Sid Meier's Civilization VI

Sid Meier's Civilization VI

Zombies
46 Comments
syanntournadre3 10 Dec, 2024 @ 6:55am 
on the same concept it'd be fun if u saw barbarian kaijus (that doesn't destroy cities when atackin it) that would have the same power as a death mech spawn rarely in the world in any era
Rex Bellator 19 Mar, 2024 @ 6:44pm 
Mr. Noodle the zombie models were included in the Red Death scenario from the October 2020 update, moreover the Zombies Defense mode includes things such as the faith mechanic to control or repel zombies, and new defenses such as the wooden and modern barricades. Other than the zombies. Considering Firaxis created the assets and the fact that nobody owns the idea of a "zombie defense mode" Firaxis' own mode is fair game.
Mr. Noodle 2 Nov, 2023 @ 8:41pm 
Wow. Firaxis or whoever mat have actually lifted this(?) zombie mod, messed with it, and added it to the game. This was posted oct. 2020 while their portugal pack dropped- which included the zombie mode- in march of 2021.
The zombie mode is... okay? but highly unrefined and can be blatantly unfair. Not what you would expect from an official release, but par for the course for Firaxis. I was looking for a "better zombies" mod to tweak the settings and found this. The similarities are uncanny.
DREAMSHADOW 21 Jan, 2023 @ 7:19am 
Serious Nerf needed
LJMiranda 27 Sep, 2022 @ 3:42am 
Is it me or the Devs took this to add it as an officially mode?
Ripz 10 Feb, 2022 @ 1:26pm 
@Red-Eyed thanks i'd definitely want to do that if grabbing this.

this came out before the zombie mode dlc? the models look really similar. i dont need the dlc to use this?
Red-Eyed_Gelynome 9 Jan, 2022 @ 3:14pm 
To make it also feel like a horde, edit the name of the "zombie" to "zombie Horde"
-File is located on Data folder ( Zombie_Units.xml using notepad++)
-edit name and description from "zombie" to "Zombie Horde"
Red-Eyed_Gelynome 9 Jan, 2022 @ 3:12pm 
For people who wants to make the zombie look like a real horde, do the following:
-Open the files ( SteamLibrary\steamapps\workshop\content\289070\2271162955 )
-Go to artdef folder and edit unit.artdef with notepad++
-Look for UNIT_ZOMBIE then scroll up
-Change the value of scale from 1 to 0.7 (RED style) and amount from 4 to 12
-save. that's it. they'll look smaller (compt for RED) and will look like a horde

entry edited should look like this:

