Torchlight II

Torchlight II

Augmenting Scrolls
47 Comments
Crashdyv 3 Feb @ 1:24pm 
Downloaded TL 2 for amusement not having played it for about 8 years. Steam remembered the mods I had been using too.

Swapped mods out and added this one which i had used before. Forgot entirely how fantastically overpowered this mod was. Great fun though!

Augments when completed merge into the item as if the item had dropped with that ability from the start. Repeating an augment will increase the power of the ability. Repeat as desired and walk through the game without fear.

There are two bugs I am aware of, which do not cause any real issue, only annoyance:

1. You can apply an augment to a non-viable item and see the augment text on that item. When the count completes the text will disappear but not apply any ability to the item.

2. You apply the augment to the right item but the count does not increment to complete. Seems to be a bug in application that happens sometimes. Just apply a new augment of the same type and it should start counting.
Torchlight2 Plus 24 Dec, 2024 @ 5:07pm 
I really like this concept! Augmentations are surprising and FUN!

If u like to add an cap limit you could use an custom enchanter that adds max 5 augmentations to the weapons of your choice. Only the results might vary then...
hazaren 3 Sep, 2022 @ 5:07pm 
where All Damage Bonus Scroll on what act i cannot find it?
Dragonautxx  [author] 4 Jun, 2021 @ 7:29am 
@Psixi

thanks man x)
i will try to do it when i got more free time. thanks for the for the idea, i really appreciated it.
i will try when i got the times and sorry it will be slow

have fun :steamhappy:
Psixi 3 Jun, 2021 @ 9:03am 
Hey man, I totally understand that. Put your personal life before something you do as a hobby! If you get any free time to work on it, then that's appreciated. I know how much time these things take up, even just to test something that might not end up working. There is no rush.

When I have some time myself, I will go over to Torchmodders to ask them for any information that could assist you. Don't worry about it, and be safe <3
Dragonautxx  [author] 3 Jun, 2021 @ 7:03am 
@Psixi

and once again it will be so slow for me to work on this mod to make a lot of change, especially for trial and error. and since COVID-19 start my job become more busy then before it, but for now it less busy than last year. but yeah this about times. in a days i just have atleast 4 hour in the front of my pc, and there a lot of think i wanna do. so it really take time to put this idea on especially for me. sorry for it

if you can help me to figure it out, it will make it fast enough to be happend.
Dragonautxx  [author] 3 Jun, 2021 @ 7:03am 
@psixi

maybe there a way to make it possible using statwatcher and dynamic stat, because im using the statwatcher also for restrict the scroll to useable in type equipment. to did it what i said require some dynamic stat and a lot of edit on every scroll. it will need times and effort to make it.

but i start thinking it will be possible, but idk how the game will work while run one trigerable which has so many statwatcher. and how the character actually work when he get so many dynamic stat on him. but it can be discuss in Torchmodder discord forum to figure it out.
Psixi 2 Jun, 2021 @ 1:16pm 
Thx for clarifying. I saw that there's a Clear Stat effect, I'm not sure how it works but do you think it's possible to set Statwatcher to remove the Affix it's applying before it does the Add Stat effect, which would create the illusion of the scroll "limiting" only one Affix (of that Type) to the item? (since it would be removing it then adding the same one)

This wouldn't affect how many different Affixes that can be on any given item, but only allow one of that scroll Type. If this isn't practical or feasible then I still thank you for taking the time to discuss it with me :)
Dragonautxx  [author] 2 Jun, 2021 @ 9:38am 
@Psixi

because the way of this mod adding affixes its a bit tricky, and doesnt use the default ways. so i think it will be imposible to limit the number of type affixes can be added.
your idea will make the choice of affixes you are gonna add need to plan carefully especially for fav weapon, this is good idea for who want a variety of equipment that different focus build.

but really i still doesnt know how to limit it with number slot of affixes can be add.
Thanks for sharing the idea :steamhappy:
Psixi 2 Jun, 2021 @ 7:58am 
Thanks for replying! I meant more specifically how many ADD Stat effects can be added to an item. Like for example, after Augmenting an item with 5 Affixes, no more can be applied to it. Or if you apply an Augment, it resets/overwrites the previous added. I tried adding occupy slot to the custom affixes, but I think that setting might only be used to limit number of Affix when the item is generated. (I'm not experienced or knowledgeable with GUTS)

Of course if this isn't possible, let me know!
Dragonautxx  [author] 2 Jun, 2021 @ 7:50am 
@Psixi
yeah there is

every scroll is only useable in specific type of equipments. when one effect is active you cannot add the same effect into the same equipment, you need finish the augmenting requirment and got the effect first before apply the same effect scroll into the same equipment.

if you have another limitation options, just tell me maybe i can use it.
Psixi 1 Jun, 2021 @ 8:41pm 
This is an awesome concept. Is there a way of limiting the amount of scrolls that can be used on a single item?
Dragonautxx  [author] 24 Apr, 2021 @ 6:12am 
@Hunter

without you telling me that bug, this bug willnt be fix. Thanks to you for telling me it
sorry it look like you need to spend more gold and 3 run times for killing mob to fix the bug from your armor.

if you have any suggestion or idea, im hapy to hear that.....
Have Fun and enjoy the game :steamhappy:
Hunter 23 Apr, 2021 @ 11:41am 
@Dragonautxx -- Man you work fast! :D Thank you! No, REALLY, thank you!
I'm happy to say that it seems that it worked. Even better than expected!
I applied the scrolls again to the armor and it decreased the value.

