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scp-106 now properly hunts targets by teleporting through the PD to ambush them and will completely leave the area after taking someone. he cannot be killed by normal means, and i've improved performance significantly i hope. femur breaker also "sends" people to the PD now when 106 is 'recontained' by it, and stops the currently active hunt
SCP-106 used to actually chase people around by 'teleporting' like that. if you were attacked by him, the chase music would constantly play and he would periodically appear nearby you with priority to attack you (i think)
if you move fast he teleports more frequently
teleportation has proper vfx and even an entry/exit portal texture that fades out quickly, scp-106 even had a ranged attack and could obliterate people as though he dragged them into the pocket dimension, once again with proper vfx. 30 seconds later a decomposed corpse would spawn nearby, implied to be the last victim
all of my mods are on hold until the 1.0 update releases, at which point WITHERING SOULS is prioritized entirely
i spent so long on the update too...
spawnitem "Rust Splotch" cursor