<Element class="AssetObjects..FloatValue">
<m_fValue>0.700000</m_fValue>
<m_ParamName text="Scale"/>
</Element>
<Element class="AssetObjects..IntValue">
<m_nValue>12</m_nValue>
<m_ParamName text="Count"/>
</Element>
DREAMSHADOW 18 Nov, 2021 @ 11:22am 
using this mod rn and barbarians glitch pls fix
Robi 20 Oct, 2021 @ 11:14am 
I honestly just need a mode that makes zombies stop from spawning after come tech- in cities.
I can't have it always happening: 3 first eras it's fine and fun and then around turn 240+ it becomes an annoying CHURN.
北朝鮮醬燉肘子 28 Apr, 2021 @ 3:30am 
Zombies are so powerful that I can't fight them in classical times:steamthumbsdown:
Deliverator23  [author] 10 Apr, 2021 @ 2:55pm 
New Life in Jesus' Name, Amen
黛玉秦文子 31 Mar, 2021 @ 3:26pm 
How to change spawn rate?
黛玉秦文子 30 Mar, 2021 @ 4:56pm 
maybe Zombie start on Information Era?
The Overseer 28 Mar, 2021 @ 10:19am 
[sshhh, stop giving the devs ideas for free]
kvandborg 23 Jan, 2021 @ 6:14am 
Now we only need diseases.. and doctor units.. and the tech og vaccine. (like in the times right now):steamsad:
Water Filter 7 Jan, 2021 @ 2:56pm 
Thought you should know there is a problem where the zombies start spawning immediately and it is very hard to play because they one shot all my warriors
Tailtia 31 Dec, 2020 @ 6:52pm 
Zombies aren't showing up on the map for me, the models that is - I see them, but just their icon
LuckyGecko 26 Dec, 2020 @ 7:10am 
They keep spawning in classical era. Since they ignore Cities it is not unplayable but.......
Also they can be captured by an Apostle wich is why i steamrolled the entire Map with Zombies now -.-
LJMiranda 15 Dec, 2020 @ 5:03am 
Is there an option to increase their rate spawn as the game progress? Or make them spawn more and attack cities just like the typical zombies from movies and video games?
Taniwha 9 Dec, 2020 @ 10:40pm 
Can we play as a zombie empire?. let them swim
josearte777 27 Nov, 2020 @ 3:07pm 
But zombies and unity are not shown
Gummie 21 Nov, 2020 @ 7:40am 
Zombies spawned in classical era with like 85 combat strength and decimated everyone lol
josearte777 20 Nov, 2020 @ 12:51pm 
I've tried this zombie and you don't really see anything either the unit or the zombie group or the barbarians or anywhere, I've used it together with warfare reloaded, how rare, invisible zombies
GeloDGreat 19 Nov, 2020 @ 4:15pm 
this would be great with R.E.D hahaha
Hoshi 9 Nov, 2020 @ 2:19am 
we have vampires, we have zombies, now we need werewolves :O !!!!!
Rodentball 8 Nov, 2020 @ 7:16pm 
I really want this love this mod, the more fantasy like mods, the better. However the mod does have some problems; see in my game they started spawning them classical era. While it was fun at first to have white walker threat to shake-up to the game, it ultimately rendered the game un-winable. I'd recomend balancing a zombies to be stronger, but balanced to the era they spawned in.
lorenthian 5 Nov, 2020 @ 1:37am 
L4D mod actually covers zombies really well on an OP scale. This is sooo toned down compared to it lol! Thank you
The Terminatrix 4 Nov, 2020 @ 5:26pm 
Maybe buff the zombies a little bit to match its Combat Strength with Atomic Era Units (etc. Corps, Armies). They get 1 shotted all the time. :steamhappy:. Just to give them a fighting chance. lol
Big J 78 caps 4 Nov, 2020 @ 11:31am 
This mod is awesome, thank you @Deliverator23. I've personally been debating about making a zombie civ mod but wasn't sure.
Deliverator23  [author] 4 Nov, 2020 @ 6:58am 
@Flactine: It can only be done by including the relevant Platforms files.
Flactine 4 Nov, 2020 @ 6:40am 
How to gain Red Death 2's textures? CIV6 SDK Assets has no Red Death 2's textures yet.
Rhaeven 3 Nov, 2020 @ 3:36pm 
@Judgemental Soldier
Devs are too busy adding MP-only game modes that nobody asked for whilst breaking SP mechanics.
Judgemental Soldier 3 Nov, 2020 @ 9:09am 
A lovely addition the devs should have tried.
Deliverator23  [author] 2 Nov, 2020 @ 4:24am 
@vincepirez: Unfortunately I'm don't know enough about making Lua code multiplayer compatible to fix this myself.
Munky 1 Nov, 2020 @ 10:06am 
Can a version of this mod be made to include all eras?
vincepirez 1 Nov, 2020 @ 9:36am 
Tried playing a multiplayer game with this mod, and any player who isn't the host constantly gets desync errors every turn. Tried disabling the mod and it no longer happens. Has this been tested in multiplayer? Would love to have zombies with friends :D
jimbostevenson 1 Nov, 2020 @ 8:08am 
omg, thats amazing
一局几百块你玩什么命 31 Oct, 2020 @ 12:31am 
yes! Real zombies
View The Phenom 30 Oct, 2020 @ 6:46pm 
Brains!
jsnider193 30 Oct, 2020 @ 1:08pm 
nice touch this ... now to burn out the infected
amabelfkbooth 30 Oct, 2020 @ 3:52am 
Love it!
Noah 29 Oct, 2020 @ 10:25pm 
Well this is going to blow up.
Lafilu 29 Oct, 2020 @ 7:52pm 
This mod with L4D2 MOD has a very good effect. All zombies belong to this one. Zombies with 85 combat power on the map
No Name Legion 29 Oct, 2020 @ 3:26pm 
otherwise very good
No Name Legion 29 Oct, 2020 @ 3:26pm 
as i found out, this is sort of compatible with RED and warfare expanded