Please see Screenshot 1 (before) [paste.pics] and Screenshot 2 (after applying scrolls again) [paste.pics].

Note: I deleted the pack from my mods folder and redownloaded it.

Once again, Thank you! You're awesome! :D
Dragonautxx  [author] 23 Apr, 2021 @ 7:07am 
@Hunter
i found the problem, in the effect editor it showed i need to put the value of stat on positive value to get the right effect. so i put it on positive stat before. never test it yet so i dont know if it doesnt work right. after you tell it to me. then i check it again and everything in right place so i start search the affixes that use the same stat, and found it and it showed on negative value. this confuse me a bit after recheck on effect editor how the stat work. but for now i change it to negative value.

if it fix your problem please tell me, i guess the description on effect stat in wrong place.
and if you found any bug just tell me. im going to fix it as fast as i can
Dragonautxx  [author] 23 Apr, 2021 @ 6:44am 
@Hunter

Thanks for tell me it need to be -%, it look like im do something wrong. going to fix it now
Hunter 22 Apr, 2021 @ 12:33pm 
@Dragonautxx -- Love the mod! Thank you very, very much for your work!
I do have one question, though: I've been using the (all 5 available, here's one example) "Augmented (Physical) Damage Taken Monster Scroll" on my armor. I ended up TAKING MORE DAMAGE the more monsters are next to me.
Was this intended? Or should the scroll DECREASE the damage taken based on how many monsters are nearby?

Screenshot here [paste.pics]

Thank you!
Dragonautxx  [author] 18 Jan, 2021 @ 8:19am 
@BENITO Camelos from what i remember as long your friend using the same list of mod like you. i think it will be fine. but if something happend just tell me.

Good Luck x)
BENITO Camelos 17 Jan, 2021 @ 9:38pm 
Hy everyone (in particular Mr. @AF and Mr @Dragonautxx), I just started modding and playing with friend torchlight 2. A newbie question: We have 9 mods loaded and already playing, ¿Is this mod able to suscribe, load in the mod launcher and continue playing like nothing happen?

Note: Sorry the bad english
AF 14 Jan, 2021 @ 9:51am 
I added every possible scroll to the legendary wand. Killed 100 mobs in like under 10 mins, repeated for 3 times, got an ultimate weapon for a starter level.

Great fun-mod, cannot recommend it often enough! :lunar2019madpig::lunar2019madpig::lunar2019madpig:
moranacus004 12 Jan, 2021 @ 8:41am 
Thanks for answering my question
Dragonautxx  [author] 12 Jan, 2021 @ 8:09am 
@moranacus004 it has the same value not random. you can even add another elemental damage to the same weapon, but the VFX will be update to the last type elemental dmg you added.
moranacus004 11 Jan, 2021 @ 11:19pm 
If you Augment for example a weapon with an electric damage scroll is the damage going to be random once you kill 100 monsters or is always going to be the same?
AF 6 Jan, 2021 @ 9:31am 
Awesome! Will do so.
Dragonautxx  [author] 6 Jan, 2021 @ 8:43am 
I reply fast bc im online and just chilling listening some music in front of my pc x)

@AF because all the item and unit on this mod is freshly new and i dont replace any vanilla thing. you can put it in the bottom. no worries just tell me if something going wrong :steamthumbsup:
AF 6 Jan, 2021 @ 8:35am 
Wow, you ARE quick! (So cool)

Thank you very much for your answer. Would you advice to put this mod to the bottom or to the top of the loading list (Synergies/Essentials are at the bottom , I think)
Dragonautxx  [author] 6 Jan, 2021 @ 8:25am 
@AF yeah its possible. You can add the same scroll to the same equipment after the previous scroll effect added. just dont use before the effect apply.
AF 6 Jan, 2021 @ 8:21am 
Is it possible to add the same scroll several times without deleting the results of already 'solved' croll?
steffire3 1 Dec, 2020 @ 3:00pm 
@ (author) : All good! I sometimes just Copy my previous text, Paste a new comment - fix the Typo then delete the previous text if needed.
For this mod: Yes, I feel balance can be achieved with this method and more feedback can be acquired by other Players in the future if any other edits are needed. Glad to help with the idea! ^_^
Dragonautxx  [author] 1 Dec, 2020 @ 7:04am 
lol i mean it will make more balance x)
sorry typo
Dragonautxx  [author] 1 Dec, 2020 @ 7:04am 
@steffire3 ah i get it, that really cool idea. so this willnt make more balance to the game. Thanks For Shared it.
steffire3 30 Nov, 2020 @ 1:54pm 
@ (author) : My apologies for the confusion. There's no issue with the other mod, rather the solution would be the same. The Augmenting Scrolls can be made so that Players have to reach Level 42 before they can use the most powerful Scrolls. This is similar to how Scrolls are used in the original TL2 game since not all Scrolls can be equipped at Level 1.
Dragonautxx  [author] 30 Nov, 2020 @ 7:44am 
@steffire3 sorry i dont get what you mean. is it made a conflict with Skills Expansion mod???

