Portal 2

Portal 2

Forward - The test on a nature/Тест на природе
14 Comments
KirikkSiSq 7 Apr, 2021 @ 8:55pm 
@Jacopo_exe the :p2cube: was a text on my smartphone. When I read this I thought about SARMA cube https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2380875770
KirikkSiSq 7 Apr, 2021 @ 8:49pm 
Написано
KirikkSiSq 7 Apr, 2021 @ 8:48pm 
И описание на русском добавь. В руководстве всё написанл
KirikkSiSq 7 Apr, 2021 @ 8:48pm 
Короче раз ты русский то добавь русское название. Это не Geometry Dash, где кириллицы нет, это Steam. Так что добавь его, ок?
Antek1234 2 Dec, 2020 @ 2:19am 
Good
positive_epsilon 29 Nov, 2020 @ 6:02am 
A bit confusing, but I got the hang of it
PeterLucas 28 Nov, 2020 @ 6:36pm 
Hey that was a simple but fun momentum puzzle! Good job! I haven't really created momentum puzzle yet. I've used it only once I think.
quatrus 28 Nov, 2020 @ 7:33am 
Nice fling map - kind of reminds me of old P1 maps. Thanks for creating.
ThEnderYoshi 26 Nov, 2020 @ 4:52am 
Nice map but there were some performance issues. I recommend you check out TopHATwaffle's videos on optimization. Also the lighting could've been better. Actually just check out TopHATwaffle's tutorials in general, they're really helpful!
??? 23 Nov, 2020 @ 9:55am 
amazing :O:p2cube:
Andy T 22 Nov, 2020 @ 10:37pm 
@Dragunov, this is a total cockup using Hammer wrong, I experienced it myself laziness is that one word description for this but in my case I was just experimenting with transparent textures; I am not sure the proper construct suppose to be to achieve outdoor look, but that can easily be found on those tutorial videos.
[Dragunov37] 22 Nov, 2020 @ 9:56pm 
I'm having a problem, why is my skybox just white?
Andy T 22 Nov, 2020 @ 2:49am 
Great concept, but fell apart on everything else. For that I begrudgingly gave you thumbs up but it is a barely passed situation. See my run for explanation. On a technical level, what in high heaven is that? Of many Hammer or BEE maps in all of my 2 years of Perpetual play all open-air maps were just fine, nobody has such visual bug. In gameplay if I have to F6/7 so many times you can see the problem.