Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Until they haven't fixed those functional blocks (rotors, pistons) etc and their stability issues, I don't plan to play SE any time soon.
I've added welders on my vehicle to automatically repair the track. Maybe try it on your trains, too. Though you'll need a welder battery, I fear ;-)
And I never liked the landing gears in this game. When I began in 1.053 the landing gears of small ships were breaking if they had contact to a large object and the large object was moved. So I use the Maglock mod. One of the best in this game imo. Superglue for space engineers which can unstick with a click :-)
It was made a really long time ago, they have changed some things relating to hitboxes and how the blocks interact with each other on friction
Unfortunatly only the two monorails work for me, the others break as soon as I nudge the acceleration.
I thought about a simple turntable design and implemented it on your 2nd railset. Basically I just have a piece of rail thats turnable by a rotor. Works great for 180 degree turns, however 90degree does not. It seems the rotor is not accurate enough für the railpieces to fit together perfectly.
I could publish my version, but since its based on your map I'll only do that if you allow it.
Yes, my problem was that my train was pitching all the time I turned to any speed in the space left among small/large cubes. This is what you are describing in your answers, 1 and 2. You can appreciate wobbling on the rail if you build a long train of course.
To overcome this try the following:
1) Distribute the set of thrusters around where you think you have the center of gravity (CoG). This will compensate the torque in the CoG which is producing the pitch, reducing or eliminating it depending on how accurately you placed the thrusters.
2) You can move the CoG by adding more weight to the structure of your trains until you finally think you have moved it enough to eliminate this effect.
Tell me if you agree with these and if you tried it. :)
There are 3 possible problems (maybe more, but those are the ones I can think of right now):
1) the model collision boxes are not as tight anymore or weren't at the beginning (the game is in alpha remember, anything can change over time)
2) model wobbles on the track, but it's so minimal, you can't see it with your eyes, it's related to the first problem, also it moves at higher speed than max (105.2, where anything else in the game moves at max 104.4 I believe)
3) the map can't handle the physics involved calculating the friction between the two objects (there is a friction, because if you turn off inertia dampeners the speed slows down slowly)
Also, it's sad that I couldn't get the turn-table working to move the tram from one track to another. Seems to be the same problem that you pointed out: too much of an offset. Even with putting a turntable on a rotor, there was still a slight offset (1 degree) that prevented the inbound train from making a smooth transition onto the platform. I could have spaced out the landing struts, but again, too much wobble on the track.
Thanks.
Anyways, a tutorial would be awesome, since I found it pretty much impossible to get the "train" on the rail.