RimWorld
Stockpile Stack Limit (Continued)
153 comentarios
Xyntheil 15 JUL a las 8:10 
ty Mlie
Justicar 4 JUL a las 8:14 
Same as the poster below. This conflicts with Adaptive Storage Framework sadly.
Side1iner 1 JUL a las 13:13 
@Mile: Awesome, thanks! And also: thanks for all the mods you keep alive! I can only imagine the amount of time you put into it! Cudos!
Mlie  [autor] 1 JUL a las 13:11 
@Side1iner Fixed now
Side1iner 1 JUL a las 2:05 
Playing 1.6 this doesn't work for me. Clicking on the "Total stack limit" button (to set the max stack), nothing happens. As is the button is simply unused.
Mlie  [autor] 15 JUN a las 4:20 
@MayzaTH Congratulations, you won the award for the least information provided in a bug report.
MayzaTH 15 JUN a las 4:00 
The game crashed . This is no longer working
Kumamanuma 22 MAR a las 10:26 
I think using any other stack size mods causes the infinite stocking loop bug. When I uninstalled Orgestack, this issue stopped. I then installed Stack xxl and the stocking loop bug came back. This really sucks because using these mods was why I needed the stack limit size in the first place. Kind of a "you can't use one with the other, but you don't need one without the other" situation.
ZhySans 5 MAR a las 9:47 
首先感谢作者对此mod的更新,但非常遗憾的是经测试它不会起作用。其最主要的问题就是如用户[Serp]说的那样:

yes, what ari85 said was also my experience when I played 2 years ago with this mod. Its a waste of colonists time this way, but better than nothing.. would be nice if this can be changed.

I tested this mod again yesterday with several other mods, and had the problem others described, that a colonist is stuck between 2 piles forever (bringing 75 to limited pile, carrying 74 back and then forever moving 74 back and forth between the two piles, although the current amount of the pile did not change. Since ari85 did not experience this, I assume its a mod conflict (can not test it myself with only this mod active currently because have too many mods active, takes way to long to enable them again, just for testing :D)
Kcancaro 4 MAR a las 23:16 
There seems to be a bug with the Neat Storage mod on 1.5, where the stockpile system limits all items to a certain value, causing everything to spread.
Mlie  [autor] 3 MAR a las 22:12 
@visualpizza Please see the Reporting Issues section described above
visualpizza 3 MAR a las 13:10 
Can confirm that the hauling back and forth issue still persists after the update
Mlie  [autor] 26 FEB a las 2:46 
@drvictur Please see the Reporting Issues section described above
drvictur 26 FEB a las 2:26 
This used to work in the past but not anymore
Mlie  [autor] 23 FEB a las 12:30 
@Thallan Please see the Reporting Issues section described above
Thallan 23 FEB a las 12:27 
It is broken, you cannot use zis mod as ze hauler vill just endlessly haul ze food back and forth and back and forth
arl85 6 FEB a las 22:27 
@Serp according to release notes, version 1.5.1 released middle january should have fixed the issue of endless moving around items between stockpiles; not sure if it's your issue
Serp 6 FEB a las 12:46 
yes, what ari85 said was also my experience when I played 2 years ago with this mod. Its a waste of colonists time this way, but better than nothing.. would be nice if this can be changed.

I tested this mod again yesterday with several other mods, and had the problem others described, that a colonist is stuck between 2 piles forever (bringing 75 to limited pile, carrying 74 back and then forever moving 74 back and forth between the two piles, although the current amount of the pile did not change. Since ari85 did not experience this, I assume its a mod conflict (can not test it myself with only this mod active currently because have too many mods active, takes way to long to enable them again, just for testing :D)
arl85 6 FEB a las 10:16 
I think it is because of how moving items works and I think is vanilla-like.
A stack of items is selected (probably based on distance source-destination). The stack is then moved to destination. Mod checks if stack is now over imposed limit: if so, the stack is splitted to limit. Excess items are moved to another area.
If another area is not available, items cannot be moved and stack is not splitted.

Not sure if it's a bug; maybe it could be changed to split at sources instead of splitting at destination, not sure
arl85 6 FEB a las 10:16 
@clocknova and others who said this mod is not working.

