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Cause I've been messing around with this for about an hour and can't figure it out.
=== Limber 0.2.6-alpha Errors ===
<...>\steamapps\workshop\content\333640\2275906495\FungalGasGrenade.cs(15,30): error CS0506: 'LimberFungalGasGrenade.Detonate(Cell, GameObject, GameObject, bool)': cannot override inherited member 'IGrenade.Detonate(Cell, GameObject, GameObject, bool)' because it is not marked virtual, abstract, or override
== Warnings ==
None
I've been pretty sick lately so can't really investigate that bug. If you can use the Player.log to figure out exactly what's wrong I can probably make an update with the fix though.
I was able to reproduce the bug by saving/loading, so the latest update should fix it. Let me know if still gives you any problems!
The logging version throws this in the log (and applies the gold fungus of that world successfully) https://pastebin.com/CJ9twpMJ
https://drive.google.com/file/d/1c475YFnFF2QTrh0LwOv2gOfcywDssnhD/view?usp=sharing
My log ended with this, mentioning limber in the population tables;
https://www.reddit.com/r/cavesofqud/comments/kbnlwp/z/gfj0a2u
Sorry for the false alarm.
I can't believe someone would be so lazy as to forget that </group>. What a lazy modder. (It was me)