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!!!! New Version !!!!
Since i don't think the stats are that important and everything else seems to work, could you maybe remove that edict panel real quick? (and maybe fix it later when you got the time for it)
Thank you :)
This mod was a really good mod. Paradox has implemented the auto-immigration feature, but the content is inadequate and not far from this mod.
Please help us. Please update it. This mod is one of the best mods in stellaris.
Shame, very useful otherwise
Can anyone tell me what causes this and how to fix it?
I do a test starting a new gaming and moving to a advance empìre with 3 planets, I destroy a few of the buildings on secondary planets for have unemployed populations and after activate your mod from decisions and pick the chooice "all unemployed" and they move to the capital where they can find a work :)
:)
I'll see what I can do if the update breaks the mod. Thankfully, it looks like 3.0 comes with some pop management features, so maybe it won't even be necessary!
it would be so nice if you could implement a butten to turn off migration on to the planet.
i Know there is an option wich say no migration but its only off the planet so still move pop to the planet.
i have free jobs there but i turnd them off becaus i don`t need them but the mod still move pops there just to move them next month away again
Apart from that, could it be possible to add a planetary decision that prioritizes a certain planet for migration? That's the one thing this mod seems to be missing. Other than that, massive QoL feature and I have no idea why something like this wasn't in the base game, though odds are if paradox did make a feature like this they'd charge $20 for it.
Why is it not working for me? (neither me nor my friends)
From what Im reading here it is operational but ...
Some charitable soul to explain the operation step by step or upload a mini video to youtube?
If you and your friends all have the mod installed, it should work.
policy_flags = { eac_apm_freejobs_require }
ai_weight = { modifier = { factor = 0
has_ascension_perk = ap_arcology_project } }
When 2.8 rolled out, the original mod stopped working for most people. It would cause the game to hang when launching, and never launch. The problem was with the mod's metadata file, which I corrected here. If this mod is no longer required to get it to work, then that is excellent news.