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i get the idea that u gain more benefits and longer lasting ones for playing the elementals u could even try to add a rare card with activate all elemants u loose after 3 turns named the awakaned hero
adding them like the are now they might be too broken xD (maybe)
Here are some key changes, I will create and edit more cards to better fit this mechanism.
Please tell me whether these mechanisms could be encoded. Thank you.
And here are some ideas to make this project better.
1. Images: You can find many free pictures on the Internet
2. Some skills need balance, even Lucas himself. For example, he should have more stamina (maybe 3), so the attack can take 1 stamina (it makes you think more and u can make some card with higher stamina cost), Sylph should have a status shield, and every Spirit must have a mechanism like drawing/creating special attack/skill cards based on MGQ, not just limiting them to a few buffs...
If you can send me the mod's card list (normal and upgraded), I can create a document to show my deeper opinion and changes.
kinda hint on the side granberia is way too op - if u can take it grab it and it just wins u after 2-3 turns
Flailing should be changed to a 0 damage multi strike, still useless at the start but can be useful with enough strength.
Edging could be change to be: +5 max HP, set HP to 1, Exhaust. That makes it a risk reward card instead of just a dead draw. An alternative would to make the hp decrease temporary. If the lost hp was returned at the end of the battle it could be useful when comboed with stress relief.
The +1 element, draw a card, cards could use a change. Either move the card draw to only the upgraded version, or make them +2 to one element and -1 to another element. Right now there are few reasons to ever skip them.