Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It is backwards compatible with all mods that currently depend on this mod.
Mod authors are urged to update their mods to the latest CitiesHarmony.API package: https://github.com/boformer/CitiesHarmony/wiki/CitiesHarmony.API-1.x-to-2.x-update-guide
Once all mods are updated, the load order issues and incompatibilities with mods like NExt should go away.
For instance, if I design a forestry district which *cannot* receive raw materials from outside the district (due to one-way roads leading only *out* of the district), the outside connections info overlay will show my city to be importing massive amounts of forestry products, and will show most of the processing buildings in the district to be importing raw materials.
So, the problem you're seeing may be a bit deeper than your mod.
I will update once i managed to fix this
but if you check the outside connection , there is no import and export of the raw material from the warehouse, (for me there is no truck in use )