安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
yes, what ari85 said was also my experience when I played 2 years ago with this mod. Its a waste of colonists time this way, but better than nothing.. would be nice if this can be changed.
I tested this mod again yesterday with several other mods, and had the problem others described, that a colonist is stuck between 2 piles forever (bringing 75 to limited pile, carrying 74 back and then forever moving 74 back and forth between the two piles, although the current amount of the pile did not change. Since ari85 did not experience this, I assume its a mod conflict (can not test it myself with only this mod active currently because have too many mods active, takes way to long to enable them again, just for testing :D)
I tested this mod again yesterday with several other mods, and had the problem others described, that a colonist is stuck between 2 piles forever (bringing 75 to limited pile, carrying 74 back and then forever moving 74 back and forth between the two piles, although the current amount of the pile did not change. Since ari85 did not experience this, I assume its a mod conflict (can not test it myself with only this mod active currently because have too many mods active, takes way to long to enable them again, just for testing :D)
A stack of items is selected (probably based on distance source-destination). The stack is then moved to destination. Mod checks if stack is now over imposed limit: if so, the stack is splitted to limit. Excess items are moved to another area.
If another area is not available, items cannot be moved and stack is not splitted.
Not sure if it's a bug; maybe it could be changed to split at sources instead of splitting at destination, not sure
I found that this mod works ok but only if you have enough space for keeping excess resources.
let's me explain with an example: start a new game, create a 1x1 zone, set it to only accept steel and set a limit of 1.
Pawn will fill it with a full stack of steel (75 items) vs the 1 you expect.
but as soon as you create another zone accepting steel with no limits, pawn move the 74 "extra" steels from your 1x1 zone to the other bigger zone, leaving exactly 1 steel, as you expect.
(a shelf in the dinning room for 10 meal dishes)