Space Engineers

Space Engineers

ACI-Rival
202 Comments
Templar  [author] 26 Apr @ 10:23pm 
@Obunga_Requires_Toes The ship jumps away if you disable its jump drive in time. The timer is now between 3 and 5 minutes before the jump. If you take out its antenna you won't get the reinforcement spawns.
Obunga_Requires_Toes 26 Apr @ 5:01am 
the torus transport ships seems to dissapear when engaged in space combat, as soon as they request backup they vanish from this material plane
[82DK] wyomingwolf 24 Apr @ 6:07pm 
I'm shocked that Northwind pack is still usable, I do approve on the implementation of the Consolidated Armaments
Scarfy 23 Mar @ 2:03pm 
im so happy this mod is still be updated keep it up guys!!! <3
Templar  [author] 3 Mar @ 3:24pm 
@Attacked Best feedback I've ever had lol.
Attackad 3 Mar @ 1:11pm 
Shit mod. invisible ships on radar sending torpedos over 10 KM on asteroids basically erasing them with whole bases inside and you dont even see it cause of server sync distance. next login your base is gone. when they can see you over 10 km away with no antenas or anything on your grid you should be able to see them too. unfair and unbalanced.
Templar  [author] 15 Feb @ 7:29am 
Fixed the spawns. As in they should actually spawn now. The only errors this mod is producing are intentional ones relating to triggers/actions, nothing game breaking.
Unc 30 Jan @ 3:21pm 
i really hope ACI makes a return in SE2
DarksCZ 5 Oct, 2024 @ 2:10am 
Will thos mod be ever completed? Just asking cuz it was cool when it worked
ZOHAN34 2 Oct, 2024 @ 11:07am 
MES Spawner / Error: Could Not Add Trigger Profile To Behavior: [Wrecks-Difficulty-1-Broadcast-TriggerB]
Any fix please!
Skilin 28 Sep, 2024 @ 9:36am 
Same issue as Nathorus,
/MES.Spawn.SpaceCargoShip.Admin-Only-Test-Group-1 does not work,
ACI is not even displayed as a faction,
NathorusLP 25 Aug, 2024 @ 3:53am 
Hello everyone, I have a question, are there other Encounter Mods that ACI doesn't like? Unfortunately ACI doesn't work for me at all, all other Encounters do. I also noticed that the Keen.log writes a lot of errors, because ACI is not even displayed as a faction. What can I do?
KGB_Vitkor 16 Apr, 2024 @ 12:44am 
@Templar
I used this command: /MES.Spawn.SpaceCargoShip.Admin-Only-Test-Group-1
NPCs have appeared
But the NPCs do not automatically appear.

Please take the time to adjust your mod.
Templar  [author] 15 Apr, 2024 @ 5:07pm 
@KGB_Vitkor I haven't touched the mod in a while and MES has had some updates. I'll probably fix it at some point but some things appear to be busted.
KGB_Vitkor 15 Apr, 2024 @ 3:32am 
Hi! The ships do not appear. How do I get them to appear?
lord.riker 12 Dec, 2023 @ 9:06pm 
I just got this error when attempting to force a drone spawn using /MES.SDE

::: Detected Spawner Errors :::
2023-12-12 09-00-23-676: MES / Error: Could Not Add Trigger Profile To Behavior: [D-Machine-God-Spawn-Test-Chat-Trigger]
Fal' 27 Oct, 2023 @ 5:22pm 
Question - In a server that has multiple player factions, will the event to trigger ACI hostilities happen for each faction separately?

