Space Engineers

Space Engineers

[Mafoo] More Batteries
29 Comments
Vas 13 Feb @ 11:42pm 
I had an idea today. Capacitors. A battery that charges slow, but can discharge fast. Same capacity as the regular batteries you have but with varying rates of discharge capabilities. Like 1/4th charge rate for 2x discharge rate, 1/10th charge rate for 5x discharge rate, etc. Though it'd probably need a new model of sorts for a more capacitor feel to it.
Vas 22 Jun, 2024 @ 3:35am 
I really like the looks of these. Let me know if you get back into modding at some point so I can come around and start using things again.

However in reference to something you said a few years back about weight saving, this is actually incorrect to assume. Having a larger battery would assume that you fill the extra space with more storage capacity, thus the weight would actually be far heavier than stacking 9 of them together because the energy storage cells would be heavier than the framework around them.

So while having 9 of them would give you a lot of capacity, having one the size of 9, would actually be heavier and give you the capacity of maybe 10 to 12 of them depending on the construction.

I'd also like to suggest that your batteries start off empty, so that they can be deconstructed without losing their energy cells as scrap. One can always use a regular battery or make a jumper battery to fill the role of starting a grid up for its first time.
w00kie 16 Nov, 2022 @ 2:22am 
I don't know if it has ever been mentioned before but the large battery has some tiny floating decals one block above it. In case the large variant is a cut down from the giant one, you might have missed moving some rivet decals :p2cube:

Otherweise love this mod, I use it on pretty much all large builds.
Lead Hail 25 Apr, 2021 @ 10:04am 
did It break after the Warzone update?
Mafoo  [author] 31 Jan, 2021 @ 12:12pm 
the slight increase in capacity was on purpose to represent the extra space by not needing the fact they are one unit (think about stacking 9 of them together you wouldn't need all the metalwork in between) the weight-saving I have no influence over as the game sets that by the components used. which again I made more efficient relative to their size
123 31 Jan, 2021 @ 5:06am 
These large grid ones are 9x and 18x the size for 10x and 20x the power. That's close enough I guess, but they're half the weight for their stats. That weight saving is huge. So, they're almost strictly better. Is there a reason for this?
Soul_XP 13 Dec, 2020 @ 11:55am 
Planning on getting it to work with the progress system?
Mafoo  [author] 13 Dec, 2020 @ 9:21am 
New Version Minor detail fixes
Wancott 3 Dec, 2020 @ 3:47pm 
Amazing! I was looking for something like this for ages: Just bigger batteries to avoid having hundreds of vanilla batteries in K-menu.
Dusty Lens 3 Dec, 2020 @ 7:32am 
Thank you for this. Batteries are very useful in SE but the current system demands that you install a great number of individual batteries, which can be a real problem as that snowballs. Being able to compress those batteries into a single block is great!
Mafoo  [author] 27 Nov, 2020 @ 11:30am 
New Version Should all be fixed. The g icon colours I will tune in the next update
El Kabong!!! 27 Nov, 2020 @ 5:32am 
No worries bud, I just like to report anything I find so that it can be fixed if it's unnoticed :) Thx
Mafoo  [author] 27 Nov, 2020 @ 12:13am 
Sorry about that I will fix it. I was migrating the item names
El Kabong!!! 26 Nov, 2020 @ 12:50pm 
Batteries disappeared from my build menu?
Mafoo  [author] 13 Nov, 2020 @ 11:18am 
New Version BugFix Incorrect Critical Component
my apologies Stoyam I had overlooked the mistake in the definition it seems Large Batteries were correct and I had accidentally set it wrong on Giant Batteries, most likely when I was testing the models I have a basic SBC to just render the model in-game
Stoyam 9 Nov, 2020 @ 1:08pm 
@Mafoo But in vanilla Battery you need to build Power Cells to get it functional. Hack and Functional are on the same level just after Power Cells.

Please don't get me wrong I don't want to be an asshole, it's just that your batteries seems very OP if you don't need the Power Cell to get them functional.
Mafoo  [author] 8 Nov, 2020 @ 12:05pm 
Yes as that is how the vanilla blocks work
Stoyam 8 Nov, 2020 @ 10:19am 
Is it intentional that the Large and Giant Batteries have the functional line before Power Cells?
Felonious Punk 8 Nov, 2020 @ 9:51am 
Thanks Mafoo! subbed!
Mafoo  [author] 8 Nov, 2020 @ 2:50am 
I added the grid sizes to the description
Speed Racer-Zx10R 7 Nov, 2020 @ 5:32pm 
they are huge like it says. the giant ones are 4x4 squares on large, should be the same size as a large cargo . and the normal large is 4x2 if i counted right when i placed them.
Useless 7 Nov, 2020 @ 1:05pm 
keep up the good work
Felonious Punk 7 Nov, 2020 @ 10:36am 
hey can we get a banana to scale or something? I like the look of these models!
tinytank_2 7 Nov, 2020 @ 9:01am 
Would be cool to see a vanilla battery too, as a size comparison
budisourdog 7 Nov, 2020 @ 8:47am 
Finally some centralization, spam battery banks begone
Speed Racer-Zx10R 7 Nov, 2020 @ 7:25am 
they look cool,ima try them
ForgerFortySeven 6 Nov, 2020 @ 11:16pm 
TY
Mafoo  [author] 4 Nov, 2020 @ 1:37pm 
New Version Added Large Size
Skadefaan 3 Nov, 2020 @ 9:26am 
Tesla battery?