Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Victory point
9 Comments
Jey  [author] 3 Apr, 2022 @ 10:49pm 
No it has not been added.
Jolc3r 3 Apr, 2022 @ 5:20pm 
Nvm I see what I was doing wrong. Its a faction ability not unit ability.

Not sure if Ad Mech has been added to this though.
Jolc3r 3 Apr, 2022 @ 4:48pm 
I spawned the VP as neutral, not sure if im doing something wrong.
Jolc3r 3 Apr, 2022 @ 4:47pm 
Not sure if you still maintain this, but none of the units seem to have the 2 abilities to capture the point.
Jey  [author] 17 Jul, 2021 @ 10:18pm 
No, I haven't considered using the Lord of Skulls. It was not the point of the mod (the LoS only spawns at about ~turn 100, while most PvP games are settled way before).

If you want to draw inspiration from this mod to create your own, please do so. Making more mods with special victory conditions can only make the game more fun :)
Kornstalx 17 Jul, 2021 @ 6:02pm 
Obviously the AI wouldn't know how to handle any of this, but for multiplayer I could see it freshen things up a bit more than the traditional steamroll.
Kornstalx 17 Jul, 2021 @ 6:01pm 
I was really curious how you were able to trigger the victory condition via mod and got to digging through your XML. Using <onUnitDisappeared> to basically nuke everything via tag is ingenious! Since this discovery my mind has been as electric as a Weirdboyz', thinking of other ways victory could be also implemented.

Since the RMG can't put the VP beacons you created on the map, have you considered tinkering with the Lord of Skulls instead? Perhaps change his unit in the tables to be the beacon, as maybe a late game "Warp Portal Home" or such? I've been brainstorming trying to think of ways his hard-coded appearance could be altered into some victory condition. The fact that it's programmed to leave in 10 turns could play into this.

Also you could use your method to create a Regicide game mode. Flip the <enemy> tag on death to friendlies, and add this unit to spawn with your faction's starting units. A kingly unit that kills everything else friendly and triggers defeat when he dies.
Jey  [author] 8 Dec, 2020 @ 1:23am 
I put everything in the changelogs, my bad :)
FIKRET85 25 Nov, 2020 @ 9:11pm 
Some details would be nice.