Sid Meier's Civilization VI

Sid Meier's Civilization VI

One City Mode
54 Comments
tristramcooke 8 Feb @ 4:41am 
Love the idea, but my trade caravans are disabled by this Mod. There are cities deffo in range, and the AI is able to make and use routes...Any suggestions?
DrunkenTexan 18 Nov, 2024 @ 3:29pm 
This mod causes my entire UI to disappear a few turns into the game. I don't have the issue with this mod disabled; however, it has happened all 3 or 4 games that I have started with this mod enabled, even if it isn't selected as the active game mode.
Landy 25 Jun, 2024 @ 9:56am 
Ope I just forgot to tick “one city mode” while setting up the game. All set now. This mod is great!
Meanie 24 Jun, 2024 @ 4:59am 
The mod is working. Unfortunately it does not change the bonus from Ancestral Hall building, which provites 50% increased PRoduction toward Settlers.
Landy 21 Jun, 2024 @ 12:20pm 
Does this mod still work for the latest version of the game (1.0.12.58)??? I tried this mod the other day and I could still produce a settler and settle a second city.
claudemac24hrs 15 Sep, 2023 @ 5:55pm 
This reminds me of Civ5 with the one city challenge and the achievement One to Rule Them All.
Adonis Gaming 3 Apr, 2023 @ 9:40pm 
is there a way to make the AI more aggresive I find that the AI just does not attack anyone now. I guess it's cause they are so far away from each other, but idk they just do not attack anyone.
Adonis Gaming 25 Jan, 2023 @ 11:46pm 
God this is amazing. For my ultra modded playthroughs this adds the finishing touch I needed. I love it just how it is. Limits everyone to 1 city unless you conquor more. City states between my enemies and I become a political game to see who can influence their nearby citystates to have extra protection.

Wars are long distance affairs now so you can't just pump out unit after unit after each city you take. Combined with unit limit enforcement it makes you have to build up your army for an invasion and plan since you can't just spam 5000 units.

