Avorion

Avorion

Ancient blueprints
44 Comments
Brulikrax 21 Jan, 2024 @ 2:06am 
[SDY] Wist, the AMD driver was giving it the issues. It's fixed now and is running as intended.
ReD2222 [Poor quality user] 20 Jan, 2024 @ 12:48pm 
I have many mods for Avorion, but currently I play with the best only (Those two are AB and EzTurrets IMO xD) With these two my Avorion experience is well-sufficient to be entertaining - even now with Begemoths. ^^
The main reason is that without your mods player ship's affected weapons are total ragtag. I dislike such system very much so your mod is my salvation and pure joy :)
There are no words that can describe how happy I am that I found your mods in the Workshop :heart: :heart: :heart:
[SDY] Wist  [author] 20 Jan, 2024 @ 11:09am 
Thank you friend. I don't normally get feedback, much less such high praise. Especially since there are plenty of better mods.
It was worth it to release these scripts if there are others who actually like playing with them.
ReD2222 [Poor quality user] 18 Jan, 2024 @ 6:02pm 
Yeah, I can confirm it's on Brulikrax's end. AB is totally fine, as well as Easy turret construction :) Both of the best mods for Avorion are good :)
[SDY] Wist  [author] 18 Jan, 2024 @ 3:45pm 
It shouldn't need an update, nothing has changed. I just checked both mods and they seem fine.

Can you describe the issue on your end?
ReD2222 [Poor quality user] 18 Jan, 2024 @ 9:46am 
That's weird... I think mine's ok. Need to check later
Brulikrax 18 Jan, 2024 @ 5:08am 
It needs an update for some reason...
ReD2222 [Poor quality user] 7 Dec, 2023 @ 10:21am 
Yay! Thank you so much! <3
Brulikrax 7 Dec, 2023 @ 4:13am 
Thank you and we will (me and a friend of mine).
[SDY] Wist  [author] 5 Dec, 2023 @ 3:30pm 
Thanks for taking interest. I just updated the mod to the new game version. It should work fine, but if you encounter any issues, let me know.
Brulikrax 5 Dec, 2023 @ 9:10am 
Hi! Could you update your mod as it is not supported by 2.4.1 of the game? Thank you kindly
[SDY] Wist  [author] 4 Feb, 2023 @ 12:36am 
Indeed, it does allow for Multi Harvest fighters to be made. I even checked the latet version to be sure and it looks like it all works properly.
McHammergeil 31 Jan, 2023 @ 11:53am 
Does this mod alow to make fighters out of Multi Harvest turest?
[SDY] Wist  [author] 22 Nov, 2022 @ 11:26am 
Updated to Avorion 2.3
[SDY] Wist  [author] 19 Nov, 2022 @ 12:24pm 
Just updated my other mod to include crafting of tech 52 turrets

Easy Turret Factory Blueprints
[SDY] Wist  [author] 2 Nov, 2022 @ 9:50am 
Not sure if I deserve such high praise for this small mod.
Thank you, I'm glad you like it.
ReD2222 [Poor quality user] 2 Nov, 2022 @ 7:49am 
So it covers both exotics and legendaries! Thank you for the trivia and for the mod itself. Truly a blessing to have you in the Avorion modding scene! <3
[SDY] Wist  [author] 2 Nov, 2022 @ 7:35am 
Base game? No. Any turret with a red text and a unique name is considered a boss turret and "one of a kind". Can't blueprint it, can't make fighters from it. Want another one?
Buy a lottery ticket Fight the boss again and count on your luck. All of those are unfortunately randomized.

This mod removes that limitation. Found a really good turret you want to use? Great. Make a few more copies and go have fun.
ReD2222 [Poor quality user] 2 Nov, 2022 @ 6:30am 
I've got a question. Does the game allow players to make exotic blueprints if the weapon has some unique-looking name? Like exotic Death laser-7000 or something?
[SDY] Wist  [author] 2 Nov, 2022 @ 5:21am 
If you haven't yet, you might want to look at my other mod
Easy Turret Factory Blueprints

It adds turret tiers to factories, depending on relations, up to even legendary.
To accommodate that many new options, instead of hauling crafting goods everywhere to build a turret, you can just buy a blueprint right away.
ReD2222 [Poor quality user] 1 Nov, 2022 @ 8:34am 
Of course! Cause I started playing on Expert difficulty. Now the galaxy is legit fun to live and die in :D
[SDY] Wist  [author] 1 Nov, 2022 @ 2:49am 
Thank you. That's basically the reason why I made this, hopefully make the game more fun to play. Any feedback is appreciated.
I hope you'll find it useful in your games.
ReD2222 [Poor quality user] 31 Oct, 2022 @ 4:48am 
Elite mod, thank you so much! Cause it's real pain in the butt just not to be able to make good turrets when you have those in your possession ^^
[SDY] Wist  [author] 14 Oct, 2022 @ 6:33am 
Just launched our patreon page!

