RimWorld

RimWorld

CTS - Complete Tech Solutions (Continued)
6 Comments
pgames-food 12 Feb, 2021 @ 1:01am 
hi emelio, am not sure about animations but if you can find the gfx file(s) in \Textures\CTS which are the ones you are thinking of, you might be able to overwrite the animation frames that you dont want to see looping, with the copy of the existing one, that way in theory, the animation will only show the same image.
Emelio Lizardo 11 Feb, 2021 @ 8:22am 
The large plasma generator graphic is really annoying. The circular blinking will cause someone an eptiliptic fit.
Halfelfaedyn 26 Nov, 2020 @ 6:31am 
I totally love it, tysm again Mlie
The Unbidden One 20 Nov, 2020 @ 8:11pm 
Maybe not the right place to ask but, i tried adjusting to the Plasma Fueled Generator to increase the power from 5000W to something higher, both through the XML file and in game through the mod QoL, but no matter what i change the value to it remains at 5000W, and even the XML file suggests the actual power output should be 7500W, so i'm assuming the power output is actually controlled through the Assembly .dll? which sucks because my knowledge C# is non existent.
pgames-food 18 Nov, 2020 @ 8:07pm 
this is interesting, especially the plasma generator that needs a kickstart :)

just to mention that if this mod also adds blood drawing/blood bags, there are also some other mods that do something similar (so in case there is a future issue, these are ones i know of)

bloodbag (take blood)
dead can serve (draw blood)
bloodbags (with growable bloodleaf stems)
cts mod (take blood)

+/- 2 more?
Trauma Tea 18 Nov, 2020 @ 2:45pm 
Looks gorgeous, would this work with Vanilla Expanded's power and medical modules?