i never use Skill Expansion mod before. and sorry what do you mean to lock some skills/items up to level 42???
Haasgaard 28 Nov, 2020 @ 12:54am 
@Dragonautxx Nice work :)
steffire3 27 Nov, 2020 @ 1:55pm 
@ (author) : On Game Balance : I once encountered a similar power issue with the Skills Expansion mod and the solution there was to simply lock some Skills / Items up to Level 42 (same Level as the 7th Skills). At Level 42, additional power is balanced by the higher scaling of Foes Armor and Health. This was only an issue with Damage Boosts - everything else was fine on early Levels.
Dragonautxx  [author] 27 Nov, 2020 @ 8:17am 
@Haasgaard It was fixed, thanks for mention it. if you find another problem leave it on comments.

Have Fun x)
Dragonautxx  [author] 27 Nov, 2020 @ 8:07am 
Thanks @Haasgaard im gonna check it now, gladly i have times for fix it.

@a.live.from.dead Thanks for the suggestions, i will try to adjust several thing to make it more balance for some people. but i cant promise it will be fast update Sorry.

If anyone have another ideas, dont be shy to leave it on comments. Because before i release it on steam page this mod was created for personal use. and it was 3 month or more i dont remember x) So you can share your ideas to make it more enjoyable by anyone :steamhappy:
Haasgaard 27 Nov, 2020 @ 6:44am 
@Dragonautxx So, I reloaded your mod and used a bunch of scrolls on my right claw; the counter is not incremented only for Ice Damage By Monsters Count Scroll ; all other scrolls seem to be incremented properly. No luck this was the only one I tested the first time. Sorry if my first comment wrongly suggested a global misfunction :)

Contrary to @a.live.from.dead, I'm not found of looting to much of these scrolls, as it will rapidly clutter my bags with scrolls I may never use. Having them from merchants is OK for me, since it allows to chose precisely the ones I want.

Anyway thanks for sharing :)
R3nn 27 Nov, 2020 @ 4:40am 
Great mod, but too overpowered. My point is remove all scrolls from vendors and increase drop rate x2. That will better for the adventure game. Also, a lot of scrolls I never use, I just use: HP, MP, Str, Dex, Focus, Vit, All Damage, All Damage Reduce, All Armor, All Speed, Critical Chance/Damage, Dodge/Block Chance, Gold, Luck, XP, Fame. Price Improvement also overpowered.
Dragonautxx  [author] 27 Nov, 2020 @ 2:58am 
On claw
Dragonautxx  [author] 27 Nov, 2020 @ 2:58am 
@Haasgaard okey, can you tell me which scroll you use on scroll???

I will check it tonight when i have time
Haasgaard 27 Nov, 2020 @ 2:26am 
I tested it over two chapters (enclave + zeryphesh) ; cleaned all maps with augmented claws, and the kill counts were not incremented at all.
To use the scroll, I unequip my weapon to my bag, right click the scroll, click the weapon, which get the affix-text right away. Then reequip the weapon. I tested without using any magic ability (to prevent DoTs) and make sure the weapon hit is what is causing the kill; but still, no luck.
Dragonautxx  [author] 26 Nov, 2020 @ 9:00am 
@Haasgaard the kill must be made by your weapon, it willnt count if it killed by your pet or dead by an negative buff like poison. Using ability that using the weapon also can make the kill counting.

if you mean the kill count never increase even if you made a kill using your weapon, there must be a wrong on the way you use the scroll, please read the ATTENTION. Because adding augmenting stat using scroll is a bit tricky and not the part of game. If this still happend to you, can you show it to me inform of video.
Haasgaard 26 Nov, 2020 @ 3:46am 
Great idea, but this second version, while loading correctly, never increments the kills counter.
TOG | Phanjam 25 Nov, 2020 @ 9:11am 
thanks again for this fix @Dragonautxx ;) excited to use this!
Dragonautxx  [author] 25 Nov, 2020 @ 7:12am 
Thanks you too @steffire3
steffire3 24 Nov, 2020 @ 12:45pm 
@ (author) : Brilliant idea! Thanks for releasing this! ^_^