XCOM 2
Imperial Surplus: Buildable AT-RT (WOTC)
47 Comments
MostlyHarmless  [author] 22 Apr, 2024 @ 4:59am 
All good
Stolas 22 Apr, 2024 @ 4:42am 
Ah okay, just didn't read it properly. XD;
MostlyHarmless  [author] 22 Apr, 2024 @ 4:38am 
AT-RTs are buildable units rather than equipable items.
Stolas 22 Apr, 2024 @ 3:41am 
When you make these and equip it, does the character get replaced with the trooper's armor?
[FT] STRlCE - I use MnK 2 Sep, 2023 @ 11:18am 
Thank you so much for including the first thing that came to my mind in your FAQ section of the description (also the note that it is not mandatory to start a new game). Whatever reason it was I didn't follow you earlier, I sure as hecc will do now.
MostlyHarmless  [author] 1 Aug, 2023 @ 4:17am 
I'm not aware of a console command that can be used to do that. Closest alternative I can think of to cheat one in would be to reduce the build costs in the XComBU_ImperialWalkerOptions.ini file.
Fishyy.exe 31 Jul, 2023 @ 5:20am 
How would one add one in via console command?
Inerael 4 Apr, 2023 @ 7:55am 
does it work ?
Hel's Angel 26 Nov, 2022 @ 7:05pm 
How to enable high quality mode for the AT RT ? do i just put it as high graphic details ?
ScaryGodzila 19 Nov, 2022 @ 3:32pm 
my at-rt is invisible and i cant figure out why
Chocolad 6 Nov, 2022 @ 6:49pm 
same issue as below
XJ220 27 Sep, 2022 @ 8:25am 
@Rogue55 same here, cant complete the WOTC starter lost mission (the one where you need to escort both reaper and skirmisher envoys to points on the map). Otherwise amazing mod!
MostlyHarmless  [author] 14 Aug, 2022 @ 6:59am 
@Bastion: Nothing beyond what's described in the "Customization" section of the description, no.

@Tyler Chambers: Yes.

@The Gingernator: Thanks. :)
Bastion 12 Aug, 2022 @ 12:49pm 
Heya, I love this, i am currently using it in a 40k themed games as scout sentinels, But i was wondering if there a way to customize the pilots beyond above?
Vegeta002 1 Aug, 2022 @ 8:20am 
Do the customisation options only affect the buildable versions of vehicles, leaving the villain ones in the "Advent to Galactic Empire" mod unchanged?

That said, it's a shame there's no in-game customisation on the vehicles. My clone troopers all have purple markings on their armour, so it's a shame the vehicles won't match.
The Gingernator 29 May, 2022 @ 4:46pm 
Love this mod!
MostlyHarmless  [author] 12 Apr, 2022 @ 3:49pm 
Well I'm late to answering these questions but if anyone else out there is pondering these questions as well . . .

@Kebvin: Imperial scout is pictured in the third and fourth images.

@Axios2002: Erm. If there are specific questions or confusions I'll try to clarify but I don't know at this juncture how to explain it any more clearly than is already done in the instructions.

@brockallan55: Hmm. Haven't run into that myself. AT-RTs have been able to progress along with their squads in all the missions I've brought them on (including Chosen strongholds).

@PraetoRAT: Abilities worked correctly during my tests. Do you have any other mods that override default overwatch/suppression/chain shot behaviors?
MostlyHarmless  [author] 12 Apr, 2022 @ 3:42pm 
Posted an update. Change notes are below.

-Added auto-repair ability (tied to the armor) that will repair up to half of full unit HP. Costs 1 AP and shuts the unit down for 3 actions.
Erectus Maximus 4 Feb, 2022 @ 8:10am 
For some reason my AT-RTs cannot perform overwatches or use some of its abilities (suppression and chain shot). Any known fix?
Rogue55 11 Jan, 2022 @ 9:40pm 
Has anyone had any problems with the at-rt not counting as a unit for lz/move all soldiers to a specific position objectives? An example being the war of the chosen starter lost mission where two teams need to move to specific positions but the at-rt doesnt get counted as a unit, therefore the mission cant be completed.
Axios2002 19 Oct, 2021 @ 5:07am 
I´ve managed to find the ini, but I cant find the line of code to modify to give the AT-RTs the rebel look. any directions?
Kevein 10 Aug, 2021 @ 1:00pm 
I apologize to all passionate Star Wars fans and I think I will be finding out the answer to my own question soon enough, however...

Is the Imperial Scout archetype the one pictured in the second to last picture of the album? That's the one I wanted to appear since I feel it the least immersion-breaking relative to the vanilla XCOM game aesthetic as this is the only Star Wars content I'm including for my new campaign. Cheers and have a good one!
MostlyHarmless  [author] 4 May, 2021 @ 1:02pm 
Posted an update. Details are under the Change Notes tab.