Just curious because both my faction and another are well past the threshold to trigger them, but the event only happened for the other one. I had to manually set them as hostile to me.
Templar  [author] 11 Jun, 2023 @ 6:18pm 
@Looterish_(AUT) Thanks. Some things still, always, need tuning so hopefully it does not get too frustrating at times.
Looterich_(AUT) 11 Jun, 2023 @ 11:54am 
guys this mod is awesome and very challenging... we have it now on our survival server and what can i say.... a 12k block battleship will be crippled by these npcs if you have the wrong weapons on it.... also love the swarm of fighters which come with a bigger ship.
awesome work!!! thx
Templar  [author] 10 Jun, 2023 @ 6:27pm 
@Exia Lennelluc No. Another one will spawn at some point. It usually does its thing on spawn anyway so deleting it a few seconds later won't matter.
Exia Lennelluc 10 Jun, 2023 @ 1:23pm 
would this prevent ACI from spawning,
MES / Cleanup: ACIM Mainframe grid is being cleaned
MES / Cleanup: ACIM Mainframe Disconnecting Subgrids before cleanup
MES / Cleanup: ACIM Mainframe Grid is closed
Templar  [author] 18 May, 2023 @ 1:05am 
Ah. I forgot to note that I had disabled that and was going to finish it at a later date. It was a barebones single ship encounter that just flew at you. Sorry about that. There are no other spawn commands unfortunately. They are all tied to certain conditions that will take forever to note.
Drach'nyen 18 May, 2023 @ 12:14am 
can you make a list with all the spawn commands please? I use this mod for over an year, fight a lot of ships yet have never seen the boss, I'd like to spawn them all, is it possible?
Looterich_(AUT) 13 May, 2023 @ 12:15am 
Hello, i feard that.. from what i understand beside the behaviors all prefabs have to be updated right? yeah its understandable.
thank you anyway for your quick answer :-)
BR
Templar  [author] 12 May, 2023 @ 3:59pm 
@Looterich Thanks. It would be a lot of work to remove the dependency. Behaviour triggers/autopilot are built around the weapon ranges themselves. I may release a non weapon mod version one day but it would not be any time soon.
Looterich_(AUT) 12 May, 2023 @ 3:12pm 
Hello, awesome NPC mod!!
Is it possible to release a version without the northwind weapons dependency for using NPC weapon Upgrades instead ? or is it too much work ?
Templar  [author] 15 Mar, 2023 @ 3:40am 
@Striker Yes. That one is currently unused and will likely be deleted. It will cause no problems in game.
Borkineer 15 Mar, 2023 @ 1:50am 
aaah i see, does this apply to the second line aswell?

[Machine-God-Disable-Recon-2-Sandbox-Variable-Trigger]
Templar  [author] 15 Mar, 2023 @ 1:40am 
@Striker Those are nothing to worry about. The "D" at the beginning of the trigger is how I mark something as disabled. The whole trigger/action sequence is not deleted because they are meant to serve some purpose later on. If I remember they exist lol.

Thanks for reporting though.
Borkineer 15 Mar, 2023 @ 1:23am 
I'm getting some new behavior trigger errors in MES.

They all share the same error code: (MES / Error: Could Not Add Trigger Profile To Behavior:)

[d-Machine-God-Disable-Recon-Sandbox-Variable-Trigger]
[Machine-God-Disable-Recon-2-Sandbox-Variable-Trigger]
[D-Machine-God-Spawn-Test-Chat-Trigger]
[D-Planetary-Patrol-Atmo-Formation-Reinforcements-Have-Arrived-Trigger]
[D-Predictor-Flak-Frigate-Antennas-Destroyed-Can-Not-Call-Reinforcements-Trigger]
St Michael94 3 Mar, 2023 @ 1:03pm 
I did what you said and now I am encountering ACIM npcs. I quite anjoy it so far. Thank you for your help. :)
Templar  [author] 1 Mar, 2023 @ 10:21pm 
It is the folder where the mod has downloaded inside your Steam --> Steamapps --> Workshop --> Content --> 244850 Folder.

Find the 2283775819 folder within the 244850 folder and delete it. Or just open the steam folder and hit ctrl+f and paste 2283775819 into the search bar and it should show up.

It could be that the mod has not properly updated and you are using an old version. A recent change adjusting spawns may not be included in your mod version.

Putting updates out too frequently might be doing this so I clearly need to slow down.
St Michael94 1 Mar, 2023 @ 9:58pm 
Forgive me what is 2283775819?

Also I started on the moon, then I went to earth and now I am in space. My threat level is way over 150
Templar  [author] 1 Mar, 2023 @ 9:38pm 
@Striker You may be right. I will make it load on spawn.

