Cities: Skylines

Cities: Skylines

Industries Import / Export Controller
24 Comments
icoN 22 Dec, 2022 @ 12:49pm 
Where is the "Mod menu" in game?
mjrudolphi 19 Dec, 2022 @ 2:01pm 
This is what the game needed. What also is needed is a rebalance of extractors and processing. Should need way more extractors for every processing unit.
CuSO4eK 25 Nov, 2022 @ 11:35am 
Really Works! Thank u!
Darkangel 9 Oct, 2022 @ 2:26am 
Mr Poet, are you a virgo starsign cause reading all your posts everywhere you never want to take risks, making sure a mod works 100% before venturing out. Wheres your pioneering spirit man?
The Engineer Pop 8 Oct, 2022 @ 2:13am 
No, I didn't.
Darkangel 8 Oct, 2022 @ 1:52am 
Well Mr Poet is it? You tell me. I presume you've tried it now so are you able to give good advice as well as ask these same qs every mods lol.
The Engineer Pop 3 Oct, 2022 @ 12:32am 
Is this mod compatible with P&P?
Tommyc86 21 Jun, 2022 @ 6:20am 
@slugmuffin Imports and Exports CEO but incompatible with this
SlugMuffin 10 Mar, 2022 @ 6:00pm 
Is there a mod to control the output of goods?
vincehoran 6 Feb, 2022 @ 6:01am 
Has this mod been validated with new Airports DLC? I am looking for a mod that can control exports, as currently it seems new airport cargo is only exporting whilst 700 commercial properties say "Not enough goods"!!!
Die Tasse Kaffee 9 Jan, 2022 @ 2:17pm 
I used the mod and at first it worked very well but now it's not doing anything anymore and my industries are still im- and exporting goods. I have disabled everything but luxury products. Someone with an idea about this?:lunar2019deadpanpig::steamsad:
Nin 26 Dec, 2021 @ 6:25am 
This is one of the most useful Mods. You Sir are a genius...:steamthumbsup::steamhappy:
Darkangel 21 Sep, 2021 @ 5:34am 
omg now I've played around with it so long i don't know if the circles coloured in stops the thing from happening or enables it as when i seem to be enabling exports but disabling import or ore that i'm still getting importing of ore. Which is which please? & can you have a category for fish and is luxury goods from the industry dlc the same and generic goods before industries dlc i presume that's what you refer to when you call it luxury goods which is actually the name for the new dlc not the one you created before it came in existence.
emporornu 20 Sep, 2021 @ 11:18am 
Just wanted to add to the "awesome mod, but needs commercial goods/fish" options. I keep getting the not enough buyers for generic industry, but when I build a small warehouse for them it imports instead of taking the goods from my industry zone.
Darkangel 15 Sep, 2021 @ 1:18pm 
Why don't you have the option to stop import of goods, its bloody pink everywhere. & why aren't you updated to the fishing industry to stop their exporting too?
Iolio 4 Jun, 2021 @ 4:13am 
Cheers, fixed a few things up for me.
Miraculix  [author] 17 Feb, 2021 @ 4:31am 
No problem, thank you for your awesome work!
boformer 15 Feb, 2021 @ 5:49pm 
I have stress tested your mod with the worst possible Harmony edge cases (mod not installed at all, NExt 2 loading first) and it works perfectly. Good job, thanks for your fast response!
Miraculix  [author] 15 Feb, 2021 @ 5:02pm 
Thanks boformer for the info, i have updated the mod accordingly
boformer 14 Feb, 2021 @ 1:16pm 
Harmony mod has just been updated. The new version contains a renamed Harmony assembly.
It is backwards compatible with all mods that currently depend on this mod.

Mod authors are urged to update their mods to the latest CitiesHarmony.API package: https://github.com/boformer/CitiesHarmony/wiki/CitiesHarmony.API-1.x-to-2.x-update-guide

Once all mods are updated, the load order issues and incompatibilities with mods like NExt should go away.
dargno83 22 Dec, 2020 @ 10:59am 
Pretty sweet. Works like a charm. Would be even nicer to have control at each warehouse or give like a 75% limit on warehouse vehicles to be used for export but i guess that'd be too compicated :)
Ilion 6 Dec, 2020 @ 10:55am 
Unrelated to this mod: but I frequently see similar erroneous import/export reporting in my city.

For instance, if I design a forestry district which *cannot* receive raw materials from outside the district (due to one-way roads leading only *out* of the district), the outside connections info overlay will show my city to be importing massive amounts of forestry products, and will show most of the processing buildings in the district to be importing raw materials.

So, the problem you're seeing may be a bit deeper than your mod.
Miraculix  [author] 28 Nov, 2020 @ 12:38pm 
Thanks for your comment, i'm aware of this issue but have not yet managed to fix it.
I will update once i managed to fix this
Egoist 27 Nov, 2020 @ 11:46pm 
it work, but the problem is if you check industry area info(click the industrial building and the button to check the specific industrial) still say it import and export raw material

but if you check the outside connection , there is no import and export of the raw material from the warehouse, (for me there is no truck in use )