RimWorld

RimWorld

Craft Neutroamine (continued)
23 Comments
velcroboy333  [author] 26 Jun @ 1:01pm 
There had been requests in the past top combine the two separate neutro crafting mods. I actually made one a year ago and never released it. So Here
Scout Gaming 26 Jun @ 11:56am 
Neat
velcroboy333  [author] 26 Jun @ 11:51am 
Updated for 1.6. No changes made. Let me know if any bugs pop up.
Cheers.
Scout Gaming 16 Jun @ 2:04pm 
Updoot pls
velcroboy333  [author] 26 Aug, 2024 @ 11:06am 
I'll take a looksy at these when I'm home form work tonight
Amon Grabmore 26 Aug, 2024 @ 6:08am 
No I use this mod for over 100h never happend
Holynevil 24 Aug, 2024 @ 1:54pm 
anyone have problem that sometime the Bills just disappear from the drug crafting station?
Amon Grabmore 24 Aug, 2024 @ 1:47pm 
@velcroboy333 oh damn i found why!

In the x10 version he forgot the <workSpeedStat>DrugSynthesisSpeed</workSpeedStat>
after
<soundWorking>Recipe_Brewing</soundWorking>

I allways used the x10 variant so i never noticed.

If you dont understand what i mean, because english is not my first language, I could try in PM.
Amon Grabmore 24 Aug, 2024 @ 1:09pm 
@velcroboy333 the only rly sad thing is that is dosnt matter how good your crafter is. I wish it would be faster, to do it with a rly good pawn with 20 int but cuz its allways the same time, I do it with shit slaves. But i agree with evryone, its the best mode in my eyes, cuz its not easy to craft it.

I dont know a anything about moding but the mod files have the line
<workSpeedStat>DrugSynthesisSpeed</workSpeedStat>
wich in my testing dosnt work at all i tested 100% DrugSynthesisSpeed against 620% DrugSynthesisSpeed pawn it is the same amount of time.

I dont expect a change or anything i was just wondering why it is like that.

Anyway thanks for continuing this mod.
Dombie The Zombie 3 Jun, 2024 @ 12:37am 
I'd say this is a fairly well-balanced mod. It's better to buy the stuff, but at least you have an option to make it in worlds without convenient traders.
velcroboy333  [author] 30 Mar, 2024 @ 6:02pm 
Updated for 1.5. No changes made. Let me know if any bugs pop up.
Cheers.
Scout Gaming 21 Jul, 2023 @ 2:56pm 
Great mod, honestly makes a lot of sense.
Herbal medicine could contain trace amounts of chemical required to synthesize neutroamine.
It is quite literally cheaper to sell herbal meds for neutroamine than it is to craft it with your mod.
Yet I think it's the best mod simply becuase it gives you an option to craft it, while still making you (usually) buy it.
velcroboy333  [author] 24 Oct, 2022 @ 11:41am 
You do need to research Drug Production. But otherwise, the recipe should be at the drug lab.
yvonnars 24 Oct, 2022 @ 11:39am 
I don't seem to have the option to craft it at the drug lab, is there a research or another mod needed?
velcroboy333  [author] 14 Oct, 2022 @ 9:57am 
Updated to 1.4
velcroboy333  [author] 15 Jun, 2022 @ 1:41pm 
Ha, that's good stuff
The Guy in Your Closet 15 Jun, 2022 @ 12:42pm 
I don't know I just found it funny. It reminds me of that one photo where the person said "Look at my Pentagram tattoo" and they actually got a Star of David by accident
velcroboy333  [author] 15 Jun, 2022 @ 11:05am 
It's the original image that came with the mod when I "continued" it. I don't really know the significance or why it would be questionable.
The Guy in Your Closet 15 Jun, 2022 @ 10:41am 
I question the Star of David, odd choice, but nice
Maximi1ian 16 Dec, 2021 @ 11:32pm 
Thanks Bud! :steamthumbsup:
specopsbarton 21 Jul, 2021 @ 2:28am 
Thank you for this mod. :steamthumbsup:
velcroboy333  [author] 19 Jul, 2021 @ 1:54pm 
Updated for 1.3
velcroboy333  [author] 5 Jul, 2021 @ 4:08pm 
Attention: I will absolutely be updating all my mods to 1.3. I want to take the time to look at the new code first in order to make sure the code changes are implemented correctly for the new version, as well as make any balance changes, and to implement any relevant new features into my mods,

The upcoming week is going to be busy for me already as the busy season for my real job is just beginning and goes pretty heavy through the fall and holiday season. But I will try to find the time as soon as I am able. My goal is to have all my mods ready for the official release in a couple weeks.

note I will be maintaining support for 1.2 after the update to 1.3 but I a have already moved on from 1.1 or older, so, those versions will not be maintained unless they are naturally compatible.

Thanks for your patience.