Stellaris

Stellaris

Automatic Pop Migration [2.8]
93 Comments
MrAxe 15 Jun, 2021 @ 3:09pm 
It's time to update the mod, and urgently !
MrAxe 15 Jun, 2021 @ 3:07pm 
Когда выйдет обновление ??? When will the update be released???
KT313 28 May, 2021 @ 2:23am 
ok i just read that it's hard for you to fix, so forget that, but removing that panel from the edicts would be nice. I'd like to scroll down the edicts without fearing for my game ;P
KT313 28 May, 2021 @ 2:19am 
hey, there is some kind of bug that crashes the game for me. On the edicts, when i move my mouse over "automatic pop migration empire stats", the game crashes.
Since i don't think the stats are that important and everything else seems to work, could you maybe remove that edict panel real quick? (and maybe fix it later when you got the time for it)
Thank you :)
Aldwin  [author] 23 May, 2021 @ 11:33pm 
Hey everyone, unfortunately I don't have the modding knowledge to fix the issues that have cropped up due to the 3.0.x version of the game. The original fix I did was quite simple, but since some aspects of the game have fundamentally changed with 3.0, more in-depth adjustments would need to be made. If anybody has the modding experience to do so, please feel free to take up the torch if you wish.
初雪 23 May, 2021 @ 11:30am 
In Ver 3.0.3, this mod is broken. It is full of glitches, including automatic immigration not working at all, and the game crashing when the edict tab is opened.
This mod was a really good mod. Paradox has implemented the auto-immigration feature, but the content is inadequate and not far from this mod.
Please help us. Please update it. This mod is one of the best mods in stellaris.
3punkt1415 22 May, 2021 @ 4:00pm 
Hey Ardel, you ,know what i really miss from the original mad (that causes my game to crash now)? The edict that tells me how many open jobs and unemployed i do have in my empire. That would be some nice little mod.
alexiwhw 22 May, 2021 @ 7:34am 
Not sure what has changed but as of a couple of days ago it just stopped working and now whenever I try to click on anything in-game related to this mod it crashes the whole game out...
Shame, very useful otherwise
Bad Horse 16 May, 2021 @ 12:02pm 
I still use this mod to prevent my founder species from becoming a minority in their own empire. Being able to set the minimum habitability % requirement for migration for pops has helped a lot.
Doomwarrior 11 May, 2021 @ 2:45pm 
this mod has focus features to control population flows. Calling it no longer needed is like downgrading the experience to something worse...way inferior. Please update :) ill keep playing this since pdx will never in a million years get it right. Just like sector automation or ai or a balanced warfare or fixing their fleet manager...
Gbrille 10 May, 2021 @ 5:41am 
Playing 3.0 now. Thank you for this mod while it was needed! :)
Cirdane 6 May, 2021 @ 12:10pm 
As the description says, this mod is largely unnecessary in 3.0. But yes I can also confirm that this mod causes a CTD in 3.0.3 when opening the edicts tab after a short amount of time in a game.
初雪 3 May, 2021 @ 10:06am 
This mod is broken in Ver 3.0.3 beta. The game freezes when I go to the Edict tab and hover over the Automatic pop migration field.
Can anyone tell me what causes this and how to fix it?
brooishu 27 Apr, 2021 @ 3:24pm 
@Ardrel your mod is a godsend. I started a new game with Mechanist origin with the aim of going to Synthetic Evolution, I noticed that my robots and later synths were not relocating. After I completed Synthetic Evolution, all of my pops stopped relocating.
Aldwin  [author] 18 Apr, 2021 @ 12:20am 
I've confirmed that this mod still works on version 3.0, however, it is largely unnecessary now due to the pop changes and the now baseline chance for pops to automatically relocate themselves.
rpp20 17 Apr, 2021 @ 8:26pm 
Hi Bald, which mod are you referring to? I have the same issue but I can't find which mod is causing it. thanks
Bald 16 Apr, 2021 @ 7:28am 
Yeah, another mods bug the game with empty event windows, but not this one
Сергей Сергал 16 Apr, 2021 @ 5:49am 
So you can play ?
Bald 16 Apr, 2021 @ 4:56am 
Mmm, for the moment look like the basic things still working
I do a test starting a new gaming and moving to a advance empìre with 3 planets, I destroy a few of the buildings on secondary planets for have unemployed populations and after activate your mod from decisions and pick the chooice "all unemployed" and they move to the capital where they can find a work :)
:)
Сергей Сергал 16 Apr, 2021 @ 3:16am 
How's the update going?)
Aldwin  [author] 15 Apr, 2021 @ 6:06pm 
@Lord_Inquisitor,
I'll see what I can do if the update breaks the mod. Thankfully, it looks like 3.0 comes with some pop management features, so maybe it won't even be necessary!
Amon Grabmore 15 Apr, 2021 @ 10:56am 
@ Antigravity i can confir that the mod works on 2,8
Lord Ɨnquisitor 15 Apr, 2021 @ 5:40am 
Do you plan to update to 3.0?
Aldwin  [author] 8 Apr, 2021 @ 7:05pm 
