Killing Floor 2

Killing Floor 2

Turok Weapons
55 Comments
Mr. Snowpaws 18 Feb, 2024 @ 7:48am 
Adorei a fireblade
VEG 9 Aug, 2023 @ 7:08pm 
Can you give me a file mutator.uc? Because if you give me that, it's very convenient for me to make mutators
I3.L.4.C.K.- AR0 2 May, 2023 @ 2:36am 
@n0wonmai Nice, thanks for the info, have a nice week ;-)
n0wonmai  [author] 1 May, 2023 @ 4:13am 
@T3RNUR10S_BL4CK thanks! Btw new update for the Turok pack will be out today or tomorrow, bugfixes and some improvements :)
I3.L.4.C.K.- AR0 1 May, 2023 @ 3:38am 
Bro all i have to say is your work with this "Mod Weapons" is amazing, you make our game more fun than me and my friends ever had entertainment playing KF2 on console, thank you so much for your work.
I admire your work, and I wish you as much success as possible.
I'll leave below all the mods I've tested and haven't tested on my own, but my friends have tested the ones I haven't tested yet and they're working fine.

- Tested Packs:

- Cyberpunk 2077 Mini Weapon Pack
- Plasma Rifle & P240 [Awesome in Zedternal, but i think the price 3000 is unballanced XD]
- Russian Military Weapon Pack
- Turok Weapons [My Favorite at momment XD]
- AR Weapon Pack
- SMG Weapon Pack [Amazing combination of SMG]
- SWAT Elite Weapons
- Warface Arsenal [One of The best in my opinion]

Not Tested Packs:

- Kel-Tec KSG
- HighTech Weapons

Have a Good day :-)
n0wonmai  [author] 15 Mar, 2023 @ 11:00am 
@The Renegadist maybe if i'll be sure ppl rly want to see this pack
dont want spend about 300 hours in vain
The Renegadist 15 Mar, 2023 @ 6:21am 
Any chance of a Half-Life weapon pack?
Your local horse offender 18 Dec, 2022 @ 6:59pm 
im literally doing what you
have told others to do so that isnt the case
n0wonmai  [author] 17 Dec, 2022 @ 3:14pm 
@MobiModdzYT tested with other ppl, still no problems, something wrong on your side
Your local horse offender 17 Dec, 2022 @ 1:42pm 
the weapons are not even on the nuked map
Your local horse offender 17 Dec, 2022 @ 1:39pm 
it just brought me to the nuked map, and replacing nuked didnt work either
Your local horse offender 17 Dec, 2022 @ 1:21pm 
Ok I'll try that
n0wonmai  [author] 17 Dec, 2022 @ 12:23pm 
@MobiModdzYT

try:
open KF-Nuked?Mutator=Turok.Enable

it works with any map
Your local horse offender 17 Dec, 2022 @ 11:37am 
I wanna use this mod cause I'm a huge turok fan but I need to know why it isn't working.
Your local horse offender 17 Dec, 2022 @ 11:35am 
open KF-<MAPNAME>?Mutator=Turok.Enable, I'm playing solo and I obviously changed the map name to the one I was on, unless this mod dosent work with custom maps which I dont see why it wouldn't.
n0wonmai  [author] 17 Dec, 2022 @ 8:37am 
@MobiModdzYT show what command you paste
Your local horse offender 17 Dec, 2022 @ 6:59am 
false, i type in the stuff in need to into the console and the weapons dont show up
n0wonmai  [author] 16 Dec, 2022 @ 8:43am 
@MobiModdzYT

seems like one hit on button too hard for you
mod works perfectly
Your local horse offender 16 Dec, 2022 @ 4:04am 
mod is a bust. weapons dont exsist. plz reframe from downloading it.
𓆩Ⱥᵾɍēꞥ𓆪 18 Apr, 2022 @ 7:34am 
как установить
𓆩Ⱥᵾɍēꞥ𓆪 18 Apr, 2022 @ 7:29am 
how to instal that weapon pack because i dont understand the instructions
Akela 7 Aug, 2021 @ 10:21pm 
Few things I'd like to see if you plan to update this pack in the future:

- Tweak the handgun's recoil animation so it goes upward instead of to the right. Looks a bit odd when you fire it quickly.

- Add the napalm grenade alt-fire for the flamethrower, like the original game had.

- Increase flamethrower magazine capacity, it burns through it so fast, you spend longer reloading than firing lol.

- Make the ammo light indicator on the shotgun smaller, in the original game it was just a thin LED on the side while here it's a pretty large square, it stands out and looks strange, especially with Bloom off.

- Dunno if this is possible, but have zeds chase after the shotgun's alt-fire flares?