There are a number of stat buffs, build cost is reduced, change to tech prereqs so it can be built earlier and the equipment now upgrades based on Soldier Cannon and Armor schematics instead of SPARK schematics (the main reason for this is so the player is not forced to build a SPARK they may not want).
Sticky Baka 12 Mar, 2021 @ 1:19pm 
Actually nevermind I figured out what was causing it, I was able to build them before sparks, if you build a spark your able to properly use the AT-RT weapons
Sticky Baka 9 Mar, 2021 @ 11:08pm 
Only issue im having with this mod is the ATRT cannon is not equip-able only basic rifle weapons are which makes attacks super weird and glitchy. otherwise super cool mod
Menlow 8 Feb, 2021 @ 7:22am 
after having a lot of trouble with the empire to advent mod i had to unsubscribe to it to have a smooth experience while playing. Is there a way to make this mod independent from the rest? Because i still want to play clones, just against advent not empire ^^
Gray Fox 6 Feb, 2021 @ 5:26am 
imperial guard sentinel
ProStashio 9 Dec, 2020 @ 9:08am 
Could this be it's own Mod without the required mods? So have it so the mod has the AT-RT in it? Would love to have this for my Clones vs CIS Playthrough
War Dog 23 Nov, 2020 @ 9:54pm 
I built the AT-RT and I cannot change the pilot skin from the imp scout trooper. Was wanting to swap it out with a clone trooper but cant seem to do it. I have all republic armory mods in use and I cant change the pilot. Am I missing something?
MostlyHarmless  [author] 18 Nov, 2020 @ 6:32pm 
The AT-RTs? They have to be built in the proving ground after the Advent Mec Autopsy is researched.
d34dj3d1 18 Nov, 2020 @ 4:15pm 
How do I equip them on my characters? they show up in the Armor section but it won't let me equip them.
VoidLight 18 Nov, 2020 @ 7:20am 
Wow I cant believe we got tanks before land speeders/bikes XD!
mfitz1970 18 Nov, 2020 @ 6:24am 
@roland3710 I got it figured out hehe after needing to change config files so much I've gotten used to where to look and what to change you should see what I got the Shiv's doing :)
MostlyHarmless  [author] 17 Nov, 2020 @ 4:48pm 
@mfitz1970: You can boost the Offense stat in the CharacterStats config file and/or the per rank increase to Offense in the . . . I think the other config file is called ClassData. That will increase the AT-RT's aim. I don't plan to release patches just to tweak ability score stats as that will reset the configs of everyone subscribed to this mod so I plan to do so as rarely as possible.

@toaster tech: From the reference art I've seen, what's in the mod matches 41st Legion AT-RT pilots.

@Hastyr Gaming: There is a rebel version. You can see it in the second preview image.
Hastyr Wuulf 17 Nov, 2020 @ 4:01pm 
Is there a Rebel Version?
toaster tech 15 Nov, 2020 @ 5:28am 
i have more of an personal gripe with the 41st elite corps, cause their armor is either grey, green or camo coloured depending on what source your looking for as a frame of reference when making armors to fit. regardless of that an amazing job as always ^-^
$nowMan 14 Nov, 2020 @ 8:21pm 
You should do speeders as well
mfitz1970 14 Nov, 2020 @ 10:55am 
Cool thanks can't wait, btw you might want to fix one problem I found with the AT-RT it has horrible aim!
MostlyHarmless  [author] 14 Nov, 2020 @ 9:54am 
AT-RTs require the Advent Mec Autopsy. TX-130 and AT-ST require the Sectopod Autopsy. After that, you should be able to construct them in the Proving Ground.
mfitz1970 14 Nov, 2020 @ 9:41am 
@roland3710 I got it working but I don't see how to get the tank or the other walker how do you research them?
MostlyHarmless  [author] 13 Nov, 2020 @ 5:05pm 
@mfitz1970: Getting the second half should fix that. If you still have the issue, double check that you have all requirements subscribed and active for the AT-RT that you have selected in the config.

@TeRa SHOCKZz: If you're concerned that you need to have the Advent to Galactic Empire mod itself, you do not. You only need the Content mods which contain art assets (models, textures, sounds, etc.) but have no effect on gameplay by themselves.

So while I haven't tested whether or not this works with the CIS replacer myself, I am not aware of any reason why this mod wouldn't work in conjunction with it.
TeRa 13 Nov, 2020 @ 4:07pm 
its such an amazing mod it just sucks that we cant use this mod with the CIS advent replacer mod
mfitz1970 13 Nov, 2020 @ 2:26pm 
Btw will the tank have the same issues?
mfitz1970 13 Nov, 2020 @ 2:26pm 
Does that explain why the AT-RT can be researched but not show up on a mission or in the roster? if so I'll download the 2nd half now. Because I took it on a mission and it didn't show up it was there but not there if you get what I'm saying.
MostlyHarmless  [author] 12 Nov, 2020 @ 1:41pm 
So I had to split the A2E Content mod into two separate volumes in order to get it to upload properly and fix the issue I mentioned in my last post. These Content Mods contain the assets for all Imperial Surplus mods and the Advent to Galactic Empire Mod.

Please make sure you have both Advent to Galactic Empire Content volumes (listed under required items) subscribed and active. Enjoy!
Bails280208 11 Nov, 2020 @ 11:53pm 
Do you just need the Galactic empire mod downloaded or does it have to be activated as well?
MostlyHarmless  [author] 11 Nov, 2020 @ 8:35pm 
It seems that the Advent to Galactic Empire Content mod (a dependency for this mod) has passed some sort of maximum file size so I've had to revert it to an earlier version. I'm not sure how this will effect this particular mod but I'll work on a fix tomorrow.