Love it! Been looking for a mod like this!
GRF 20 Dec, 2022 @ 1:34am 
Thank you very much for your update, this mod is very comfortable for perfectionists.
Fuzzle  [author] 12 Nov, 2021 @ 12:42pm 
I also made some other changes alongside the loyaly changes, allowing more districts in a city and granting trade route capacity at certain civics, etc. It's all in the mode description anyway.
bcchs 12 Nov, 2021 @ 11:48am 
@Fuzzletop Thank you very much! Much appreciated - I am a big fan of your mod, and I play it exclusively since a few weeks. It's wonderful of you to be so responsive to the community. Again, thank you very much - I am just about to start a new game... :D
Fuzzle  [author] 11 Nov, 2021 @ 6:00pm 
Just rolled back those changes to loyalty.
bcchs 11 Nov, 2021 @ 12:03pm 
Hi, sorry, but could it be that the last update (11/5) somehow toyed with the citizen pressure? I noticed that now city states are quickly rebelling and joining other civs within the first 50-80 turns. I am sure that was different 2 weeks ago...
スーパーゴブリン 9 Nov, 2021 @ 12:02pm 
玩到了凌晨四点,这个MOD 对我来说大大提高了游戏可玩性。
Fuzzle  [author] 2 Nov, 2021 @ 6:50pm 
Frankly I don't know what you would expect be to change for either of those things. If anything I would just remove the policy entirely, but there's no reason to change the Cothon imo.
Aquizar 2 Nov, 2021 @ 1:09pm 
and the Cothon
Aquizar 2 Nov, 2021 @ 1:06pm 
you could also edit the colonization policy card thats related to creating settlers. then this will be perfect.
Comrade Major Volkov 16 Jun, 2021 @ 11:58am 
would have been better, if only the player has one city, and the AI can settle freely
Soloquendi 23 May, 2021 @ 4:54pm 
Thank you. I used to use Let's Play Tall, but that has broken after recent updates.
eliasvernieri 4 May, 2021 @ 2:18pm 
I think the only problem is when you take other city you can keep it.. so.. there is no "one city" just "one settler"
NHC 23 Feb, 2021 @ 1:59am 
I love the mod. Nice work!
Clythoss 16 Jan, 2021 @ 5:29am 
@Stahlseele You forgot about Rockbands with "Religious Rock" - Promotion
Stahlseele 26 Dec, 2020 @ 5:53pm 
You would be surprised how well the Deity AI is able to produce loyalty pressure somehow <.<
Civs you would not expect it from either. Gauls. Netherlands. Rome. Corvinius, Russia, Kristina.
Also, it makes things like religious warfare much more dangerous, because you and usually everybody else at that point in time only have one city available to you.
So if yours gets converted, you can usually not go back, because your own holy site is now producing their religious units.
Fuzzle  [author] 26 Dec, 2020 @ 5:06pm 
I disagree; loyalty is a major part of the game and probably barely comes into play anyway with one city anyway, while disabling conquering effectively disables domination victory, which is already hampered by how spread out cities are likely to be.
Junky 26 Dec, 2020 @ 1:04pm 
Sounds like it would be good to disable loyalty and the choice to conquer or raze another's city. Or enable loyalty but just be able to raze or leave the other's city so that it will be free forever.
Stahlseele 24 Dec, 2020 @ 6:35am 
I made a game with this mod with ALL CIVILIZATIONS AT ONCE on a TSL Earth Map of agreeable size. All Victories active aside from Score/Turn/Time.
In the first 5 Turns, 5 war declaratons when playing as Eleanor of France.
I changed to Eleanor of England after that Still 5 War Declarations before turn 10, but at least only Scotland actually was able to get to me.
I was able to ward that off with Victor as my first Governor.
I am now trying to slowly take over the world completely pacifistic with only loyalty pressure.
Which somehow SCOTLAND manages to resist while i got Spain after about 2 hours.
This will become much harder when i have to cross oceans i guess . .
Jordhun 23 Dec, 2020 @ 3:44pm 
Figured as much, that is unfortunate, could have been fun trying to build every wonder with this mod enabled! :P
Fuzzle  [author] 23 Dec, 2020 @ 7:56am 
You can't change the radius of workable tiles. That's hard-coded into the game.
Jordhun 23 Dec, 2020 @ 7:55am 
Question regarding something that would go great with this mod (thanks by the way!), does anyone know of a mod out there that increases the build area for districts/wonders, rather then just getting border expansion to acquire more luxuries and/or strategic resources?
Stahlseele 22 Dec, 2020 @ 10:18am 
Thank you, no idea how i kept overreading that again and again x.x
Fuzzle  [author] 21 Dec, 2020 @ 8:12pm 
From the mod description:
"Late era starts no longer grant additional settlers, nor does the AI gain additional settlers from higher difficulties."
Stahlseele 21 Dec, 2020 @ 4:53am 
what happens on the higher difficulty levels, where the AI starts with 2 or 3 settlers?
Fuzzle  [author] 26 Nov, 2020 @ 6:00pm 
Actually I think the mod required Gathering Storm to be enabled unnecessarily (which is just a simple checkbox in the creation process), I went in and changed that and reorganized a few things to make it work.
In the meantime, mods might have broken it as well, but I can't see how; not much was changed for Vanilla besides how Settlers work.
Mot 26 Nov, 2020 @ 10:06am 
Quick update: Looks like a mod was blocking it from playing on base game. Disabled them all and it's working great. Thanks! :)
AinzOoalGown 17 Nov, 2020 @ 7:12am 
Well actually since yesterday it works, i dont really know what you did, but you did the right thing. Everything works now and its really fun.
Feedback: Im not into modding at all, but it would be cool if you maybe took out the option to keep citys or city states if you conquer them. It can break the balance of the game pretty quick.
Fuzzle  [author] 15 Nov, 2020 @ 4:04pm 
Are you sure the mod is updated? Try reinstalling the mod maybe? I tested it yesterday and had the same issue before I tweaked a few things. I really appreciate your feedback!
AinzOoalGown 15 Nov, 2020 @ 7:59am 
I tried standard mode with standard setting and everything worked perfect. Then i tried gathering storm with standard settings and everything worked fine but the pantheon settler thing.(BTW i got an settler elseway. I actually found the settler of a city state before he settled a city and captured him haha. The problem must be somewhere in the map, disaster or difficulty setting or maybe even a combo of some of these
Fuzzle  [author] 14 Nov, 2020 @ 12:33pm 
Just put out a minor update that should make the mod load later, which should prevent it from being overwritten by another mod or dlc
Fuzzle  [author] 14 Nov, 2020 @ 12:22pm 
I'm also curious if *all* of the AI are making settlers, or just a few. I'm perplexed as to why the AI can make settlers at all, but maybe the starting settlers aren't being disabled properly. That wouldn't explain settlers coming about later on though.
AinzOoalGown 14 Nov, 2020 @ 12:17pm 
And yeah like daymonjones said: Great mod BTW. I really like the idea of it and wanted to look for an mod like this. Then i found your mod and instantly wanted to play it.
AinzOoalGown 14 Nov, 2020 @ 12:16pm 
I also tried with it with no mods but the one city mod. I used cleopathra,primordial map, disaster intensity 4, game difficulty emperor. Im using the gathering storm DLC with everything from it activated. I myself cant produce a settler, but all the AI can. Also the pantheons havent changed for me all the bonuses still the same and i get the settler also
daymonjones 14 Nov, 2020 @ 12:00pm 
Great mod BTW.
daymonjones 14 Nov, 2020 @ 12:00pm 
I'm not getting spam cities from the AI any longer, but choosing religious settlements pantheon will get me one settler only. I've got a game in the Atomic Age using One City Mode, and no other settlers appearing. I have an extended pantheon mod working, so that may be why?
Fuzzle  [author] 14 Nov, 2020 @ 11:19am 
If you are running into problems with settlers still being available, please try to include as much info as possible; what mods, if any, are you using, what expansions and dlc, etc. Even better would be to send me your save file so I can see what's happening myself.

The only other thing I can think of is to verify that you are actually enabling the mode on the game setup screen. It only gets turned on if the mode is enabled (like apocalypse mode, tech and civic shuffle mode, etc.)
AinzOoalGown 14 Nov, 2020 @ 10:20am 
Dont really know what the problem is, but all the AIs still get settlers but i cant get any until i got my pantheon and then i could just choose one too. I guess another mod is probably breaking it
ZeÜberChef 6 Nov, 2020 @ 2:59pm 
Just wanna say, it's a fun mod. Great job ♥
Fuzzle  [author] 6 Nov, 2020 @ 1:24pm 
It actually works in base game; I'll see what's blocking it from working if that's the issue.
Mot 6 Nov, 2020 @ 11:58am 
Any chance this can be made available to the vanilla game? I don't have any expansions.
Fuzzle  [author] 4 Nov, 2020 @ 6:17pm 
Monumentality dedication/policy was still allowing settlers to be purchased with faith; they can't anymore. The issue was that Monumentality didn't look at what I thought it was looking at to determine of settlers were considered civilian units, so changing settlers to the support class didn't do anything except change the icon shape. I have updated the mod and tested it accordingly to confirm it works this time.
Fuzzle  [author] 4 Nov, 2020 @ 5:19pm 
Thanks for the feedback! It sounds like I didn't account for the golden age policy for civilian units correctly. I'll look into it!