But otherwise you did an excellent job porting these! Thank you!
Akela 7 Aug, 2021 @ 3:03am 
Any idea how some servers are using custom weapons where we don't need to do the audio file copy/pasting ourselves? I've joined a few where I can hear the guns just fine, but when I try to add them for my own server it doesn't work that way.
bparham11 1 Jul, 2021 @ 6:47am 
can someone please give up a more in detail way of using this idk how to use this
n0wonmai  [author] 19 Mar, 2021 @ 2:42am 
@Ortum only manual installation by user side
Joesuffcole 18 Mar, 2021 @ 9:04pm 
How do we add the audio files to a server, so that users are able to hear the weapons while they use then?
n0wonmai  [author] 2 Feb, 2021 @ 9:35pm 
@«Wyvern» thanks for advice :D
«Wyvern» 1 Feb, 2021 @ 8:19am 
Pathfinder has done a spotlight of the weapon pack, you should maybe put the link on this workshop page to have a quick preview of your weapons. I say that, i say nothing. But these weapons are interesting me since several weeks now ;D
CabooseDOTexe 4 Jan, 2021 @ 11:55pm 
Why....would you remind me that this game existed?
n0wonmai  [author] 3 Jan, 2021 @ 5:01am 
@RAMPAGE open KF-Nuked?Mutator=TurokWeapons.Turok_Enable?Difficulty=3
n0wonmai  [author] 3 Jan, 2021 @ 4:59am 
@Mythical i can't fix that due animation length :(
You have to use reload cancel using bash
Mythical 2 Jan, 2021 @ 5:03pm 
For whatever reason the pistol specifically has a large delay before you can shoot after reloading it
RAMPAGE 18 Dec, 2020 @ 11:06am 
can i use this MOD on HOE? if yes how?
n0wonmai  [author] 15 Dec, 2020 @ 2:02am 
@RAMPAGE open KF-Nuked?Mutator=TurokWeapons.Turok_Enable
RAMPAGE 14 Dec, 2020 @ 3:00pm 
put: mutator=TurokWeapons.ENABLE
say: command not recognized
身本多憂怎可全求 7 Dec, 2020 @ 2:44am 
@n0wonmai Thank you!
n0wonmai  [author] 6 Dec, 2020 @ 9:25am 
@天地不仁萬物為狗 they need to get and install weapon sounds too
身本多憂怎可全求 6 Dec, 2020 @ 9:13am 
@n0wonmai Oh, i didn't notice that. I am sorry. May I ask one more question? If my friends join my server, do they need to subscribe and do the first step to get the sound effect? Or they will be just fine since I finished step one?
n0wonmai  [author] 6 Dec, 2020 @ 12:01am 
@天地不仁萬物為狗 seems you skip first step of the installation part. You have to put all audio files to the game directory
身本多憂怎可全求 5 Dec, 2020 @ 5:09pm 
It works fine in my server, but these guns have no sound effect?
Steel hand 22 Nov, 2020 @ 10:16am 
Hi not work for me
Old guy 22 Nov, 2020 @ 5:25am 
it s not work
H U N ナ E R 15 Nov, 2020 @ 10:17am 
@Coolguy681,
1. Subscribe to this mod.
2. Follow all the instructions above in the installation
3. Launch the game
4. Open the console in the game by pressing the tilde key (~)
5. Copy this and paste it into the console: open KF-Nuked?Mutator=TurokWeapons.Turok_Enable and click OK
Old guy 15 Nov, 2020 @ 9:57am 
can u show me all the process how u get work u gustom weapons
n0wonmai  [author] 15 Nov, 2020 @ 9:46am 
I didn't understand anything you said
Old guy 15 Nov, 2020 @ 9:30am 
i need twice how u can copy all Turok weapons on u files. And how gets work on single player all the custom weapons?
n0wonmai  [author] 15 Nov, 2020 @ 4:52am 
@Coolguy681 whats problem?
Old guy 15 Nov, 2020 @ 2:21am 
I need help for to get custom weapons on to Single player
LeFirefly 12 Nov, 2020 @ 9:21am 
Thanks for all the replies, I'm not using the weapon pack as mutator - only as the CustomWeaponDef line. I have the same issue with Halo weapons pack and Reinforcement pack as well, from the Zedternal Reborn discord I heard that the magazine size update broke custom weapons :/
H U N ナ E R 9 Nov, 2020 @ 9:25am 
@LeFirefly If you run this mutator together with Zedternal and additionally add Turok weapons to the Weapon_CustomWeaponDef line, then this is your problem. You just need to use the Weapon_CustomWeaponDef line to add Turok weapons without running this mutator.