I found that this mod works ok but only if you have enough space for keeping excess resources.

let's me explain with an example: start a new game, create a 1x1 zone, set it to only accept steel and set a limit of 1.
Pawn will fill it with a full stack of steel (75 items) vs the 1 you expect.

but as soon as you create another zone accepting steel with no limits, pawn move the 74 "extra" steels from your 1x1 zone to the other bigger zone, leaving exactly 1 steel, as you expect.
Mlie  [autor] 18 ENE a las 23:23 
@clocknova Please see the Reporting Issues section described above
clocknova 18 ENE a las 16:49 
This mod does not work at all.
fabio.pinhao.mello 18 ENE a las 9:01 
Too bad the mod doesn't work with LWM's Deep Storage
Shiro Nekuro 8 ENE a las 5:58 
works fine on regular stockpile zone but crashes as soon as a pawn interacted with LWM's deepstorage buildings that has been limited. So just put a stockpile zone don't use LWM's deepstorage buildings.
Harkan Alexander Cross 7 ENE a las 15:52 
Anyone know why the game would freeze for a short period then crash when trying to use this mod? It does not happen when it is paused but if I have changed anything in the settings for a shelf and then unpause it, it freezes then crashes shortly after.
Kuratheris 14 DIC 2024 a las 14:17 
Oh jeez, I posted that in the wrong mod comments, sorry, lol. This mod has no issues regarding Misc Turrets which is what that was about.
Mlie  [autor] 13 DIC 2024 a las 22:59 
@Kuratheris Could you link to that mod?
Kuratheris 13 DIC 2024 a las 17:45 
I've found that the issue of weapons not disappearing after being put in the turret, or "falling out" of it, is caused by the mod Stack Gap.
Mlie  [autor] 23 NOV 2024 a las 23:01 
@Tolodociro Please see the Reporting Issues section described above
Tolodociro 23 NOV 2024 a las 18:37 
Idem, instant ctd when activating the box and puting number 10
(a shelf in the dinning room for 10 meal dishes)
Mlie  [autor] 23 NOV 2024 a las 5:19 
@Hellsvien You can share the actual log-file. Its called Player.log and is in the game config-folder
Hellsvien 23 NOV 2024 a las 5:14 
Hey Mile, I dont even get a chance to get the logs, it crashes straight to desktop immediately. Its a pity, cause this mod is greatly appreciated and essential for my kitchen :(
Mlie  [autor] 23 NOV 2024 a las 4:53 
@Hellsvien Please see the Reporting Issues section described above
Hellsvien 23 NOV 2024 a las 4:51 
Crash to desktop. :steamthumbsdown::steamthumbsdown:
Mlie  [autor] 22 OCT 2024 a las 22:01 
@No. Please see the Reporting Issues section described above
No. 22 OCT 2024 a las 21:05 
Very poorly coded - the pawns just keep moving items from one stockpile to another in infinite loops.
Elfie 1 OCT 2024 a las 14:04 
Does not work with Vanilla stockpiles with LWM deep storage installed. Didn't bother testing without. Users beware. Pawns will try and haul more than the limit and then haul away the "extra" again in a cycle. It will pull every free pawn that can haul (colonists and misc. robots).
NuanKi 18 JUN 2024 a las 17:29 
use KanbanStockpile
Natex 31 MAY 2024 a las 5:56 
As of today in 1.5, I can assure you that this mod is not working, not on stockpiles nor on shelves.
Stupid kid 9 MAY 2024 a las 6:59 
sadly, uncompatible with LWM's storage
[Rl]SunSetMoon 5 MAY 2024 a las 10:46 
there is new problem, when use this mod without any storage mod. the pawns only stack 2 stacks of items on a vanilla shelf that can hold 6 stacks
れPURE い.億KiotheCloud四 1 MAY 2024 a las 2:41 
I have a different kind of issue idk why but my haulers are confuse when I place 1 stockpile with a max capacity of 25 they keep filling it up and taking it away constantly I dont have LWM and vanilla shelves cannot carry multiple of the same stuff on 1 tile anymore with this mod on.
Mlie  [autor] 21 ABR 2024 a las 12:37 
@dvdmcwilliams Please see the Reporting Issues section described above
dvdmcwilliams 21 ABR 2024 a las 12:35 
Its causing problems with LWM, it wont let me store the amount of items set in LWM options.
KPLoopy 14 MAR 2024 a las 11:30 
+1 to the deep storage issue.
Shanghai Shanks 13 MAR 2024 a las 12:36 
having an issue with deep storage where my pawns only stack 2 stacks of items on a shelf that can hold 8 stacks
Tymn 20 FEB 2024 a las 8:07 
anyone know a functioning alternative to this? getting the same issue as others and all the other similar mods seem to be outdated and/or broken.
Uphu 11 ENE 2024 a las 19:07 
Same issues as people below
Glitchy_Typo 6 ENE 2024 a las 22:44 
Same issues as people below