Starlight Drive Yards

With many starting guides and various ship designs. Feel free to visit and leave a comment.
Fero Seele 24 Aug, 2022 @ 3:17am 
@Wist

Cheers bud. Thanks for the upkeep!~
[SDY] Wist  [author] 24 Aug, 2022 @ 3:01am 
Yes, just updated this for 2.2.1
Also lowered blueprint cost of special turrets to at least try to balance it.
Fero Seele 23 Aug, 2022 @ 11:43pm 
Looks like the mod needs a poke in the ol version data. Game's throwing a fuss that the mod doesn't support game version 2.2.1.
[SDY] Wist  [author] 16 Aug, 2022 @ 10:22am 
Thanks for feedback, glad you like the mod.

I set the default cost very high, but you are right. With more and more expensive turrets, it might be time to change that.
I'm open to suggestions to better balance the cost.
hadeth0217 16 Aug, 2022 @ 2:04am 
I am very sorry.
The mod worked fine.
It seems that the turret I was trying to blueprint was incredibly expensive.
Forget my previous comment.
Thank you once again for a great mod.
hadeth0217 15 Aug, 2022 @ 10:41pm 
---Sorry, this text is machine translated. ---
Thank you very much for a very nice mod.
Now it is my daily routine to get a better turret from "The 4".
By the way, the turret blueprints are not reflecting the amount of money when I touch the mod file since ver 2.2.
If I have changed something wrong, I apologize.
I would appreciate it if you could tell me which part to change.
[SDY] Wist  [author] 4 Aug, 2022 @ 12:43pm 
Updated to v.1.5.1 for Avorion 2.2
Tyrael 30 Jul, 2022 @ 12:31pm 
update all you mods pls game ver 2.1^^
Lazlo 1 Jun, 2022 @ 8:42pm 
Oh my god you are amazing! I've been looking for something like this.
[SDY] Wist  [author] 31 Oct, 2021 @ 6:06am 
Didn't expect this level of interest in this small mod. Thanks for taking the time to download and comment.

Sorry for the late update, v1.2 should now work with the current version of the game (2.0.7).

Tested it on some older saves and it was fine, but please report if you see any problems anyway.

Future updates should be more on time.
JGooLaaR 13 Oct, 2021 @ 4:55am 
Dear dev, please upgrade for Avorion 2+ :)
eaglegundam 25 Sep, 2021 @ 1:02pm 
will there be a 2.0 update for this Awesome mod?
Maxene 24 Dec, 2020 @ 3:54am 
No, I was able to see all turrets that were available. You just cannot use the DLC turrets without it.
[SDY] Wist  [author] 24 Dec, 2020 @ 12:04am 
I was under the impression the DLC turrets wouldn't even drop without it, so in turn this wouldn't be an issue. If you only see the turrets you can use and all that.
Maxene 23 Dec, 2020 @ 9:30am 
Yeah, I learned only a few turrets are allowed when not having the DLC.
[SDY] Wist  [author] 23 Dec, 2020 @ 7:05am 
Didn't touch anything DLC related, this mod only removes the restrictions on creating blueprints and fighters from named, special turrets. If an error about DLC shows up, it most likely was intended that way by the devs.
Circumventing DLC requirements is not the intention of this mod.

Not all named turrets are from the DLC though and the vanilla turrets should work just fine.
Maxene 19 Dec, 2020 @ 5:38am 
Why is literally EVERYTHING in this now requiring the Black Market DLC?
[SDY] Wist  [author] 7 Dec, 2020 @ 11:28am 
That is a fair point, thank you for mentioning it.
Added script change for fighter factory to allow ancient turrets as fighter weapons.
Seems to work even with special turrets, like mining+salvage multiharvest turrets.
Nividium 27 Nov, 2020 @ 8:28pm 
A blueprint can be made, but a fighter cannot be created from legendary cannons. Could you make it so that you could create fighters from such weapons.
[SDY] Wist  [author] 19 Nov, 2020 @ 1:02pm 
Made this mod for myself and anyone else interested. Tested in singleplayer on an older save and it worked just fine. Please report any issues encountered despite that.