Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

Guv's Eight Princes DLC Spicy Overhaul Mod (Update 2023-11-13)
45 Comments
PaulPacea 19 Mar, 2024 @ 5:27pm 
thanks
Guvenoren  [author] 25 Jan, 2024 @ 12:49am 
Welcome!
Yoongmian勇面 23 Jan, 2024 @ 11:26pm 
nice mod
Guvenoren  [author] 13 Nov, 2023 @ 4:01am 
Hello! Long time no see people!

I have made an update which addressed some issues i found and also added some cool stuff.
Feel free to read the change notes. I am sadly not going to edit the discussion boards. So the new changes are in the Change Notes section above.

Hope you like it!
Guvenoren  [author] 11 Nov, 2023 @ 4:07am 
Could be that you have to use my additional units mod for Eight Princes
Guvenoren  [author] 11 Nov, 2023 @ 4:00am 
@.

Sorry for the long holdup. What causes issues?
. 24 Aug, 2023 @ 1:40pm 
the mod is not working for me
Guvenoren  [author] 3 May, 2023 @ 3:54am 
Cheers lads :)
Gman9090 3 May, 2023 @ 12:20am 
Definitely looking forward to another 8 Princes Campaign with this overhaul... Another GREAT MOD by @Guvenoren, what is else is new? lol... Thanks Guv!
Norwegian Forest Cat 7 Mar, 2023 @ 1:16pm 
during the transition between the first and the second turn, it just crashes to desktop ( im not using many mods , just camera and bug fixes but ill try to remove bug ffixes )
Norwegian Forest Cat 7 Mar, 2023 @ 1:04pm 
this mod crashes each time I use it :(
MuTaTeDtReE 12 Aug, 2021 @ 5:20am 
@Guvenoren

I believe it does. Normally the first mission is to fight the first army and gain some cash and alignment. Now the first mission is to hold Luoyang, which is the typical "first" mission you'd get once you hit prince. Usually in the base game, when you rank up from Noble to Second Marquis before completing your early game missions, the mission chain gets aborted. I'd assume this is the same case for Sima Ai who starts as Prince in your mod.
Guvenoren  [author] 12 Aug, 2021 @ 4:27am 
huh, it does?
I had no clue.
MuTaTeDtReE 12 Aug, 2021 @ 4:19am 
@Guvenoren

Wouldn't ranking up Sima Ai to Prince at the start kill out all of his early game missions as a Minor Prince? Is there a way to make those available at Prince rank?
Dreaming Dragon 16 Jun, 2021 @ 7:08am 
Not sure how easy this is to code, but I think it would be really neat to see some of those buffs and changes to the 3K period make it to the Eight Princes game. Icing on the cake would be allowing the player to a) choose their rank-up points, as with the changes to the 3K campaigns post-Fates Divided, and b) giving +1 armies for each governor assigned, as in the base game.

Like you say, it's the best time for huge mods and overhauls. Looking forward to whatever you do next!
Dreaming Dragon 16 Jun, 2021 @ 7:08am 
Hey, Guv! Loving the mod -- as per usual! Very glad to see you working on 8P -- I also think it got a bad rap and was 'undercooked' by CA. The changes brought this period of the game back to life, I think, and make this quite a fun diversion with different geopolitics from playing the base campaign.

The only thing I think is truly still missing are imperial courts, either for "imperial prince" or "victorious prince" rank. Particularly because it's terribly hard to maintain high satisfaction, especially for factions like Sima Ai who have no unique/unique background commanders with high authority.

Moreover, and the main argument I'd make for it: I think it would lend itself well to rewarding the player to hit those higher ranks (army limits and governors!), and allow other AI factions hitting that rank to become a much larger threat to the player. This is also a good case for making it simply "imperial prince" rank, as the AI will rarely hit "victorious prince."
Guvenoren  [author] 28 May, 2021 @ 11:37pm 
Yeah. That is sad.

I haven't really touched this mod as of late. Infact I doubt I have to.
I would love to learn how to make startpos mods. Right now is the best time to make huge mods.
Fotia 28 May, 2021 @ 6:31pm 
Thanks for continuing working on this, sucks that CA abandoned the game...
Guvenoren  [author] 28 May, 2021 @ 1:55am 
Well. CA kind of abandoned the game now. That includes this DLC. I hope this DLC can make it a better experience for those that own the DLC.

Sorry fans
Guvenoren  [author] 19 Mar, 2021 @ 7:03am 
Mod updated, fixed some bugs and made some minor design changes :)
Guvenoren  [author] 14 Mar, 2021 @ 12:05pm 
You're just the same as me.
Fotia 14 Mar, 2021 @ 11:05am 
Thanks for this, I'm glad there's mods for the eight princes campaign, always felt it had a ton of potential
Guvenoren  [author] 5 Jan, 2021 @ 1:25am 
Alright folks, alignment is back! It's not the fatest update, but it is the most important. You can now make use of alignment again, but so too will the AI. Watch yourselves and have fun!