@St Michael94 Delete your 2283775819 and redownload the mod. Threat level is determined by how many blocks you own. Refer to this for more info https://gist.github.com/MeridiusIX/52fbf5679e67107a8cf37706205b5812

Is your threat level over 150 and are you in an environment like earth or space?
St Michael94 1 Mar, 2023 @ 9:30pm 
I have been playing a save for several days and no ACIM npcs loaded. I even tried transferring ships and stations over to ACIM and making my reputation -1500. Maybe my other npc mods are getting in the way of this one. Also how do you adjust threat level?
Borkineer 1 Mar, 2023 @ 2:01am 
@Templar Yeah something akin to that, is it possible to make it spawn on first load of the save?

This would make sure that the mod is loaded and visible, and would not really hurt the player since starting spawns are neutral :)
Templar  [author] 1 Mar, 2023 @ 1:54am 
@Striker It spawns more frequently per 1000 threat down to once every 30 minutes at 3000 threat. Assuming that is what you mean by more aggressive. It likely will require tuning so making it more aggressive may happen.
Borkineer 1 Mar, 2023 @ 1:37am 
The taurus just spawned, so things seems to be working swimmingly now :)

Maybe the spawning of the Machine god drone can be a bit more "aggressive"?
Templar  [author] 1 Mar, 2023 @ 1:27am 
@Striker It should be visible for like 10 seconds but barely noticable.

Assuming the mod is working as intended and you get to the end then any feedback is good. Things could potentially be designed badly or it could be something I have overlooked idk.
Borkineer 1 Mar, 2023 @ 1:22am 
And thank you for answering my questions so quickly and helping me solve this. I have a tendency to fixate pretty hard, so please excuse my spamming.

I would gladly try to help you if there's anything i can do.
Borkineer 1 Mar, 2023 @ 1:07am 
i got the recon enabled now, the machine god seems to pop in without ever being visible in the entity list, is this correct or did it just vanish in the time i entered the command to pressing alt+f10? :D

I absolutely love these kinds of mods, that bring more challenge and life into space engineers PVE.

So do whatever it takes :D
Templar  [author] 1 Mar, 2023 @ 1:03am 
@Striker So to make things more confusing there is one that spawns when you start a new world, that is the unique encounter variant. This sets up the following ACIM-Machine-God which spawns at certain intervals. This recent unique spawn was a recent addition due to changes I wanted to make so it may have been after your 6 hour game.

There are also no environmental restrictions on them.

To do what I want to do with this mod I require roundabout methods which is why things get complicated. Better methods may exist but I have not yet discovered them.
Borkineer 1 Mar, 2023 @ 12:57am 
or does it spawn continuously?
Borkineer 1 Mar, 2023 @ 12:55am 
Awesome, thanks for the heads up.

It might be why people are getting confused about the spawns :D

Might there be scenarios where this never spawns while on a planet or lunar surface? My last game i played about 6 hours on both without having it register as a already spawned unique encounter.
Templar  [author] 1 Mar, 2023 @ 12:50am 
@Striker The recon will not appear until after ACIM-Machine-God spawns. It spawns and does background things, including enabling recon. It spawns every 30-60 minutes then despawns after 10 or so seconds. It is also invulnerable.

"/MES.Spawn.DroneEncounter.ACIM-Machine-God" For between 0 - 2000 threat.
Borkineer 1 Mar, 2023 @ 12:41am 
Everything works fine when i load it up for testing in a creative world, But once i try to make it work in survival, the recon will not appear as a valid planetary cargo ship. Even if it is a new save.

I've tried modifying threat handicap to no avail.

But i'm using alot of mods, so i'm investigating whether it is a mod conflict for some reason :D
Templar  [author] 1 Mar, 2023 @ 12:31am 
@Striker What do you mean?
Borkineer 1 Mar, 2023 @ 12:18am 
Seems like i have a conflict somewhere. I will let you know if i find out what or why it stopped working again.
Borkineer 28 Feb, 2023 @ 11:30pm 
Awesome, great work Templar.

That also seems to have fixed my spawning issues of the recon drones both in space and atmosphere.
Templar  [author] 28 Feb, 2023 @ 9:31pm 
@Striker Fixed all those errors.