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Wars are long distance affairs now so you can't just pump out unit after unit after each city you take. Combined with unit limit enforcement it makes you have to build up your army for an invasion and plan since you can't just spam 5000 units.
Love it! Been looking for a mod like this!
Civs you would not expect it from either. Gauls. Netherlands. Rome. Corvinius, Russia, Kristina.
Also, it makes things like religious warfare much more dangerous, because you and usually everybody else at that point in time only have one city available to you.
So if yours gets converted, you can usually not go back, because your own holy site is now producing their religious units.
In the first 5 Turns, 5 war declaratons when playing as Eleanor of France.
I changed to Eleanor of England after that Still 5 War Declarations before turn 10, but at least only Scotland actually was able to get to me.
I was able to ward that off with Victor as my first Governor.
I am now trying to slowly take over the world completely pacifistic with only loyalty pressure.
Which somehow SCOTLAND manages to resist while i got Spain after about 2 hours.
This will become much harder when i have to cross oceans i guess . .
"Late era starts no longer grant additional settlers, nor does the AI gain additional settlers from higher difficulties."
In the meantime, mods might have broken it as well, but I can't see how; not much was changed for Vanilla besides how Settlers work.
Feedback: Im not into modding at all, but it would be cool if you maybe took out the option to keep citys or city states if you conquer them. It can break the balance of the game pretty quick.
The only other thing I can think of is to verify that you are actually enabling the mode on the game setup screen. It only gets turned on if the mode is enabled (like apocalypse mode, tech and civic shuffle mode, etc.)