Read change notes for more info
Guvenoren  [author] 31 Dec, 2020 @ 2:05am 
Alright, update on the state of this mod.

I may have recent found out how to make the AI utilize the alignment system. Problem is, I don't know how they will recieve alignment to the point that it feels fair. I may rework the alignment system entirely to not be too "dependent" on. So it's merely a bonus thing. That way I may not have to entirely rework the entire mod.
Guvenoren  [author] 11 Nov, 2020 @ 8:20am 
Thank you blondie for featuring me and my eight princes mods on stream! I am eager to await any feedback and suggestions!
Guvenoren  [author] 11 Nov, 2020 @ 7:31am 
Cheers my man!
toucraft 11 Nov, 2020 @ 7:20am 
Watching the mod showcase on Total War: Live, keep it up
Ironguard 10 Nov, 2020 @ 5:53am 
I know, just complaining :(
Guvenoren  [author] 10 Nov, 2020 @ 5:48am 
Yeah, no. Sorry
Ironguard 10 Nov, 2020 @ 5:47am 
I kinda hope you can bring those factions to 190 or 194 campaign.
It would be so fun
Guvenoren  [author] 8 Nov, 2020 @ 1:35am 
Made some updates to changes in the discussions. I hope I can actually write down the changes for you guys. You deserve it. Then I can eat my whiny words haha!
Guvenoren  [author] 8 Nov, 2020 @ 1:15am 
So, I have to say, I unfortiunantely can't write all teh changes into the discussions. It is simply too much I have changed. Read the change notes if any of you are interested about what has been changed.
Guvenoren  [author] 8 Nov, 2020 @ 1:12am 
A rather fat patch. Let's bring on the highlights!

Highlight: Sima Wei has gotten his unique skill, Champion of Fury. Sima Jiong's occupation option has been tweaked. Technology unit unlocks have been changed and certain technologies have had some number changes and added some new details to them.

Also, I hope you guys enjoy the new change note text layout. I hope it's more clear and looks better!
Guvenoren  [author] 6 Nov, 2020 @ 8:43am 
I don't really understand the nanman. So idk. They still kicking around at this period? They even kinda relevant?
Dead Baron 6 Nov, 2020 @ 8:32am 
Sima Ai is the furthest South. Other Sima get access to Qiang, Xianbei or Xiongnu. Just thought it would be interesting to see other variety as well.
Guvenoren  [author] 5 Nov, 2020 @ 9:08pm 
Who here fits with elephants though?
Dead Baron 5 Nov, 2020 @ 12:03pm 
Any chance of seeing elephants?
Guvenoren  [author] 4 Nov, 2020 @ 11:13am 
Fat patch today for this mod. Brace yourselves. A lot to cover.

Highlights: Empire of Jin has gotten tweaks to it's AI and how they function economically. They suck economically, and are dependant on trade to survive. Should all trade trip from them, they will inevitably lose a heck load of income. Making them ripe targets for the ambitious lords.

Imperial units no longer require world leader (emperor status) to be recruited. What you have to do however is reach "Imperial Prince" rank and research the required researches.

Various princes have gotten tweaks to their balance and some interface edits have been made. A lot of AI personality tweaks have been edited along the way.

Read change notes for more info.
toucraft 2 Nov, 2020 @ 10:47pm 
The saber vs dao/jian infantry, mounted saber vs dao/jian, and spear warrior vs ji infantry alway felt like they fill the same medium tier role.

There is a mod on the workshop that makes peasants band and raiders recruit at full health, which help since you still need reform to unlock, and this way it makes them unique.

Also does this mod add the imperial units? Unmodded 8p is bugged so you can't get the imperial units, even with the reforms and being an emperor.
Guvenoren  [author] 2 Nov, 2020 @ 3:09am 
Question for my users:
Many of the base units in 8P can feel very samey, if more base units could be added, what should be? Which should be replaced?
Guvenoren  [author] 1 Nov, 2020 @ 8:19am 
If I could have made the alignment system affect the AI, I would. But I can't see that happening.
Dead Baron 1 Nov, 2020 @ 8:09am 
I like the alignment system as well, however it really only served to make the player OP compared to the A.I. since they can't utilize it.
Theoretic101 1 Nov, 2020 @ 8:02am 
hmm not sure how I feel about the alignment system being removed, I quite liked it but I'll give it a shot
霜降天 1 Nov, 2020 @ 5:52am 
thank you!!!
Guvenoren  [author] 1 Nov, 2020 @ 2:03am 
This is a rather fat mod, and getting some feedback would be greatly appreciated!