Hey guys, some people have pointed out bugs or requested new features with the mod. I didn't make the mod, I merely made it work on the current version of the game. I don't know how to edit or fix the bugs within it.
Antigravity 8 Apr, 2021 @ 6:13pm 
I can confirm that this mod simply does not work.
Inspired 8 Apr, 2021 @ 5:27pm 
There is no edit function, so here's a follow up. In a different save it kind of somewhat works, resettling some population, but only partly. I still have 70 jobless robots with over 500 free jobs available. Better than nothing though
Inspired 8 Apr, 2021 @ 4:59pm 
Unfortunately no aspect of this mod works for me. Tried all sorts of settings an nothing works. The mod does not move Rulers, specialists or robots. Perhaps that's because i added it to a game that was in progress, I don't know. :(
Amon Grabmore 8 Apr, 2021 @ 12:49am 
@Ardrel Again to my point is there a way to turn miggration to a planet off becaus as maschin empire you have to much maintenance drowns jobs at the nexus district and you need to build it or your amanidies are a problem so i restrikt the job but this mod dosn`t notice that the job is restricted and just start moving pop on the panet and off again until i ran out of energie.
it would be so nice if you could implement a butten to turn off migration on to the planet.
i Know there is an option wich say no migration but its only off the planet so still move pop to the planet.
Emanon 7 Apr, 2021 @ 12:39pm 
Thank you!
Amon Grabmore 7 Apr, 2021 @ 8:59am 
Is there a way to exclude a planet frome migration because the option wich says so don`t work as i woukld like it to work.
i have free jobs there but i turnd them off becaus i don`t need them but the mod still move pops there just to move them next month away again
Krahe 31 Mar, 2021 @ 6:13am 
Doesn't seem to work with bio-trophies, which is a shame
A Plague Upon Your House 30 Mar, 2021 @ 2:47am 
Mine wasn't working no matter what I did, then read the comments and went to my Homeworld, looked at the 'decisions' tab and found the "Turn on Auto Pop Migration" and turned it on. It work and I couldn't be happier. Thank you for this Mod!
Elitewrecker PT 25 Mar, 2021 @ 9:20am 
The update coming in 3 weeks will make pops automatically slowly migrate.
Texas Red 25 Mar, 2021 @ 9:18am 
The mod doesn't seem to work anymore. Either that or it isn't migrating pops if the planet with unemployed pops still has jobs open, even if those jobs are disabled or otherwise cannot be worked.
Apart from that, could it be possible to add a planetary decision that prioritizes a certain planet for migration? That's the one thing this mod seems to be missing. Other than that, massive QoL feature and I have no idea why something like this wasn't in the base game, though odds are if paradox did make a feature like this they'd charge $20 for it.
Bald 17 Mar, 2021 @ 1:53pm 
Hello buddies!
Why is it not working for me? (neither me nor my friends)
From what Im reading here it is operational but ...
Some charitable soul to explain the operation step by step or upload a mini video to youtube?
Lord Frost 10 Mar, 2021 @ 10:39am 
Is there a posibility to move only unemployed pops, but not unemployed + homeles?
Aldwin  [author] 6 Mar, 2021 @ 8:50pm 
Yep, this works with 2.8.1.
Nishizawa 6 Mar, 2021 @ 8:23pm 
Compatible with 2.8.1 ?
Slydevil17 18 Feb, 2021 @ 7:48am 
Thanks for this
Aldwin  [author] 17 Feb, 2021 @ 8:55am 
@lelele
If you and your friends all have the mod installed, it should work.
lelele 17 Feb, 2021 @ 4:30am 
This might just be the most important mod of all of Stellaris! I am just wondering: I finally got a couple of my friends to play Stellaris. Does the mod work for multiplayer? Have you tried? Thanks!
SkanOtter 20 Jan, 2021 @ 8:23pm 
This mod may not be working correctly with resettling "Unemployed" bio-trophies for Rogue Servitor empires
piablo space 13 Jan, 2021 @ 9:38am 
It makes your life so much easier, thank you!
TehCaper 6 Jan, 2021 @ 6:22am 
I can also confirm Illisis's bug. Seems to be shifting pops continuously and draining energy.
Volcary 1 Jan, 2021 @ 4:52am 
hi, can you add this ?

policy_flags = { eac_apm_freejobs_require }

ai_weight = { modifier = { factor = 0
has_ascension_perk = ap_arcology_project } }
SashaDeminova 31 Dec, 2020 @ 4:08pm 
Thanks for taking up the reins! All I was doing was updating the version number, so when it stops working altogether I have no idea what to do!
iforgotmysocks 29 Dec, 2020 @ 7:52pm 
@Ardrel, ah okay, thanks!
Aldwin  [author] 29 Dec, 2020 @ 6:32pm 
@iforgotmysocks
When 2.8 rolled out, the original mod stopped working for most people. It would cause the game to hang when launching, and never launch. The problem was with the mod's metadata file, which I corrected here. If this mod is no longer required to get it to work, then that is excellent news.
iforgotmysocks 29 Dec, 2020 @ 10:57am 
Can confirm Illisis's bug. Tho i was using the previous version which apart from the mentioned bug seems to still work? Can you provide an udpate log about what changes you made compared to the original mod? Thanks.