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That's a dirty save file because you pulled this mod out of your list
System.MissingMethodException: Method not found: void Verse.DamageInfo..ctor(...)
at VanillaTraitsExpanded.TraitsManager.GameComponentTick ()
I haven't tested it too much, but it seems like everything is still playable. I wonder if this is an error related to the Big Boned trait??
HugsLib log: https://gist.github.com/HugsLibRecordKeeper/5b7796f80f46756e23debe6c91ec4885
The bug was caused due to a "Animal Hater" colonist who was my doctor, bonding with a mega-spider through medical treatment. The issue didn't arise until nearly two quadrums later at random, numerous reloads and reviews of the pawn show they wouldn't be doing any specific activity when the issue begins, mostly be in transit to other tasks when the UI fails. Upon slaying the pet mega-spider through commands the UI bug resolved entirely in every auto-save that was made post bug occurrence and game-play resumed as normal.
also there is a way to make a trait while having it that the other pawns
cant get but i dont know how
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2704627783
Could not resolve cross-reference: No RimWorld.TraitDef named Patient_DT found to give to AlienRace.TraitWithDegree TraitWithDegree: | 0
here is the log
https://gist.github.com/HugsLibRecordKeeper/9b1ecd2fef9a813f38096c8e9e1c48cc
Great mod btw
To be fair... I've seen "Vegans" wearing leather...
Null key while loading dictionary of Verse.Pawn and System.Int32. label=wanderLustersWithLastMapExitedTick
and
Null key while loading dictionary of Verse.Pawn and System.Int32. label=madSurgeonsWithLastHarvestedTick
https://gist.github.com/HugsLibRecordKeeper/b89041f903b0ad6314a29ce1e0411d4e
Results in stupid npc suffering from not smoking/ drinking but refuse to use those items and get mood penalty from force using em.
- Vanilla Traits Expanded uses the existing vanilla smokeleaf hediffs
- Smokeleaf Industry Reborn uses its own, duplicate custom smokeleaf hediffs
- SIR also intrusively patches the vanilla smokeleaf hediffs to have extremely high severity fall rate (-96 per day), which makes it disappear from the pawn, but VTE's Stoner trait keeps trying to add it back
- SIR/VTE's tug-of-war in removing/adding the vanilla stoner hediff is infinitely faster than a MedPod healing cycle, so the MedPod can never remove it.
Is there a way to make this compatible, maybe allow VTE to completely disable/replace SIR's stoner trait and Hediffs?
at System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) [0x0000b] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <eae584ce26bc40229c1b1aa476bfa589>:0
at VanillaTraitsExpanded.TryGiveThoughts_Patch.Postfix (Verse.Pawn victim, System.Nullable`1[T] dinfo, RimWorld.PawnDiedOrDownedThoughtsKind thoughtsKind) [0x00050] in <ec9ecb9ba45d4519915b04a077f8f794>:0
Custom Pawn Generation allows this too
Could you add that version to the PatchOperationFindMod?