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Cheers.
In the x10 version he forgot the <workSpeedStat>DrugSynthesisSpeed</workSpeedStat>
after
<soundWorking>Recipe_Brewing</soundWorking>
I allways used the x10 variant so i never noticed.
If you dont understand what i mean, because english is not my first language, I could try in PM.
I dont know a anything about moding but the mod files have the line
<workSpeedStat>DrugSynthesisSpeed</workSpeedStat>
wich in my testing dosnt work at all i tested 100% DrugSynthesisSpeed against 620% DrugSynthesisSpeed pawn it is the same amount of time.
I dont expect a change or anything i was just wondering why it is like that.
Anyway thanks for continuing this mod.
Cheers.
Herbal medicine could contain trace amounts of chemical required to synthesize neutroamine.
It is quite literally cheaper to sell herbal meds for neutroamine than it is to craft it with your mod.
Yet I think it's the best mod simply becuase it gives you an option to craft it, while still making you (usually) buy it.
The upcoming week is going to be busy for me already as the busy season for my real job is just beginning and goes pretty heavy through the fall and holiday season. But I will try to find the time as soon as I am able. My goal is to have all my mods ready for the official release in a couple weeks.
note I will be maintaining support for 1.2 after the update to 1.3 but I a have already moved on from 1.1 or older, so, those versions will not be maintained unless they are naturally compatible.
Thanks for your patience.