Arma 3
OPTRE OPCAN Factions Extension (DEPRECATED checked out OFE in Description)
28 Comments
Stray  [author] 6 Oct, 2023 @ 4:20pm 
Stray  [author] 4 Oct, 2023 @ 11:45am 
Hello, Everyone I managed to rework the mode and released it as OFE this will stay to avoid breaking anyone's missions.

It's called OPTRE Factions Extensions (OFE), and I finished it by not making wise decisions as an adult (but not harmful)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3045825661
Stray  [author] 2 Oct, 2023 @ 2:07am 
Yes, This has to do with OPTRE Updates to Vehicles this has effected vast majority of vehicles as they been doing a lot of remaking of vehicles over the many months.

I've started coming to back to ARMA 3 (Games in General) now that i'm getting bit more time to myself and less time dealing with work with so I may be able to potential use a weekend to remake the mod, if i'm lucky and time permits

Will most likely replace some of the vehicles from OPCAN with Base OPTRE vehicles, as I was originally using OPCAN stuff and then replaced them later in patches to fix them it's been working but it's a sloppy fix, if I remake the mod there's a high chance things for people if they saved using this mod will break as I'm going to try and redo everything
Fabbe 7 Sep, 2023 @ 4:38pm 
The interiors of the warthogs are invisible
Stray  [author] 10 Jul, 2023 @ 1:43pm 
It talked to someone else on Discord about that issue it probably related to Operation Trebuchet Plus getting updated and renaming a plane, but I would have to look deeper into it, and right now I don't have much time for ARMA
Ancient of Dayz 3 Jul, 2023 @ 6:54pm 
I get this error as well: Warning Message: Addon 'OPCANEX_UNSCAR_DES_OPCANEX_UNSC_Army_DES' requires addon 'Test_plane_F'
Stray  [author] 12 Jun, 2023 @ 2:52pm 
Weird does it happen with every unit including Vanilla with this mod? it shouldn't effect ACE because it just grabs gears and vanilla infantry and swaps their gear. It working fine on my end
MultiSuperDoge 4 Jun, 2023 @ 12:45pm 
Wounds and medical dont show up.
Stray  [author] 2 Jun, 2023 @ 12:37pm 
What do you mean no long works with ACE?
MultiSuperDoge 16 May, 2023 @ 8:23am 
Units no longer work with ace, they used to a few weeks ago. I also get the startup error message.
Shooty Booty 19 Apr, 2023 @ 10:41am 
I was wondering if anyone could help this line i got form my server no idea what is is about
Warning Message: Addon 'OPCANEX_UNSCAR_DES_OPCANEX_UNSC_Army_DES' requires addon 'Test_plane_F'
Stray  [author] 31 Oct, 2022 @ 8:45pm 
Alright, Thanks
Six 29 Oct, 2022 @ 7:38am 
It was the vehicles. But the 'texture' issue applies to the Warthogs added by 'A2 - Declassified' and/or OPCAN. So being that I was incorrect (didn't take the time to identify the specific breaks), I will remove the earlier comment.

Essentially, 'all is well'.

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I miss the 'Halo 2' and 'Halo 3' OPCAN marines armors. Wish they added more CIV vehicles from from H2-3.
Stray  [author] 28 Oct, 2022 @ 7:20pm 
Can you tell which Textures are broken? I went through with it loaded and all requirments and didn't see any broken texture. I might have missed it or something or needs to be repaired
Stray  [author] 11 Jun, 2022 @ 11:14pm 
Update pushed, hopefully fixed Missing and Broken Textures on various vehicles such as Warthog and Trucks.

(Trucks are now Base NATO and CSAT for some units only thing I could do that didn't make dupe vehicles or break the mod somehow)

If anyone has issues from the update let me know
Stray  [author] 11 May, 2022 @ 7:22pm 
Thank you for enjoying it
ELF LOVER 5 May, 2022 @ 4:49pm 
Thanks for making this, Stray!
Stray  [author] 4 May, 2022 @ 10:08pm 
Sorry, been busy started new contract work and haven't had much time to do things
The backpack issue doesn't seem to have an easy fix Drongo stopped support Config Generator (Which some reason read each Backpack and wanted to make separate one for each class that uses them) and I would have to remake the entire mod again in ALIVE which was giving me issues originally when fixing or changing anything

AA Cars and Stallion I can probably fix by adding 2nd Vehicles to them and trying to delete the old ones which might not go away in ALIVE and remake the faction PBO that way (Which may or may not cause problems down the line) I feel I can fix the Vehicles quickly If I can dedicate some time to testing things out before releasing
Stray  [author] 7 Jan, 2022 @ 12:28pm 
Thanks for letting me know, i'll see what I can do
MultiSuperDoge 21 Dec, 2021 @ 12:48am 
New update seems to have broken AA cars and Stallion truck textures. Anyways, very good mod =)
Stray  [author] 9 Nov, 2021 @ 12:56am 
Ya, but I just want to have as little weird things as possible in my mods if I can help it lol
I know it's related to Drongo's Config Gen which I used to create the units so ALIVE wouldn't override loadouts for easy use, but seems it caused the Backpack issue
TacoTuesday137 7 Nov, 2021 @ 7:59pm 
Cool! No big deal, it just creates A LOT of backpacks to sift through when trying to grab the correct one
Stray  [author] 2 Nov, 2021 @ 8:10pm 
Weird, I don't know why it made new Backpacks but everything other item is fine I will see what I can do. But I think it linked to how the Config was generated some reason all Backpacks were generated on a Class basis i'll see If can get help on fixing the issue
TacoTuesday137 28 Oct, 2021 @ 6:54pm 
Hey friend. With your most recent update, there are now nearly 30 instances of the backpacks in the arsenal. Any chance of working that out?
Stray  [author] 25 Nov, 2020 @ 4:29pm 
Sorry I would not know how to do that i'm mostly just learned what I could to make OPCAN more Mission Editor, Zeus and Mission Gen Friendly
Stray  [author] 25 Nov, 2020 @ 10:15am 
HUD for what? ODST? this is mostly to fix OPCAN issues with other mods and base.
There is a OPTRE Hud Patch on the Workshop
Tito10star 25 Nov, 2020 @ 12:29am 
could you fix the hud? when optre changed the class names they stopped working