into the mod folder in kenshi? (to limit compatibility issues)
Did it in 2019 tho, but it doesn't seem to work anymore...

Looking forward you reply!
Crow_Anon 2021 年 3 月 23 日 下午 12:03 
Lmao thank you for de-cooming a great mod.
Chriferson 2021 年 1 月 30 日 上午 10:29 
Thank you!!!
spacefiddle  [作者] 2020 年 12 月 1 日 上午 1:26 
Updated to include Southern Hive and all vanilla Skeleton subraces.
spacefiddle  [作者] 2020 年 10 月 28 日 下午 3:24 
One last note - if you're having trouble with the mats sinking thru the ground where you want to place them, you can press and HOLD the + key while left-clicking to place the mat, and it will raise the mat up above the terrain a bit so it doesn't sink under the terrain mesh and become unclickable.
spacefiddle  [作者] 2020 年 10 月 28 日 下午 3:22 
UPDATE again - fixed all the weird crap, I believe.

IF YOU USE THIS MOD, you do NOT need the "Idle Stands - Patch" mod that turns them all into chair-type idlenodes, and in fact you should not use both at the same time cause it will do Weird Ish.
spacefiddle  [作者] 2020 年 10 月 28 日 上午 11:12 
UPDATE: Changing the nodes to "chair" types, so that characters can choose to use them without being assigned, has rotated the facing of all the nodes 90 degrees to the left. Which makes no sense, but there it is. Update coming as soon as I work out what crack the FCS is smoking, but until then, make sure the arrow on the node is actually pointed 90 degrees to the right -> of where you want the character to face, lolsigh
Immaluckez 2020 年 10 月 28 日 上午 11:02 
very moce