Conan Exiles

Conan Exiles

Firespark81's Healing Fix
30 Comments
Firespark81  [author] 20 Dec, 2022 @ 1:41pm 
Thanks for taking over on this MadBuffoon. I added the link to the description as well.
MadBuffoon 26 Sep, 2022 @ 7:01am 
I have picked up the updates for this mod. I'm new to modding Conan Exiles but I know I can do it!
Here is the link to the new version.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2867996313
MadBuffoon 10 Sep, 2022 @ 2:00pm 
So it looks like the mod works but some of the UI info about the buffs dont give the correct info, but works non the less
ChrisMartin 6 Mar, 2021 @ 11:46pm 
I like this mod.
Codex31 12 Feb, 2021 @ 8:03am 
I think Siptah broke the mod again, not getting the cool-down effect. Tested on Lands and it works.
Firespark81  [author] 1 Feb, 2021 @ 6:48pm 
@Timingplanet No it makes a bunch of changes to the system that I feel make it better and more balanced.
Timingplanet 1 Feb, 2021 @ 6:24pm 
So does this just revert healing back to normal?
Firespark81  [author] 1 Feb, 2021 @ 6:36am 
@-=SoF=- Crimson I felt like they work just fine now. Any changes I made to them when I was creating this mod felt to OP or not strong enough.
CrimsonMCM 1 Feb, 2021 @ 6:19am 
any chance of making healing arrows working again?
Firespark81  [author] 18 Jan, 2021 @ 6:14am 
Mod should be working now
ConN100 7 Jan, 2021 @ 1:55pm 
i think your mod cause problems after the new update 2.2. would you check this please
Codex31 8 Dec, 2020 @ 1:13am 
Figured that's what the mod was doing...I guess I can only conclude with the mod wasn't launching properly with siptah on my end.
Firespark81  [author] 7 Dec, 2020 @ 4:28pm 
@Myxaxaxexe My mod does not touch healing arrows so I have no idea why it would not be working.
@Codex31 This mod only edits the items data table so if you load my mod last it should override any other mod that edits the same items and work without issues.
Myxaxaxexe 7 Dec, 2020 @ 9:35am 
Still healing arrow doesnt work with AoC but magic healing arrow from elven faction working ) Magic
Codex31 7 Dec, 2020 @ 2:25am 
Ok so I tried to trouble shoot the problem but now it working on siptah as intending. I was going to add I was on Single/Coop and I thought it was a mod confliction but with it working on land I though it to be improbable. Then I thought I recently started a new exiles game cause I did a old crusade to finish exiles and escape it just to have it under my belt but then it locked me out of my own base, so I figured easier to just reset it all rather then dismantle it bit by bit. So I'm not so sure as to who/what/when and how.
Codex31 6 Dec, 2020 @ 8:05pm 
Idk what to tell you other than I use them but they still behave like the do in the base game. I drink a potion and then dose the drinking animation and the bandages heal for their set amounts, not missing hp. Yet I play it on Land and it work perfectly fine.
Firespark81  [author] 6 Dec, 2020 @ 2:54pm 
@Codex31 What is happening on siptah? How is it now working? Been running it for weeks on my Siptah server with no issues.
Codex31 6 Dec, 2020 @ 10:46am 
Well I played with it, I've found a bug where it dose not work at all on Siptah but works as intended on lands.

I was originally thinking dungeon crawling and raid would be where my issue stand from, but I find I run into a fight roughly about a min. If I want a faster heal I could just not run the mod? Just saying.

What pills have you seen over what course of time? I work in a pharmacy and while I will say I was overthinking it but with pills the more concentrated dosage usually means a larger tablet. I think you mean fluids? like you would get from aloe? In which case a concentrated dosage would mean same size bottle with more aloe inside of it which then it makes sense but it wouldn't be lighter, but that could just be chem base in the later tiers. Cause last checked if it's concentrated in a smaller amount then really you just getting the same effect overall for less.

Overall this is better than Funcom's idea of putting higher tiers but had it not worth the asking cost.
Firespark81  [author] 5 Dec, 2020 @ 5:08pm 
@Codex31
1) Bandages 60 sec. Out of combat heal. You are not not playing the game you are doing non combat stuff, running to next location blah blah you get the idea. Want fast heal drink pots.

2) Apparently you have not seen how small pills irl have gotten compared to how they use to be. More concentrated means smaller amounts needed. Also makes you wanna use them because you are rewarded for progression unlike vanilla where normal aloe pots are your best option.

3) As soon as I figure out a better option than cooldown I will swap it. This was just the best solution I got right now. Others I tried just sucked in play testing.

Don't just watch the video. Try playing with it. More concerned about is it fun to play with than anything. Fun and not broken is what matters. ty for feedback :steamhappy:
Codex31 5 Dec, 2020 @ 7:58am 
And the cooldown, this is what I hate the most, granted I understand why it's here I just hate there is an invisible force that "no you can not drink that. you are on CD." Rather than a CD how about a debuff that makes the effectiveness of healing half so you are punished for abusing them say 50% effectiveness for having another within 60 seconds and then another 75% if you have another within that minute. Drinking potions makes sense. You try to run and drink at the same time is no easy feat, but I will agree the animation take way too long.

Dam steam comment limit
Codex31 5 Dec, 2020 @ 7:58am 
Potions...Ok now this is just silly but I say that's more the fault of Funcom, but given the recipes the meta narrative is you are trying to fit more in the higher tier, so it would the bottle be bigger and weigh more? But then you making a more concentrated version of the potion so it should go in the same size bottle for a greater result cause if the bottle becomes smaller the amount would be smaller and thus no more effective? I really don't know but I personally would say the bottle would be the same bottle at the end of the day and thus the weight shouldn't really change.
Codex31 5 Dec, 2020 @ 7:57am 
Seen the video. I'll offer my thoughts.

Having the weight reduced for each tier is ok (for most of them) wouldn't go that far with the reductions but having the stacks go up with each tier is baffling, I like things to be consistent with the game. So one stack up to 10 in the base game they all should stack up to 10. Healing feels "realistic," but it means for the 60 secs for you to get the full effect you are not playing the game. I'm split on this cause I like it, but hate sitting around waiting.
Firespark81  [author] 3 Dec, 2020 @ 3:56pm 
@Myxaxaxexe This update should fix the healing arrow issue. If your arrows are still healing for a ton its not this mod.
Myxaxaxexe 30 Nov, 2020 @ 9:06am 
Thx for your help and answers
Firespark81  [author] 29 Nov, 2020 @ 7:42am 
@Myxaxaxexe It should not. Will look into it. Thank you.
Myxaxaxexe 29 Nov, 2020 @ 3:05am 
Healing arrow restore 100hp all the time with 0 and 30 vit. Loaded after AoC.
Firespark81  [author] 28 Nov, 2020 @ 12:23pm 
@Myxaxaxexe this improves the old healing system. Also it should work with any mod. Load it after AoC.
Myxaxaxexe 28 Nov, 2020 @ 1:33am 
Only you can save this world. Plz make old healing system mod
Myxaxaxexe 28 Nov, 2020 @ 1:31am 
Not working with AoC mod :steamsad:
86上山,奔驰上树 18 Nov, 2020 @ 6:56pm 
具体什么功能呢